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Tobias Nerg
As the title says folks! And this is also why my weekly blog post got delayed by one day: I really wanted to have a complete bug tested Alpha build for you guys to try out. You can play in your web browser (requires Unity Web player) by visiting
http://spearheadgames.com/testing/spirit/alpha01/
Instructions
The game is played entirely with the mouse, as it will be released to IPhone. Click and drag the mouse AROUND your spirit to make it turn in the air and navigate to the end of the level.
And if you play, please fill in the short survey on the bottom to help us create a better Gameplay experience!
Note: the game is in it's alpha phase, graphic and sounds are prone to change
As I'm the "Sound guy" in the team I should proably summarize how I thought about the whole "Sound and music direction" for this game.
Phoenix Spirit
Shortly summarized you use your finger or mouse to steer a spirit (when graphic is available, now it's jsut an arrow) around a level. Your goal is to reach the end and pick up as many magenta blocks (later flowers) as possible, earning you a better rank on the level.
Music Design
I did two concepts for this game which I choosed from:
After trying out both solutions I found Idea number 2 to be the most appealing, and if you try out the game you'll see how it turned out. As our game was thought of creating a more subtle and cozy kind of feel, I really liked how music based on how good, fast you're going would change, rather than having the same rhytmatic track playing over and over.
Most sound effects are temporary placeholders which will change in next week or so.
Please give your honest comments in the survey or here, and thank you for trying out our project =)
// Tobias Nerg