Kadet Kuhne is currently working on AR games at Illumix as the Principal Sound Designer, and creating media art that involves interactive sound and video installation. With two decades of experience in post-production audio, Kadet is focused on investing her expertise with interactive, immersive sound design in AR/VR/MR. She is developing a VR series titles Trance, exhibiting multichannel, full dome audiovisual works at festivals such as Sonar Festival and Mutek, and mastering a new album of experimental electronic music.
|Years of Experience|
|Game platforms you've worked with|
Performer, Composer, Sound Designer, Audio Director, Music Supervisor, Sound Supervisor, Voice Direction, Music Producer, Audio Engineer, Technical Sound Designer, Casting Director, Field Recordist, Music Editor
|Games I've worked on||
Five Night’s at Freddy’s AR, The Walking Dead: The Final Season, Batman: The Enemy Within, Minecraft: Story Mode, Guardians of The Galaxy, SimCity, The Sims Medieval, The Sims 2, Frogger: The Great Quest, and multiple titles for Mattel and Purple Moon.
Principal Sound Designer
|Previous companies you worked for and job title there (optional)||
Telltale Games: Senior Sound Designer, Electronic Arts: Sound Designer, Voice Director, Google: Sound Director, Audible Shift: Owner and Sound Director, Mondo Media: Sound Designer, Purple Moon: Sound Director