Filter by Features

Member Spotlight – Tom Salta

This month, we are featuring ASCAP winning and MTV VMA nominated composer Tom Salta! Tom shares with us his experience working on one of his most recent projects, “Wolfenstein: Youngblood.” EL: Tell us about your how your journey in games got started. TS: It was the culmination of a life-long love of both video games… Read more »

Bits&Bones

I’ve recently made a chiptune based album called Bits&Bones. This album started out as concept tracks for a game that got cancelled in the end. So decided to create my own story to it and continue producing the music. It need to be “dancy” and basically whatever I felt like but, with the NES in… Read more »

My published Weapons Recording Guide on ASoundEffect.com

ASoundEffects.com just published my weapons recording guide. Enjoy the lengthy details! http://www.asoundeffect.com/weapon-sound-effects-recording/

New game I worked on – Need for Speed releases Today!

The newest Need for Speed game is available for purchase today for XBox One, PS4, and PC. Wanted to share the news, behind the scenes pictures and video of my field recording work tracking an awesome modified sports car. IGN.com gave the game a good review regarding “sound”! See it here!http://www.watsonwu.com/blog/2015/11/1/new-game-release-need-for-speed-2015

Composing Signature Game Themes

  http://output.com/gears-of-war-main-theme-analysis/ One of the most important skills a game composer needs is the ability to compose distinctive, compelling and memorable themes. In addition to providing the “heart and soul” of the gaming experience, a game theme is a branding device – it defines the genre, story, characters, worlds, even the target markets and platforms of… Read more »