Posts By: RJ Mattingly

Peggle Blast! Peg Hits and the Music System

As a primer for our upcoming GDC talk, Peggle Blast! Big Concepts, Small Project, PopCap Team Audio has written a short blog series focusing on different aspects of the audio production, covering real-time synthesis, audio scripting, MIDI scoring, and more!  Jaclyn Shumate – Realtime Synthesis for Sound Creation in Peggle Blast! http://www.audiogang.org/members/jaclynshumate/articles/ RJ Mattingly – Peggle Blast!  Peg Hits and… Read more »

PEGGLE BLAST: PEG HITS AND THE MUSIC SYSTEM

Note: This post assumes some knowledge of Wwise and Unity. In Peggle Blast, our goal was to create a music system that was tightly integrated with gameplay. Similar to Peggle 2, we wanted every peg hit sound to play harmoniously with the music segment was currently playing. As Guy Whitmore began experimenting with how music… Read more »