Reply To: Audio Implementation?!

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#1478

C ++ is pretty hardcore! It’s great if you know it, but that’s what most console engineers use. I would start small and just get your hands dirty in the Wwise/Limbo project (there’s a contest going on now at audiokinetic.com or download some of the free Unity 3D projects and look at how Unity uses simple scripting for some of it’s implementation. I know that Sound LIbrarian has a Unity project for FMOD Studio becoming available soon for Angry Bots, and that’s another great place to start. (Also unreal engine is something to look into as well!) You can dive in quicker and faster with these projects and then if you get a bit deeper into Unity you can start scripting in javascript or C# to see how that goes. If you have no engineering background and plan on diving into java or C++ you’ll get frustrated and/or bored real quick.