Daniel Birczynski is an audio developer and sound designer working in the video game industry. A Los Angeles resident since 2003, he has worked an Audio Lead for a video developer Seven Studios and Activision Blizzard. His nearly 30-year experience as a musician and a unique set of academic degrees created a skill set that is very unique and versatile.
His musical and technical experience ranges from being a classical percussionist and a composer to sound designing, audio production, engineering, and programming. His experience covers a wide range of the audio production for video games including concept development, game design, sound design, music supervision, management, assets creation and implementation, QA and testing. He has been involved in developing audio for most of the current game platforms (Sony PS2, PS3, Microsoft XBOX 360, Nintendo Wii, and Nintendo DS).
His work as a sound designer can be found on titles like “The Sopranos: Road To Respect”, “Napoleon Dynamite”, “Fantastic 4: Rise of Silver Surfer”, “Space Camp”, and “Six Flags FunPark”.
Before working in the video game industry, he was involved in audio and music production for movies such as “Scary Movie 3”, “The Proud Family”, “Date Movie”, “Relative Strangers”, “Caffeine” and “Art School Confidential”.
Daniel received his M.F.A in Music with Honors from Academy of Music in Krakow, Poland (1997) and B.M. in Music Synthesis, Summa Cum Laude from Berklee College of Music (2003). He currently lives in Los Angeles where he works as the Audio Lead for the game developer 7 Studios (Activision Blizzard).
9848 Tabor St. # 226
United States of America
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TDK Music Technology Award, January 2002, Student Achievement Award (Berklee).
Recipient of prestigious Berklee Achievement Scholarship, 1999-2003.
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Audio Lead (credited) – “Space Camp”, video game for Nintendo Wii, published by Activision.
Audio Lead & Music Supervisor (credited) – “Six Flags Fun Park”, video game for Nintendo Wii, published by Ubisoft.
Sound designer (credited) – “Napoleon Dynamite”, video game for Sony PSP and Nintendo DS, published by Crave Entertainment.
Audio lead (credited) – “Fantastic 4: Rise of Silver Surfer”, video game for Sony PS2, Nintendo Wii and DS, published by Take-Two.
Sound designer (credited) – “The Sopranos: Road to Respect”, video game for Sony PS2, published by THQ.
Music designer (credited) – “PU-239”,dir. Scott Z. Burns (2006).
Sound design/Csound instruments development – Brian “BT” Transeau, Los Angeles, CA.
Score preparation (credited) – “Date Movie” dir. J. Friedberg & A. Seltzer (2006)
Score preparation (credited) – “Relative Strangers” dir. Gleg Glienna (2006)
Orchastrator (credited) – “Caffeine” dir. John Cosgrove (to be released in 2006)
Score production coordinator (credited) – Disney Channel animated feature film, “The Proud Family” (2005).
Recording engineer (credited) for a feature film, “Art School Confidential” Dir. T. Zwigoff (2005).
Project coordinator (credited) for a short animated film, “The Rebel Angel” (2004).
Sound designer (credited) for a short animated film, “The Rebel Angel” (2004).
Assistant engineer (credited) for the “Scary Movie 3 Soundtrack” CD (2003).
Assistant engineer (credited) for an animated Sony/Revolution feature, “Lil’ Pimp” (2003).
Programmer and developer for the Csound/Music Therapy Research (2003). Five-month cooperation that resulted in creation of the universal interface and two programs that illustrate psychoacoustic illusions and allow for experiments with patients. Programs were built using Csound working within Max/MSP.
Author of the chapter about program Reason – “Evolving DJ” by Stephen Webber (Berklee Press).
“Time Variations” for Csound and Female Voice – music composition featured in the latest edition of “The Csound Book” edited by Dr. Richard Boulanger (MIT Press), 2002.