Posts Tagged: ios

Jump Kid Release

Happy to say that 8-bit arcade Jump Kid is released on iOS! I was responsible for all music and SFX, here you can listen to the full music score. Will be glad to any feedback!

Realtime Synthesis for Sound Creation in Peggle Blast

As a primer for our upcoming GDC talk, Peggle Blast! Big Concepts, Small Project, PopCap Team Audio has written a short blog series focusing on different aspects of the audio production, covering real-time synthesis, audio scripting, MIDI scoring, and more!      Jaclyn Shumate – Realtime Synthesis for Sound Creation in Peggle Blast http://www.audiogang.org/members/jaclynshumate/articles/ RJ… Read more »

Peggle Blast! Peg Hits and the Music System

As a primer for our upcoming GDC talk, Peggle Blast! Big Concepts, Small Project, PopCap Team Audio has written a short blog series focusing on different aspects of the audio production, covering real-time synthesis, audio scripting, MIDI scoring, and more!  Jaclyn Shumate – Realtime Synthesis for Sound Creation in Peggle Blast! http://www.audiogang.org/members/jaclynshumate/articles/ RJ Mattingly – Peggle Blast!  Peg Hits and… Read more »

Scoring Peggle Blast! New Dog, Old Tricks

As a primer for our upcoming GDC talk, Peggle Blast! Big Concepts, Small Project, PopCap Team Audio has written a short blog series focusing on different aspects of the audio production, covering real-time synthesis, audio scripting, MIDI scoring, and more!     Jaclyn Shumate – Realtime Synthesis for Sound Creation in Peggle Blast!http://www.audiogang.org/members/jaclynshumate/articles/ RJ Mattingly -… Read more »

Raising Hell in Mobile Audio: The Sounds of Dungeon Keeper

Welcome back, Keeper.     Does the phrase, “Mobile Audio” make you shiver with dread? When your target platform is a small, relatively underpowered device with a finite power source, no hardware acceleration, and not a lot of memory, face-melting HiDef audio doesn’t always feel within reach. Instead, it’s a battle to carry out our audio craft… Read more »