Martin Stig Andersen
As an independent composer and sound designer I’m exploring the dynamic relationship between sound and image as a means to revealing new stories and emotional experiences.
Whether contributing to game development or film projects I enjoy being part of cross-disciplinary working environments aiming at reaching new heights in audio-visual expression.
My work is often characterized by blurring the dividing line between music and sound design, and while I cover the whole spectrum I’m also collaborating with other composers and sound designers in creating unified sound worlds.
For a project to stand out I believe it should have a unique and distinctive sonic identity, and I like to dig down deep, through extensive experimentation and research, to discover what that sound might be.
My work has received several international awards including an Academy of Interactive Arts & Sciences Award for Outstanding Achievement in Sound Design, an IndieCade Sound Award and dozens of nominations including one for BAFTA’s ‘Use of Audio’ award for my work on LIMBO.
Sundkaj 7, 3..
|Postal / Zip code||
|Years of Experience|
|Game platforms you've worked with|
INSIDE awarded Best Audio at the 17th Game Developers Choice Awards
INSIDE awarded Best Audio at Nordic Game Awards 2017
INSIDE nominated for best Music at the British Academy Video Games Awards (BAFTA), 2017
INSIDE nominated for Audio Achievement at the British Academy Video Games Awards (BAFTA), 2017
INSIDE nominated for Excellence in SFX at the 2017 SXSW Gaming Awards
INSIDE nominated for Excellence in Audio at the Independent Games Festival Awards 2016
INSIDE nominated for Outstanding Achievement in Sound Design at the Academy of Interactive Arts & Sciences D.I.C.E. Awards 2016
INSIDE awarded Best Audio at Spilprisen (Danish Game Awards) 2017
INSIDE awarded Best Audio for an Indie Game at the G.A.N.G Awards 2017
INSIDE nominated for Audio of the Year at the G.A.N.G Awards 2017
INSIDE nominated for Best Interactive Score at the G.A.N.G Awards 2017
INSIDE nominated for Best Audio Mix at the G.A.N.G Awards 2017
INSIDE nominated for Sound Design of the Year at the G.A.N.G Awards 2017
INSIDE nominated for Best Music/Sound Design at The Game Awards 2016
INSIDE nominated for Best Audio at the Golden Joystick Awards 2016
INSIDE awarded Best Audio Design by The EDGE Awards
INSIDE awarded Best Audio Design by TheSixthAxis
LIMBO awarded Outstanding Achievement in Sound Design at the 14th Interactive Achievements Awards, Las Vegas
LIMBO awarded Best Sound at IndieCade 2010, the International Festival of Independent Games, Los Angeles
LIMBO awarded Best Sound Design at X-Play Best of 2010 Awards
LIMBO nominated for Use of Audio at the British Academy Video Games Awards (BAFTA), 2011
LIMBO nominated for Best Audio at the 11th Game Developers Choice Award
LIMBO nominated for Audio Accomplishment at the Develop Industry Excellence Awards 2011
LIMBO nominated for Best Interactive Entertainment Sound Production at the 27th Annual TEC Awards for Outstanding Creative Achievement
LIMBO runner up for EDGE’s 2010 Audio AwardLIMBO nominated for Best Sound Design 2010 by Gamespot
LIMBO runner up for Best Sound Design at Machinima Inside Gaming Awards
Essential Tree Work awarded the ElektraMusic Award 2005, France
Sleepdriver nominated in Du 32e Concours International de Musique et d’Art Sonore Electroacoustiques de Bourges, France in 2005
Essential Tree Work awarded an honourable mention in the Prix Ton Bruynél, the Netherlands, the only award made by the jury in 2003
Essential Tree Work awarded an honourable mention in the 25th International Competition Luigi Russolo, Italy in 2003
Shadow Songs prize awarded in the The Danish Arts Foundation competition in 2000
|Games I've worked on||
Wolfenstein II: The New Colossus (2017)
|Previous companies you worked for and job title there (optional)||
Playdead (audio director, composer and sound designer)