I’m working towards finding music and sound design projects within the indie game dev world, and this article is quite invaluable. Thanks so much for sharing! I’m now trying to figure out what to charge per minute of music and per asset, based on the parameters of the composer agreement, such as number of revisions and profit sharing of soundtrack sales, etc… Also, do you think the aesthetic of the game audio weighs on how much to charge per minute and per asset? For example a 16-bit lo-fi soundtrack vs. an orchestral mock-up.
Are there any articles out there that address this?