Born from an innate desire to help and connect, The Halp Network is a thoughtful and strategic blend of creative staffing, talent and production services, and continued workshops and education, working directly with entertainment professionals and small businesses within the audio and VO industry. The company's core strength lies in its Partner Network, which includes long-term relationships with dozens of clients including Square Enix, Activision, Blizzard, EA, BioWare and House of Moves, having worked on dozens of entertainment titles ranging from AAA games to indie projects to award-winning projects and more. Established by industry veterans William "Chip" Beaman and Julia Bianco Schoeffling, who have a combined four decades of industry experience, The Halp Network is a trusted network with a stellar reputation whose core mission is to connect quality talent and creators, encourage learning and pioneer best practices in an ever-changing industry.
To learn more about The Halp Network, please visit https://www.halpnet.com/
ReelCrafter is the premier service for creating and sharing audio demo reels online. Created by composer Sam Hulick, ReelCrafter lets you easily upload and organize all your audio, share reels, and track them to know who listened and when. A few of our stand-out features include:
- Create non-destructive snippets in your reels; no need to load up your wave editor or even be at your studio
- See real-time events showing when someone opens your reel, and plays or skips particular tracks
- Create multiple share URLs for a single reel and give them names to know exactly who's listening
- Password protect your reels for an extra layer of security
- Provide your potential clients the ability to download your reels as a ZIP file
MAGFest, Inc. is a non-profit organization dedicated to furthering the appreciation of history and artistic significance of games and video game music. Our main method of achieving this goal is to create events which provide a means for people to enjoy games and learn about their artistic and historical significance, as well as hosting concerts showcasing the artistic significance of music inspired by video games. We hold several different events throughout the year, and also support other organizations who hold events with goals and values similar to our own.
Dolby Laboratories (NYSE:DLB) creates audio, video, and voice technologies that transform entertainment and communications in mobile devices, at the cinema, at home, and at work. For more than 50 years, sight and sound experiences have become more vibrant, clear, and powerful in Dolby®. For more information, please visit www.dolby.com
The Society of Composers & Lyricists (SCL)
THE SOCIETY OF COMPOSERS & LYRICISTS (SCL) is the non-profit premier organization for professional film, television, video game, and musical theater composers and lyricists, and those working in our industry such as orchestrators, arrangers, music supervisors, music agents, music attorneys, music editors, copyists, recording engineers, and related jobs, with a distinguished 70-year history in the fine art of creating music for visual media. Current SCL Members include the top creative professionals whose experience and expertise is focused on many of the creative, technological, legal, newsworthy and pressing issues of the film music, television music, game music, and musical theatre industry today.
NAMM is the not-for-profit association with a mission to strengthen the $16.9 billion music products industry. NAMM is comprised of approximately 9,200 member companies located in 102 countries. NAMM events and members fund The NAMM Foundation's efforts to promote the pleasures and benefits of music, and advance active participation in music making across the lifespan. For more information about NAMM, please visit www.namm.org, call 800.767.NAMM (6266) or follow the organization on Facebook, Twitter and YouTube.
NAMM offers GANG members $25 tickets to attend, find the details on our member perk page.
Composing music for video games is more than just uploading wave files to an FTP site. Video game sound design requires more than great ProTools chops. GameSoundCon teaches the core concepts, practical skills and game audio training to get a music or sound design job in the video game industry. Don’t miss your chance to learn from the top experts in the business. Seating is limited so Register Today.
Writing music for video games takes specialized tools, techniques and creative solutions they don’t teach in music school. Don’t miss your chance to learn from the top experts in the business – register today!
Level with Emily Reese
Level with Emily Reese is a weekly podcast about game audio. Emily interviews game composers, sound designers, audio directors, voice actors, educators and more about the world of sound in games. LwER is owned by Joon Media, Inc. and is available at patreon.com/level and LWER.podbean.com
Pro Sound Effects® curates and delivers the Next Level sound effects library for media producers worldwide. The Pro Sound Effects Library is 175,000+ royalty-free sound effects available both online and on hard drive. The Library spans the entire sonic spectrum and is continually updated. Founded in 2004, Pro Sound Effects is relied upon by top freelancers and big media production companies around the globe.
Digital Entertainment World (DEW)
Digital Entertainment World (DEW) 2018 will focus on "Creation to Monetization" and will cover topics from OTT to AI to eSports to Millennials to Content Marketing to VR/AR to Music Rights to Startups, etc., as this theme guides all talks, discussions, meetings and presentations over the two days. This year's event will be held in the hip and modern Marina del Rey Marriott just steps from the beach and located in the heart of LA's thriving Silicon Beach with easy access to Santa Monica, Venice and Playa Vista. Digital Entertainment World (DEW2017 clip) is where you want to be if you are in the business of digital entertainment.
NYME’s Conferences (September 26-27) bring together the leading companies in entertainment, media and technology for riveting discussion and debate. 2017 Conferences include 1-day programs on Games, Video, Music and RightsTech with focus on Brands, Advertising, Monetization and Distribution. NYME doesn’t end when the sun goes down. We’re just getting started with evening and night time events and entertainment that include VIP dinners and receptions, Tech-Media Crawl open houses and after-parties.
NY Games Conference
A 1-day event held as part of New York Media Festival’s (NYME) 2-day event series, NY Games Conference is the leading event for senior representatives from game publishers, developers, movie studios, advertising firms, VCs, social networks, technology providers, analysts and press. Unlike some other industry events, NY Games Conference focuses on bringing together the people who really matter to meet in a lively yet intimate environment that allows access and privacy to build and grow relationships and partnerships.
External Development Summit (XDS)
External Development Summit (XDS) is the only annual, international games industry event with a primary focus on external development for art, animation, audio, software engineering, QA and localization.
Each year, a niche community of game developers and publishers, vendors, and middleware providers, meet in beautiful Vancouver, Canada to contribute to the advancement of our industry through collaboration, sharing of best practices, networking and the delivery of a high-caliber, educational program. XDS is considered to be a professionals-only event.
Visit http://xdsummit.com/ for more information
Develop:Brighton brings together the whole game dev community from July 10-12. Come and join us to share experiences, information and ideas. Come to be inspired by what other developers are up to, then take that inspiration back to your studio. Come and meet with fellow developers, make new contacts and of course hang out by the beach..