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I just read the article our newsletter linked us to on audio in Alien: Isolation. First of all, thanks for the newsletter (and the article link of course)!
One of the topics in the discussion with Sam Cooper consisted of what the latest techniques used in creating audio for games are. He mentions real time DSP capabilities being available, and that these allow processes to be mixed in real time.
How does this permit a far more detailed and cinematic mix to be made, and what does he mean by more cinematic (richer?) Is it because real time mixing means less processor-intensive work, allowing more things to be processed at once, or is there something more not mentioned in the article? What does that mean for a sound designer’s workflow compared to before the days of real-time mixing?
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