Interactive Entertainment Sound Developers (IESD)
Interactive Entertainment Sound Developers (IESD) is a branch of the Game Audio Network Guild (G.A.N.G.) focused on discussing and addressing the needs, resources, standards, and continuing education of game industry sound implementation professionals.
- TANGIBLE REFERENCE MATERIALS
Provide, commission, maintain and disseminate useful recommended best practices that apply to interactive audio
- OPEN DISCUSSION & NETWORKING
Provide a technology, publisher and geography agnostic platform for discussions, lectures, white papers, demos
and networking specifically targeted to the art and technology of sound design for interactive media
- UNDERSTANDING OF THE MEDIUM
To further and enhance the understanding of the technology, craft and artistry of interactive sound design both
inside and outside the video games industry
A Brief Etymology of IESD
Interactive: Differentiation from linear media. This
is the creation of non-repetitive and dynamic sound effects that
respond to other elements of an entertainment experience, including
both tangible/technical elements such as physics (the force of an
attack), and intangibles/aesthetics (the excitement of a crowd).
Entertainment: Not 'games',
because this group applies to more extended potential varieties of
dynamic audio. Consoles, portables, mobile devices, phones, electronic
toys, website/online, etc. all fit into the more general
Perhaps the least debatable bit? :-) Expanding GANG's authority beyond
just music issues, this group is focused on all sources of noise-making.
Not 'designers', because the group is intended for implementers as well
as content creators. The group is designed to address the needs of
programmers, tool creators, and sound designers, with implementation
techniques and actual sound acquisition/creation.
A single, 'non-loaded' organizational acronym similar to SMPTE and
MPSE. Also, standardized as a bug to append to game credits moving
forward ('Sound Design: John Doe, IESD')
G.A.N.G. Voice Actor Coalition (GVAC)
Welcome to the G.A.N.G. Voice Actor Coalition (GVAC) - the Guild’s second pro-only branch! G.V.A.C. was formed to address the needs of dialog professionals in interactive entertainment - and is here to develop policy, highlight important issues, create communication channels, and evangelize the unique needs and issues surrounding the professional dialog production pipeline.
G.V.A.C. was officially launched at GDC 2009 - Join today to stay up on the latest news and information!
- To enrich and empower actors and dialog developers by providing information, educational resources, best practices, and community.
- Illuminate and address all elements of dialog and VO production, and facilitate discussion to tackle current issues.
- Explore new pipeline processes and technology that allows that advances production protocols - from the writing phase to the integration phase.
- Establish relationships with acting unions and other professional organizations to unify game audio industry best practices