I’m an audio engineer, sound designer, composer and certified ProTools instructor. I’m currently working at a division of Microsoft Game Studios called SoundLab. That mostly involves sound design and foley recording with a bit of field recording and dialog work mixed in.
Outside of that I have a few teaching gigs, mix instudio performances for a Seattle radio station (KEXP) and work on the occasional short film.
425 18th Ave E
United States of America
|Postal / Zip code||
|Games I've worked on||
Kinect Star Wars (XBOX360/Kinect) – Sound Design
Kinect Disneyland Adventures (XBOX360/Kinect) – Sound Design
Fable: The Journey (XBOX360/Kinect) – Sound Design
Solitaire (Windows 8) – Sound Design
State of Decay (XBOX360 Live Arcade/PC) – Dialogue Production
Halo: Spartan Assault (Windows 8/Surface) – Sound Design
Sunset Overdrive (XBOX One) – Sound Design
Crackdown 3 [XBOX One] – Sound Design
Microsoft Game Studios (Contract)