Reply To: Advice from professionals.

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#1982
James Nixon
Participant

EDIT:

Is this an internship or a job shadow opportunity? I would doubt they would expect you to be implementing in that scenario. There are plenty of advanced features in FMOD, but the game won’t necessarily support them all. I’d say focus on the basic terminology and creating sound definitions and simple events. Also, find out if they are using FMOD Designer or Studio so you know which to read up on.