Lorenzo Salvadori

Personal Info

Full Name

Lorenzo Salvadori

Bio

I grew up in northern Italy’s countryside. My grandmother had one of those portable IBM computers in the ’80s and I sometimes used it to play games in MS-DOS. On a snowy christmas day I received a NES, and from that day on the story is pretty straightforward. I enjoyed it so much that I played on all the consoles I could get my hands on when I was a kid. Computers, consoles, portable consoles, arcades, mobile phones… everything! In the meantime I also grew a passion for music. I started studying music and guitar and soon moved on onto recording, and audio in a broader meaning. I kept doing all of this while attending University studies in Physics, with a specialisation in Astronomy. Always researching and opening my mind to the new frontiers of technology I decided to bring together all of the skills that I honed and all of the passions that I grew up with. And here I am, working on audio for games. Creating something out of nothing, so that other people can enjoy it as much as I do.

Personal Website

http://www.lorenzo-salvadori.com/

Country

United Kingdom

City

Leamington Spa

State

Warwickshire

Postal / Zip code

CV33 9EW

Work

Years of Experience

3 to 5 years

Game platforms you've worked with

PC/MAC, XBOX 360, XBOX ONE, Playstation 3, Playstation 4

Skills

Performer, Composer, Sound Designer, Programmer, Voiceover Artist, Technical Sound Designer, Field Recordist, Music Editor

Instrument Skills

Guitar, Piano, Drum Kit, Bass Guitar

Games I've worked on

Dirt Rally 2.0, The Crew 2, Moto GP ’17, Gravel, MXGP 3, Ride 2, Valentino Rossi the Game, Ride Ducati 90th Anniversary, MXGP 2, Sebastien Loeb Rally Evo, Moto GP ’15, Ride

Current Employer

Codemasters

Employer's website

http://www.codemasters.com/

Current Title

Experienced Sound Designer

Previous companies you worked for and job title there (optional)

Ivory Tower (A Ubisoft Studio) – Sound Designer

Milestone s.r.l. – Technical Sound Designer