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		<title>Blog Entries tagged 'AFM'</title>
		<description>Blog Entries tagged 'AFM'</description>
		<link>http://www.audiogang.org</link>
		<lastBuildDate>Tue, 21 May 2013 04:29:21 +0100</lastBuildDate>
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			<title>Laboring To Compete</title>
			<link>http://www.audiogang.org/index.php?option=com_myblog&amp;show=Laboring-To-Compete.html&amp;Itemid=47</link>
			<description>  &lt;p class=&quot;MsoNormal&quot;&gt;(From the November, 2006 &amp;nbsp;issue of Game Developer Magazine)&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;&amp;nbsp;&lt;/p&gt;&lt;p class=&quot;MsoNormal&quot;&gt;Games have been chasing after film since the 1990s to compete in terms of production values, budgets, and audience.&amp;nbsp; For game composers this has meant shaking off the shackles of chip-set MIDI and stepping onto the recording stage.&amp;nbsp; However, the arrival of live recording to game music introduced a question that film composers have been wrestling [...]</description>
			<author>jharlin</author>
			<pubDate>Sun, 04 Jan 2009 01:00:00 +0100</pubDate>
		<category>union</category>
 <category>Aural Fixation</category>
 <category>article</category>
 <category>American Federation of Musicians</category>
 <category>AFM</category>
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