I want to suggest to you the book Audio For Games: Planning, Process, and Production by Alexander Brandon.
It was suggested to me, and is filled with numerous technical ways that you, as a game audio designer, can take advantage of programs like Excel to organize your work for yourself, and for your clients. I learned a whole ton!
Namely, Excel is actually a pretty powerful tool for linking written information to actual files. (e.g. You can make it so you have information, such as, “MC steps in mud.” which is actually a link, that, when clicked, will lead you to the relevant sound effect file. It’s really neat!)
Hope I could be of some assistance.