Our Sponsors

The Game Audio Network Guild Sincerely thanks its sponsors for their generous support. We encourage you to support these wonderful companies as their support makes the Game Audio Network Guild a reality.

Formosa Interactive

Formosa Interactive is L.A.’s veteran team of professionals and pioneers specializing in audio development for AAA games. Our team offers end to end content development services, including sound design, music, voice over, performance capture support, field recording, foley, linear and non-linear spatial audio mixing, mastering and full engine implementation. We are fully engaged with the latest AR/VR/MR platforms, and use the latest ambisonic recording techniques, HRTF playback technologies, middleware plugins in partnership with immersive audio technology providers like Dolby and DTS. Our mission is to support the creative goals of global Developers and Publishers by providing creative content and true co-development with exceptional results. We are pleased to offer mentorship and education to the next generation of sound designers and composers in the game community through microtalks, internships and other outreach initiatives throughout the year.

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CRIWARE

Based in Shibuya, Japan, CRI Middleware pioneered audio and video CODEC technology with SEGA in the early ’90’s and is now a leading provider of multi-platform audio and video solutions for interactive media including the flagship development toolkit, CRIWARE. CRIWARE includes ADX2, the audio middleware engine and authoring tool, and Sofdec2, the video encoder and movie player. ADX2 features a highly intuitive UI inspired by the most popular DAWs that makes audio implementation easy. Sofdec2 gives you the tools to effortlessly combine cinematics with interactive content. Both ADX2 and Sofdec2 feature blazing fast, high performance proprietary CODECs.

Music Marketing

Since 1991, Music Marketing has been providing some of the best and most inspiring music technology products for musicians in North America. The Toronto-based company has one mission: find music technology products that musicians need in order to create better music and to introduce these products to the vibrant North American market.

Music Marketing logo

GameSoundCon

Composing music for video games is more than just uploading wave files to an FTP site. Video game sound design requires more than great ProTools chops. GameSoundCon teaches the core concepts, practical skills and game audio training to get a music or sound design job in the video game industry. Don’t miss your chance to learn from the top experts in the business. Seating is limited so Register Today.

Writing music for video games takes specialized tools, techniques and creative solutions they don’t teach in music school. Don’t miss your chance to learn from the top experts in the business – register today!

Game Developers Conference (GDC)

The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game industry event.

This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also features the seventeenth annual Independent Games Festival, the longest-running and largest festival relating to independent games worldwide, where original games compete for the attention of the publishing community, and the fifteenth annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry.

Pyramind Studios

Pyramind is a creative studio services group, music production school and online learning network. Our Sound for Picture & Games Program is designed to prepare sound designers, producers and composers for careers in interactive media. Our graduates have gone on to work at Disney Interactive, Double Fine Productions, Blizzard Entertainment, Zynga, Sony, Microsoft and more.

We offer ground campus and online learning with the most in-depth one year music production training program on the planet. Certifications available in Wwise, Unity, Pro Tools, Logic Pro, and Ableton Live. Schedule a tour of our San Francisco multi-studio complex and event space and meet some of our staff made up of over thirty trainers & producers and over fifty global mentors.

Our studio services group provides sound design, music and audio post-production for some of the biggest names in interactive entertainment and helps to inform the development of our training programs and mentorship network. Projects include: Watch Dogs 2, Halo Anniversary, Sunset Overdrive, World Of Warcraft, Grim Fandango Remastered, Arcade Saga VR and Tron Run/r.

Defiant PR

Crafting experiences that challenge the clichéd tactics of the past, Defiant is the PR and branding agency that connects creative people and companies with people who matter.

Materia Collective

Founded in 2015 by Sebastian Wolff, Materia Collective began as a collection of musicians seeking to celebrate the music of Final Fantasy with a massive arrange album. Materia Collective has since grown into a label that produces and releases original music alongside creative interpretations and arrangements of new and classic game scores. Today, Materia Collective features an international array of musicians, brought together by a passion for gaming, music, and creative entrepreneurship to continue developing the unique identity of the group.

Decca Records

Decca Records US is the home for artists such as Andrea Bocelli, Christopher Tin, Max Richter, Joe Hisaishi, Idina Menzel, and many more. It is a unique label that appeals to a broad audience spanning many different genres. The label and its European sister label Decca Records were the one time home for iconic artists such as The Who, Annie Lennox, Tori Amos, and The Rolling Stones.

Decca has a diverse and rich history in film with works from John Williams, Hans Zimmer, Alan Silvestri and James Horner. Our expansive catalog features soundtracks from Braveheart, Gladiator, The Shape of Water, H8ful Eight, Ozark, and Transparent. Decca Records US includes Paragon, an exciting label for emerging new voices such as City of the Sun and Lucas Vidal. Decca Records US is also proud partners with Decca Classics, Deutsche Grammophon, ECM and Mercury KX.

Arturia

Founded in Grenoble, France, in 1999, Arturia specialises in the development of music software and hardware for professional and amateur musicians.
Arturia dare to do things differently. A team of passionate musicians, their aim is to bring the power to make music to anyone who shares their passion.
Affordable analog synths; groundbreaking digital hybrids and controllers; legendary vintage synths and keyboards brought back to life as software instruments, complete with 21st century upgrades.
Whatever genre of music or style of soundtrack, Arturia create the tools for you to explore audio in ways never before possible.

 

Crystal Yang Design

Crystal Yang is a New York City-based designer and art director that specializes in brand identity and voice. She is a creative problem solver and collaborator who believes design has the power to tell meaningful stories that connect people

Emperia Sound and Music

Based in Los Angeles, Emperia Sound and Music specializes in creative audio solutions for video games, experiential design, and interactive media. Emperia Sound and Music’s diverse, cutting edge, and award-winning team of audio professionals has created beloved sonic identities for some of gaming’s most iconic franchises.

The work of Emperia Sound and Music can be heard in titles such as: Devil May Cry 5, Resident Evil 2, God of War III, Far Cry 4, Dance of Death: Du Lac & Fey, Dynasty Warriors, Marvel vs. Capcom: Infinite, and in products of Ubisoft, Sony, Square Enix, EA, E3, Disney, Activision, Capcom, Apple, Universal, and more.

Co-founded by CEO, Audio Director, & Composer, Cody Matthew Johnson, and Composer Jeff Rona, Emperia Sound and Music operates out of its Los Angeles, California based headquarters with teams and talent spanning the globe.

San Francisco Conservatory of Music

Students in the San Francisco Conservatory of Music’s Technology and Applied Composition (TAC) department regularly land jobs at companies like Skywalker Sound, Industrial Light and Magic, Facebook, PlayStation, Dolby, and other Silicon Valley powerhouses. The program combines traditional classical composition with cutting-edge music technology, training a new generation of composers who are equally at home in the realm of concert music, film and video game scoring, and sound design. Offering Bachelor and Master of Music Degrees, and a one-year Postgraduate Diploma, TAC graduates thrive as individual artists and as vital members of a creative team.

Impact Soundworks

Crafting experiences that challenge the clichéd tactics of the past, Defiant Makers of finely-crafted sample libraries created by composers, for composers. From acoustic instruments to synthetic sounds, always deep-sampled: exhaustive articulations, dynamic layers, round robin variations, and ‘sweet-spot’ recordings. Instruments are designed for maximum ease-of-use and a great sound right out of the box. Founded in 2008 we work hard to address the needs of modern composers and are proud to call thousands of musicians around the world our customers.

Dolby Laboratories

Dolby Laboratories (NYSE:DLB) creates audio, video, and voice technologies that transform entertainment and communications in mobile devices, at the cinema, at home, and at work. For more than 50 years, sight and sound experiences have become more vibrant, clear, and powerful in Dolby®.

Tazman Audio/Fabric

Tazman-Audio is a small audio developer that is committed in developing high quality affordable software for game and audio productions. With over 17 years of professional audio experience in game development we are proud to announce our latest product called Fabric.

Sound Librarian

Sound Librarian as a company was formed to address a single simple concept that has many ramifications.

…because sound matters

Our products and services focus on this one simple statement and strive to serve the media production industries globally in understanding the critical role audio plays and how it can enhance their products.

Sound Librarian’s catalog of products and services covers education and training, audio production and an ever growing sound effects library. We support a variety of industry groups and events across the world and are passionate about advancing the understanding and importance of audio within media production.

D16 Group Audio

D16 Group Audio Software officially launched in 2006 with the aim of producing virtual instruments and effects for producers and musicians. Today, D16 Group Audio Software has become a premium audio plug-ins supplier.

Consistently delivering high levels of quality and the will for improvement has allowed D16 to create virtual instruments that set a new standard of sound perfection and effects that take creativity to the next level.

FabFilter

Beautiful sound… Fantastic workflow. These are the foundations of FabFilter who create powerful audio plug-ins with superb sound quality and innovative interfaces.

To achieve this, FabFilter continually rethinks and challenges industry standards and they are never afraid of reinventing the wheel.

Steinberg Media Technologies

Founded in 1984, Steinberg today is one of the largest manufacturers of software and hardware for music production, TV and film post-production, game audio and the broadcast industry.

Inspiring musicians and producers by delivering superior tools for composing, recording and mixing, Cubase is a household name in the music industry. Complementing the audio production workflow, WaveLab caters to the needs of mastering and audio restoration applications. The first choice in game audio production, TV and film post-production and broadcast is Nuendo, offering more unique tools for these industries than any other software solution.

Since January 2005, Steinberg is a wholly owned subsidiary of Yamaha Corporation, the world’s leading manufacturer of audio hardware. This close collaboration allows Steinberg to provide a wide range of audio interfaces and controllers that cover the demands and requirements of aspiring producers, musicians and commercial studio environments alike.

Sugar Bytes

Sugar Bytes was founded by Robert Fehse & Rico Baade in Berlin, Germany. Robert studied informatics and worked for Native Instruments until Sugar Bytes was born, he is a one-man think tank and cares for first class code and consistent concepts. Rico Baade is formerly known as Reaktor legend “Programchild” and earned worldwide appreciation with Sugar Bytes, living his passion for sound and design. Together they formed Sugar Bytes to provide better sounding, better looking audio software that is easier to use and cheaper to get then everything else out there. They produce products that can do more stuff with less buttons and have more features with fewer instructions that are simply more fun and less expensive.

Sonible

After years of working in the recording arts and live sound engineering Sonible decided to simply build the tools they wanted themselves. They have turned their practical insights into dependable and efficient tools that simplify audio workflow. Graduating the pioneering audio engineering program in Graz gave them a deep understanding of the theoretical aspects of audio technology.

Gorfaine/Schwartz Agency

For 38 years, the Gorfaine/Schwartz Agency, Inc. (GSA) has been the preeminent music talent agency representing the most sought-after and influential composers, songwriters, music supervisors and record producers working in film, television and Entertainment Media. From established film music icons to rising newcomers, GSA’s roster includes John Williams, Ennio Morricone, Thomas Newman, Michael Giacchino, Alan Silvestri, Mike Post, James Newton Howard, Glen Ballard, Brian Tyler, Harry Gregson-Williams, Ramin Djawadi, Steve Jablonsky, Sean Callery, Ilan Eshkeri, Sarah Schachner, Jesper Kyd, Wilbert Roget II, Nathan Whitehead, Jack Wall, Jason Graves, Grant Kirkhope, Mick Gordon, Mikolai Stroinski, Walter Mair, Chris Tilton and many others. Founded by Michael Gorfaine and Samuel Schwartz, GSA’s team of agents work in an intensely collaborative style, sharing ideas and promoting clients fluidly across multiple platforms and media. While focusing on new trends and technologies, GSA remains dedicated to the spirit in which the agency was founded more than three decades ago: helping clients build opportunities through innovative ideas and strategies, critical creative relationships, and a shared passion for the power of music. GSA recently launched Film Concerts Live!, a co-venture with IMG Artists through which they licensed and develop major feature films for presentation in concert halls with symphony orchestras performing the scores live in sync to the picture. Titles to date include Home Alone, Star Trek, Star Trek Into Darkness, Star Trek Beyond, Back to the Future, E.T. the Extra-Terrestrial, Raiders of the Lost Ark, Jurassic Park, Jurassic World, Jaws, Close Encounters of the Third Kind, Casino Royale, Skyfall, Apollo 13, The Artist, The Addams Family, How to Train Your Dragon, Superman, The Princess Bride and Crouching Tiger, Hidden Dragon, with many more popular titles soon to be announced.

 

DigiPen

DigiPen Institute of Technology is an educational leader in the teaching and advancement of the arts and computer sciences as applied to the world of game and software development. As the first school in the world to offer a bachelor’s degree in game simulation technology, DigiPen has advanced the digital entertainment industry by preparing students to become skilled artists, designers, and engineers.

DigiPen alumni have proven to be among the most sought-after employees in the games industry and beyond. In addition to being credited on well over 1,000 popular game titles over the last 20 years, they continue to advance the boundaries of what technology can accomplish.

Beginning in 2012, DigiPen began offering two degree programs with a strong emphasis on game audio development, the Bachelor of Arts in Music and Sound Design and the Bachelor of Science in Computer Science and Digital Audio.

Line 6

For more than two decades, California-based Line 6 has created category-defining products that empower and inspire musicians to achieve their full creative potential—including the first modeling amplifier, the POD® guitar/effects processor series, Variax® modeling guitars, and Helix® hardware and software guitar/effects processors. Helix family processors have received numerous accolades and awards, including the Guitar World “Platinum Award,” the Premier Guitar “Premier Gear Award,” the Guitar Player “Editors’ Pick Award,” and the Electronic Musician “Editors’ Choice Award.”

iZotope

iZotope makes innovative products that inspire and enable people to be creative. Based in Cambridge, Massachusetts, iZotope has spent over a decade developing award-winning products and audio technologies for professionals and hobbyists alike. Used by millions of people in over 50 countries, iZotope products are a core component of GRAMMY-winning music studios, Oscar and Emmy-winning film and TV post production studios, and prominent radio studios, as well as basement and bedroom studios across the globe. Through a robust licensing program, iZotope also powers products made by industry partners such as Adobe, Avid, Microsoft, and Sony. iZotope was recently honored with an Emmy® Award for Outstanding Achievement in Engineering Development for its flagship audio repair suite, RX®.

Ocean Way Nashville

Recording Studios, founded in 1996, are located in the heart of Nashville’s famous Music Row. Purchased from the founders in 2001 by Belmont University, the studio remains a fully commercial facility but has added an educational component in conjunction with the school’s College of Entertainment and Music Business.

Among the world’s finest recording facilities, it’s client roster reads like a who’s who of the music world spanning a range of styles from pop/rock to country to classical. Housed in a 100 year old Gothic revival greystone church, Ocean Way Nashville provides an exceptional acoustical space tuned specifically for music recording in the rich visual beauty of a church sanctuary.

Since it’s renovation in 1996 from church to recording studio, Ocean Way Nashville has been the favorite destination in the eastern US for recording orchestral projects including game scores, film scores, trailers, pageants, chamber orchestras, quartets, and sweetening on countless hit records. Groups as large as 82 have recorded in the space.

Clients over the years include George Strait, Matchbox Twenty, Harry Connick Jr., Faith Hill, The Mavericks, Willie Nelson, Train, Gretchen Wilson, Kenny Chesney, Three Doors Down, Sheryl Crow, Steve Martin, and Paul Simon. Scoring includes Sony Playstation, Oh Brother Where Art Thou, and many others.

Video game titles include Dragon Age: Inquisition, Call of Duty Black Ops, Ori and The Blind Forrest, The Last Of Us, Resistance Burning Skies, Destiny 2, Call of Duty WWII, Call of Duty Infinite Warfare, Call of Duty Black Ops, League of Gods and many others.

McDSP

McDSP is an innovative Silicon Valley audio software company founded in 1998 by Colin McDowell. Beginning with the release of the pioneering equalizer plug-in FilterBank, McDSP has continued producing industry acclaimed and award-winning software titles. McDSP audio signal processing technology can be found in pro audio plug-ins for popular digital audio workstations including Pro Tools and Logic, the Avid VENUE and S3L live sound systems, as well as licensed algorithms in the gaming industry. McDSP audio algorithms are used by companies such as Activision, Bioware, and Microsoft, and in consumer products like the LouderLogic and Retro Recorder iPhone applications.

Tencent Game Audio

As one of the four online platforms of Tencent, Tencent Games is the largest online gaming community in China. We at Tencent Games are a world-class online game developer and operator, dedicated to the sustained development of a wide array of online games which are trendy, fun, challenging, yet easy to play, catering to gamers’ tastes and interests. Through in-house development and external co-development, we have produced 100-strong popular games and swiftly established a solid presence in multiple segments of the online gaming market with remarkable performance.

Since its founding in 2009, the audio team of Tencent Games has been committed to creating world-class, superb game audio. We work seamlessly with leading music composers and sound designers from the domestic and international gaming circles on a long-term basis to constantly improve the audio quality and artistic representation of our games, having gained wide recognition in the industry with myriads of excellent game audio works.

Krotos Audio

KDehumaniser_2b Shaded GTrotos develops and produces audio software for the entertainment industry.

Krotos’ software, Dehumaniser, is a unique vocal software processor / sound design tool that produces studio quality monster and imaginary creature sounds in real time, negating the time, expense and effort that is traditionally required. Dehumaniser is used by Hollywood studios and AAA game companies around the world.

Gigantic Software

Gigantic Software creates cutting-edge audio tools and software for game developers.

Our newest software is Varantic. With Varantic, you can create endless variations from only a small set of input sound effects. Need a hundred different gravel footsteps? No problem. Need an arsenal of unique laser guns? Easy. With Varantic’s frequency analysis engine, you can instantly transform a few sounds into unlimited variations. Varantic lets you do in seconds what used to take days.

Our company’s technology is proven in AAA games and we’ve shipped with incredible reviews. Our customers include Disney, Electronic Arts, Hexany, Konami, Paramount, Sony, and Sphero. And tons of great indie teams depend on our our software too.

NAMM

NAMM is the not-for-profit association with a mission to strengthen the $16.9 billion music products industry. NAMM is comprised of approximately 9,200 member companies located in 102 countries. NAMM events and members fund The NAMM Foundation’s efforts to promote the pleasures and benefits of music, and advance active participation in music making across the lifespan.

Sennheiser AMBEO

AMBEO sets standards in immersive audio, creating a highly emotional audio experience that will change music and sound forever. Differing from stereo audio or even 5.1 or 7.1 formats, AMBEO experiences include height to create an “as if you were there” feeling. This leap into sound immersion has been compared to the switch from mono to stereo that happened in the last century. AMBEO 3D audio yields such plausible experiences that it is set to eliminate the boundaries between reality and simulation. By revealing its strategic focus on 3D audio from very early on, Sennheiser has invited users and technology partners around the globe to share their ideas, feedback and requirements in the design of the company’s 3D audio solutions, thus shaping the future of audio together with Sennheiser. Thanks to Sennheiser’s broad audio expertise and product offering, application scenarios will range from music recording and playback to gaming as well as sports broadcasting, live events streaming and films.

Kraft-Engel Management

Kraft-Engel Management is one of the world’s leading agencies specializing in the representation of composers, songwriters and music supervisors for film, television, interactive games and theatre. Kraft-Engel clients include Oscar-nominee Danny Elfman, two-time Oscar-winner Alexandre Desplat, Oscar-nominee John Powell, 8-time Oscar-winner Alan Menken, Henry Jackman, Pinar Toprak, Bear McCreary, Christophe Beck, Germaine Franco, Garry Schyman, Christopher Lennertz, Oscar-winners Pasek & Paul, Austin Wintory, Christopher Tin, Marc Shaiman, Adam Gubman, Rich Vreeland and many others. Kraft-Engel agents include Richard Kraft, Laura Engel, Sarah Kovacs and Jeff Jernigan.

Skill Tree Records

Founded in late 2018, Skill Tree Records is a New York-based record label and distribution company specializing in the sale of video game soundtracks. Its founders, formerly of Sumthing Else Music Works, have over 10 years of experience selling video game soundtracks and have developed a proven business strategy specifically designed to create maximum exposure for soundtracks and games alike.

Skill Tree Records is partnered with some of the industry’s leading game companies and composers, including 343 Industries, Big Blue Bubble, Disney Interactive Studios, Double Fine Productions, Jesse Harlin, Starbreeze Studios, Steve Ouimette, Studio Wild Card and THQ Nordic.

A full-service operation, Skill Tree oversees and assists with all aspects of the soundtrack production process, from mastering to art assembly. Skill Tree Records offers both digital and physical distribution to its partners and provides promotional / PR support for every release.

 
 

Dan Rudin Recording & Production

With studio facilities in Nashville, TN, DR R and P offers Production, Recording and Mixing for all things musical. As a freelance REP (recording engineer/producer) for over 2 decades Dan has worked in virtually every style of music for Artists, Film, Television, Games and Theater. And being based in Nashville gives us access to finest recording musicians in the world.

Our services include studio production of any instrumentation and style, as well as full composer support (pairing composers with orchestrators, contracting and budgeting), making the translation from programming to live recording seamless and enjoyable.  And we really understand game audio and implantation (especially their influence on production decisions), so organizing recording or mix sessions for interactive or layered music cues is a snap.

Specialties include recording large ensembles; film game scores, big band records, cast recordings. Mixing. Team management and leadership. Technically and creatively demanding projects. Global collaborations using proprietary e-solutions. Expert knowledge both digital and analog audio.

Hexany Audio

Hexany Audio is a Los Angeles based studio specializing in music and sound production for games. A team of highly creative award-winning composers and sound designers, Hexany’s work can be heard across numerous genres and platforms spanning the AAA, console, mobile, casual, and indie spaces.

Hexany’s credits includes projects for companies like Disney, Activision, Ubisoft, Google, Intel, and numerous other developers. The studio was founded in 2012 and is co-owned by Richard Ludlow (Audio Director) and Matthew Carl Earl (Lead Composer).

ReelCrafter

ReelCrafter is the premier service for creating and sharing audio demo reels online. Created by composer Sam Hulick, ReelCrafter lets you easily upload and organize all your audio, share reels, and track them to know who listened and when. A few of our stand-out features include:
– Create non-destructive snippets in your reels; no need to load up your wave editor or even be at your studio
– See real-time events showing when someone opens your reel, and plays or skips particular tracks
– Create multiple share URLs for a single reel and give them names to know exactly who’s listening
– Password protect your reels for an extra layer of security
– Provide your potential clients the ability to download your reels as a ZIP file

John Rodd

John Rodd is a music recording, music mixing and music mastering engineer with decades of experience in all genres of music. He has worked at the world’s finest studios, including Ocean Way, Abbey Road, and seven years on staff at 20th Century Fox’s Newman scoring stage.

Credits include Overwatch, EA Star Wars: Battlefront, World of Warcraft: Legion, StarCraft II: Heart of the Swarm, Star Wars: The Old Republic, Star Wars Kinect, Call of Duty: Black Ops II, Mass Effect 3, Assassin’s Creed Brotherhood, Breaking Bad, Get Out, Elysium, Batman: Bad Blood, The Lincoln Lawyer, plus over 150 major motion pictures.

Society of Composers & Lyricists (SCL)

THE SOCIETY OF COMPOSERS & LYRICISTS (SCL) is the non-profit premier organization for professional film, television, video game, and musical theater composers and lyricists, and those working in our industry such as orchestrators, arrangers, music supervisors, music agents, music attorneys, music editors, copyists, recording engineers, and related jobs, with a distinguished 70-year history in the fine art of creating music for visual media. Current SCL Members include the top creative professionals whose experience and expertise is focused on many of the creative, technological, legal, newsworthy and pressing issues of the film music, television music, game music, and musical theatre industry today.

ASCAP

ASCAP is a membership association of more than 330,000 U.S. composers, songwriters, lyricists, and music publishers of every kind of music. Through agreements with affiliated international societies, ASCAP also represents hundreds of thousands of music creators worldwide. ASCAP is the only U.S. performing rights organization created and controlled by composers, songwriters and music publishers, with a Board of Directors elected by and from the membership. ASCAP protects the rights of its members by licensing and distributing royalties for the non-dramatic public performances of their copyrighted works. ASCAP’s licensees encompass all who want to perform copyrighted music publicly. ASCAP makes giving and obtaining permission to perform music simple for both creators and users of music.

Composer Press

Composer Press is a printing shop specializing in sheet music for recording sessions and performances. Materials are printed and assembled in Los Angeles but can be shipped anywhere in the United States.

Designed to best serve independent musicians, Composer Press offers professional options at a reasonable price. Composer Press is founded and run by Candy Emberley.

 

The Halp Network

Born from an innate desire to help and connect, The Halp Network is a thoughtful and strategic blend of creative staffing, talent and production services, and continued workshops and education, working directly with entertainment professionals and small businesses within the audio and VO industry. The company’s core strength lies in its Partner Network, which includes long-term relationships with dozens of clients including Square Enix, Activision, Blizzard, EA, BioWare and House of Moves, having worked on dozens of entertainment titles ranging from AAA games to indie projects to award-winning projects and more. Established by industry veterans William “Chip” Beaman and Julia Bianco Schoeffling, who have a combined four decades of industry experience, The Halp Network is a trusted network with a stellar reputation whose core mission is to connect quality talent and creators, encourage learning and pioneer best practices in an ever-changing industry.

MAGFest, Inc.

MAGFest, Inc. is a non-profit organization dedicated to furthering the appreciation of history and artistic significance of games and video game music. Our main method of achieving this goal is to create events which provide a means for people to enjoy games and learn about their artistic and historical significance, as well as hosting concerts showcasing the artistic significance of music inspired by video games. We hold several different events throughout the year, and also support other organizations who hold events with goals and values similar to our own.

ReelCrafter

ReelCrafter is the premier service for creating and sharing audio demo reels online. Created by composer Sam Hulick, ReelCrafter lets you easily upload and organize all your audio, share reels, and track them to know who listened and when. A few of our stand-out features include:
– Create non-destructive snippets in your reels; no need to load up your wave editor or even be at your studio
– See real-time events showing when someone opens your reel, and plays or skips particular tracks
– Create multiple share URLs for a single reel and give them names to know exactly who’s listening
– Password protect your reels for an extra layer of security
– Provide your potential clients the ability to download your reels as a ZIP file

Dolby Laboratories

Dolby Laboratories (NYSE:DLB) creates audio, video, and voice technologies that transform entertainment and communications in mobile devices, at the cinema, at home, and at work. For more than 50 years, sight and sound experiences have become more vibrant, clear, and powerful in Dolby®.

Society of Composers & Lyricists (SCL)

THE SOCIETY OF COMPOSERS & LYRICISTS (SCL) is the non-profit premier organization for professional film, television, video game, and musical theater composers and lyricists, and those working in our industry such as orchestrators, arrangers, music supervisors, music agents, music attorneys, music editors, copyists, recording engineers, and related jobs, with a distinguished 70-year history in the fine art of creating music for visual media. Current SCL Members include the top creative professionals whose experience and expertise is focused on many of the creative, technological, legal, newsworthy and pressing issues of the film music, television music, game music, and musical theatre industry today.

NAMM

NAMM is the not-for-profit association with a mission to strengthen the $16.9 billion music products industry. NAMM is comprised of approximately 9,200 member companies located in 102 countries. NAMM events and members fund The NAMM Foundation’s efforts to promote the pleasures and benefits of music, and advance active participation in music making across the lifespan.

GameSoundCon

Composing music for video games is more than just uploading wave files to an FTP site. Video game sound design requires more than great ProTools chops. GameSoundCon teaches the core concepts, practical skills and game audio training to get a music or sound design job in the video game industry. Don’t miss your chance to learn from the top experts in the business. Seating is limited so Register Today.

Writing music for video games takes specialized tools, techniques and creative solutions they don’t teach in music school. Don’t miss your chance to learn from the top experts in the business – register today!

Level with Emily Reese

Level with Emily Reese is a weekly podcast about game audio. Emily interviews game composers, sound designers, audio directors, voice actors, educators and more about the world of sound in games. LwER is owned by Joon Media, Inc. and is available at patreon.com/level and LWER.podbean.com

Pro Sound Effects®

Pro Sound Effects® curates and delivers the Next Level sound effects library for media producers worldwide. The Pro Sound Effects Library is 175,000+ royalty-free sound effects available both online and on hard drive. The Library spans the entire sonic spectrum and is continually updated. Founded in 2004, Pro Sound Effects is relied upon by top freelancers and big media production companies around the globe.

Digital Entertainment World (DEW)

Digital Entertainment World (DEW) 2018 will focus on “Creation to Monetization” and will cover topics from OTT to AI to eSports to Millennials to Content Marketing to VR/AR to Music Rights to Startups, etc., as this theme guides all talks, discussions, meetings and presentations over the two days. This year’s event will be held in the hip and modern Marina del Rey Marriott just steps from the beach and located in the heart of LA’s thriving Silicon Beach with easy access to Santa Monica, Venice and Playa Vista.

NYME Conferences

NYME’s Conferences (September 26-27) bring together the leading companies in entertainment, media and technology for riveting discussion and debate. 2017 Conferences include 1-day programs on Games, Video, Music and RightsTech with focus on Brands, Advertising, Monetization and Distribution. NYME doesn’t end when the sun goes down. We’re just getting started with evening and night time events and entertainment that include VIP dinners and receptions, Tech-Media Crawl open houses and after-parties.

NY Games Conference

A 1-day event held as part of New York Media Festival’s (NYME) 2-day event series, NY Games Conference is the leading event for senior representatives from game publishers, developers, movie studios, advertising firms, VCs, social networks, technology providers, analysts and press. Unlike some other industry events, NY Games Conference focuses on bringing together the people who really matter to meet in a lively yet intimate environment that allows access and privacy to build and grow relationships and partnerships.

External Development Summit

External Development Summit (XDS) is the only annual, international games industry event with a primary focus on external development for art, animation, audio, software engineering, QA and localization.

Each year, a niche community of game developers and publishers, vendors, and middleware providers, meet in beautiful Vancouver, Canada to contribute to the advancement of our industry through collaboration, sharing of best practices, networking and the delivery of a high-caliber, educational program. XDS is considered to be a professionals-only event.

Develop: Brighton

Develop:Brighton brings together the whole game dev community from July 10-12. Come and join us to share experiences, information and ideas. Come to be inspired by what other developers are up to, then take that inspiration back to your studio. Come and meet with fellow developers, make new contacts and of course hang out by the beach..

 

About Us

The Game Audio Network Guild was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professionals.

Become a Sponsor

We offers six levels of sponsorship that meet the needs of our industry supporters. We can customize points within a sponsorship level to address specific corporate goals and requirements. Game Audio Network Guild is a California non-profit corporation.

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