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Keeping the “Co-” in Conductor – Anthony Parnther

Composer and conductor Anthony Parnther was recently named Music Director of the San Bernadino Symphony Orchestra, beginning with the 2019-20 season. Since 2014, he has conducted scoring sessions and live concerts for eSports juggernaut League of Legends, which boasts over 100 million active gamers, and is the most played video game on earth. Anthony has… Read more »

“Upping the Ante with Ballads & Shanties: Writing Songs for Video Games” – Post-Panel Interview with Jack Wall and Austin Wintory

Austin Wintory moderated a panel at this year’s ASCAP Expo to discuss songs in video games. The panel featured Jack Wall (Wall of Sound), Cindy Shapiro (Wall of Sound), Darren Korb (supergiantgames), and Lydia Andrew (Ubisoft). We got more insight about writing songs for games from Austin and Jack.   EL: When are composers typically brought… Read more »

NYU Scoring for Videogames Workshop – Opportunity to Win 1 FREE Pass! APPLY TODAY

Attention Members of G.A.N.G.: We have 1 FREE Pass to attend the ‘NYU Scoring for Videogames Workshop’ this summer! June 30 – July 5 Led by videogame composer powerhouse Tom Salta (Halo, Killer Instinct) and featuring industry professionals such as Gina Zdanowicz (Serial Lab), Jason Kanter (Avalanche Studios), the NYU Videogame Scoring Workshop will engage participants with the aesthetic and technical aspects… Read more »

17th Annual G.A.N.G. Awards – And there winners are…

Last night, the 17th Annual G.A.N.G. Awards took place at GDC in San Francisco. The second floor of the Moscone Center was filled with audio extraordinnaires from all over the world. The event began with a Red Carpet photo op, and was hosted by the dynamic duo of Bonnie Bogovich and Jason Hayes. Below is… Read more »

2019 G.A.N.G. GDC Demo Derby

G.A.N.G. GDC Demo Derby Submissions for the G.A.N.G. GDC Demo Derby are now open and will close March 13. The G.A.N.G. Demo Derby is one of the highest rated and longest running annual sessions at the GDC.  Participants bring in examples of their work, and a panel of game audio experts review their work and provide constructive feedback.  G.A.N.G…. Read more »