Duncan Watt

Personal Info

Full Name

Duncan Watt

Bio

Duncan Watt’s career includes work in television, film, broadcasting and digital games. A seasoned studio musician, producer and sideman, Watt worked on more than 70 album projects before founding Fastestmanintheworld Media in 2005. Duncan’s work appears in a wide variety of projects, including the internationally-acclaimed Bioshock Infinite (Irrational/Take-Two), the wildly-successful League Of Legends (Riot/Tencent, with 1.2 billion play hours/month, the most-played game in the world as of early 2013), Need For Speed Undercover (EA/Black Box), Stargate Online TCG (Sony), Brothers In Arms: Hell’s Highway (Ubisoft/Gearbox), and many others.

Recently, IGN named BioShock Infinite and League Of Legends “Top 25 Games Of The Decade”, and BioShock Infinite was nominated for Best Soundtrack at the SpikeTV VGX Awards. In addition to contract work, Watt served as Audio Lead on League Of Legends at launch, and spent two years as Senior Composer/Audio Designer at the ill-fated 38 Studios (Kingdoms Of Amalur/Project Copernicus).

Born into a family of classical musicians, Watt plays piano, Hammond organ, keyboard, drums, synthesizers, hand and orchestral percussion, electric and acoustic guitar, ukelele, harp and electric bass, among other instruments. Outside of digital games, his music is featured in summer blockbuster “Now You See Me” (Lionsgate), and appears in a number of popular TV shows, including “The Good Wife” (ABC), “NCIS” (CBS), “Any Day Now” (Lifetime), and a wide variety of My Little Pony (Hasbro) and Transformers (Hasbro) toys and apps as well.

As a voice actor, Watt is the voice of League Of Legends’ fan-favorites Rammus and Blitzcrank, and is featured in Pirates CSG Online (Sony Online Entertainment), PowerGig: Rise Of The Six String (745 Studios) and AutoAssault (NCsoft), among others.

A strong public speaker, Watt has been asked to appear at many conferences and schools, including the Game Developers Conference, Montreal International Game Summit, AES, Brandeis, Yale and Berklee College Of Music.

When not working, Duncan spends time with his two sons, and enjoys hiking, Judo, Brazilian jujitsu, Guinness, disc golf, and a variety of mid-life-crisis-oriented activities.

Personal Website

http://www.fastestmanintheworld.com

Address 1

7 Pendexter Road

Country

United States of America

Work

Years of Experience

6 to 9 years

Game platforms you've worked with

iOS, Android, PC/MAC, XBOX 360, Playstation 3, Wii, DS, Facebook

Skills

Performer, Composer, Sound Designer, Voiceover Artist, Music Supervisor, Sound Supervisor, Voice Direction, Music Producer, Audio Engineer, Orchestrator, Casting Director, Field Recordist, Music Editor

Instrument Skills

Guitar, Vocalist, Piano, Accordion, Ethnic Percussion, Drum Kit, Orchestral Percussion, Bass Guitar, Harmonica, Vibrophone/Marimba, Hardware Synths, Organ

My Awards

2013 Spike TV VGX Awards: Best Soundtrack – BioShock Infinite* (Composer)

2013 IGN: Top 25 Games Of The Decade – League Of Legends (Audio lead, Composer)

2013 IGN: Top 25 Games Of The Decade – Bioshock Infinite (Composer)

*nomination

Games I've worked on

Bioshock Infinite: Burial At Sea, Part 1 (Irrational, 2013)
Role: Performed and recorded source music with period-appropriate instrumentation. Arranged and performed multiple historical piano pieces for in-game and presentations. Arranged and recorded period jingles and background music. Provided accordion arrangements and transcriptions.

Bioshock Infinite: Clash In The Clouds (Irrational, 2013)
Role: Performed and recorded source music with period-appropriate instrumentation. Arranged and performed multiple historical piano pieces for in-game and piano-reel presentations.

Now You See Me (film) (Summit/Lions Gate, 2013)
Role: Previously-published solo piano track “Goodnight Benny” licensed for use behind Morgan Freeman and Michael Caine’s pivotal scene.

Bioshock Infinite (Irrational, 2013)
Role: Composed, performed and recorded source music with period-appropriate instrumentation. Arranged and performed multiple historical piano pieces in both natural and piano-reel presentations. Arranged and performed additional source music.

League Of Legends (Riot/GOA, 2009, 2012)
Audio Lead at launch; recently composed underscore for new Twisted Treeline expansion. Role: Responsible for all audio systems and assets throughout pipeline. Original score, audio systems design (FMOD), voiceover production/delivery, sound design, creative audio implementation, localization prep.

Worldwide Broadcast Commercial Campaigns (Hasbro, 2012)
Selected IPs: Transformers, GI Joe, Star Wars, Avengers, Nerf, My Little Pony, Beyblade, Littlest Pet Shop, Connect Four, Playskool, Furby, Bop-it, Kre-o, Bonkazonks, many others.
Role: Music composition and production, cinematic post, final broadcast mixing, audio editing, music editing and remixing, voiceover production, SFX creation.

Project Copernicus (38 Studios)
April 2010 – May 2012
Senior Composer/Audio Designer. Role: Music composition, production and recording, sound design, creation and implementation, cinematic post, voiceover production and implementation. Audio system conception/design, audio mixing/mastering, voiceover system design.

Go Home Dinosaurs (Firehose, 2013)
Role: Contract audio lead at launch. Audio audit/pipeline creation, additional audio design, additional audio systems design, additional sound asset creation, additional implementation, voiceover casting, directing and production, audio mix, cinematic post and mixing, trailer post and mixing.

Deep Sea (2011, Wraughk)
Role: Original score

Word Fu (iPhone, ngmoco, 2009)
Role: Audio design, SFX creation, audio production, voiceover production

Need For Speed: Undercover (EA, 2008)
Role: Cinematic music editing, cinematic sound design/production, music remixes, additional audio services

Brothers In Arms: Hell’s Highway (Ubisoft/Gearbox, 2008)
Role: Co-composer/orchestrator, original live orchestral score

Brothers In Arms: DS (trailers) (Ubisoft/Gearbox, 2007)
Role: Original score, virtual orchestration

CNN: Campaign Rush (CNN/Persuasive, 2008)
Role: Original music, SFX creation, audio design, voiceover casting, recording and production.

Need For Speed: Pro Street (EA, 2007)
Role: Cinematic music editing, cinematic sound design/production, additional audio services

CNN: Planet In Peril: Animal Rescue (CNN/Persuasive, 2007)
Role: Original music, SFX creation, additional sound design

Stargate Online TCG (Sony Online, 2007)
Role: Original orchestral score

Pirates CSG Online (Sony Online, 2006)
Role: Original orchestral score, voiceover production

Rogue Galaxy (Sony Japan, 2006)
Role: Musical arrangements, musical performance (piano)

Auto Assault (NCsoft, 2006)
Role: Additional voiceover recording and production

Current Employer

Fastestmanintheworld Media

Employer's website

http://www.fastestmanintheworld.com

Current Title

Founder, Music Composer

Previous companies you worked for and job title there (optional)

Contract Composer, Audio Designer, Mixing Engineer
Hasbro (Cake Mix Studios)
June 2012 – October 2012 (5 months)
Music composition and production, cinematic post, final broadcast mixing, audio editing, music editing and remixing, voiceover production, SFX creation. Selected IPs include: Transformers, GI Joe, Star Wars, Avengers, Nerf, My Little Pony, Beyblade, Littlest Pet Shop, Connect Four, Playskool, Furby, Bop-it, Kre-o, Bonkazonks, many others.

Senior Composer/Audio Designer
38 Studios
April 2010 – May 2012 (2 years 2 months)
Sound design creation and implementation, music composition, production and recording, voiceover production and implementation. Orchestration and live recording/production, audio mixing/mastering, voiceover system design.

Contract Composer/Audio Lead (remote)
Riot Games
July 2009 – October 2009 (4 months)
Compose, produce and record original scores, various sound design and voiceover assets. Produce various local and remote VO sessions.
Provide talent contracting, recording session production, all mixing, mastering, editing and asset delivery. Provide audio post-FX services.
Design music delivery system, implement various audio assets in FMOD (middleware).
Oversee small team of audio designers, work with entire development team on original, creative audio implementation throughout the project.
Repurpose gameplay music for use in trailers.
Oversee localization preparation and delivery.

Contract Audio Lead
Demiurge Studios
May 2008 – September 2008 (5 months)
Lead audio designer/composer position on unreleased AAA-quality title, contracted. Designed and implemented real-time interactive audio system. Created and implemented all SFX assets. Composed various multi-layer reactive ambient music suites.