Posts By: Richard Savery

Gareth Coker Interview

This month we spoke with composer Gareth Coker about his work on ARK: Survival Evolved. In 2016 Coker’s work for Ori and the Blind Forest was nominated for 6 G.A.N.G. Awards, winning 4 awards, including Rookie of the Year. He was also honored with the Academy of Interactive Arts & Sciences award for Outstanding Music… Read more »

August 2017 Newsletter

Develop Conference in Brighton, U.K. This year G.A.N.G. was a new Affiliate Partner at Develop:Brighton, which was held from July 11th – July 13th. We had the chance to speak with audio track chair John Broomhall about Game Audio (And Jazz) In Buzzing Brighton. Read the interview here You can read about all the Sessions and Speakers… Read more »

SESSIONS, SPEAKERS, QUOTES from Develop:Brighton Conference

Matthew Florianz Lead Sound Designer, Frontier Developments Session: The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn From It) Descriptor: Overcoming some of game audio’s most head-scratching challenges, the problem-solving process itself, and examples of specific creative solutions and inventive approaches. Problems, solutions and universal lessons learned. Quote: “I recall Mark… Read more »