Thanks guys, this is really helpful! Just to be clear on my intentions: I’m trying to figure out what I need to be an in-house audio programmer for a development company. In the audio directors panel at Gamesoundcon this year, the speakers talked about how hard it is to find a programmer who understands and is psyched about audio. I believe they said finding an audio programmer is like finding a unicorn, and I remember a lot of discussion to the effect of how easily someone like that could get hired. I want to be that unicorn. Brian and Dren: is the advise you gave the best way to get started on that path? Thanks again!