Stephen Miller

Personal Info

Full Name

Stephen Miller

Work

Years of Experience

16 years or more

Game platforms you've worked with

PC/MAC, XBOX 360, XBOX ONE, Playstation 3, Playstation 4

Skills

Sound Designer, Audio Director, Music Supervisor, Sound Supervisor

Games I've worked on

Video Games
• Call of Duty: Modern Warfare (2019) – Audio Director
• Call of Duty: Infinite Warfare (2016) – Audio Director
• Call of Duty: Ghosts (2013) – Audio Director
• Call of Duty: Modern Warfare 3 (2011) – Sound Designer
• Call of Duty: Modern Warfare 2 (2009) – Sound Designer
• Call of Duty 4: Modern Warfare (2007) – Sound Designer
• The Matrix: Path of Neo (2005) – Sound Designer
• The Matrix: Enter the Matrix (2003) – Sound Editor, Foley Supervisor, Foley Editor
• Galleon (2002) – Dialogue Editor
• Run Like Hell (2002) – Supervising Dialogue Editor, Foley Supervisor, Foley Editor
• Baldur’s Gate: Dark Alliance (2001) – Supervising Dialogue Editor, Sound Editor
• Giants: Playstation 2 (2001) “PS2 only content” – Foley Supervisor, Foley Editor, Sound Editor
• Star Trek: Starfleet Command Orion Pirates (2001) – Sound Supervisor, Supervising Dialogue Editor
• Baldur’s Gate II: Throne of Bhaal (2001) – Supervising Dialogue Editor
• Fallout Tactics: Brotherhood of Steel (2001) – Dialogue Editor, First Assistant Sound Editor
• Icewind Dale: Heart of Winter (2001) – Sound Editor
• Baldur’s Gate II: Shadows of Amn (2000) – Sound Editor, Dialogue Editor
• Giants: Citizen Kabuto (2000) – Dialogue Editor
• Star Trek: Klingon Academy (2000) – Dialogue Editor
• Virtual Pool 3: (2000) – Cinematic Sound Editor, Dialogue Editor
• Descent III: (1999) – Cinematic Dialogue Editor
• Planescape: Torment (1999) – Dialogue Editor
• Star Trek: New Worlds (1999) – Dialogue Editor
• Star Trek: Starfleet Command (1999) – Dialogue Editor

Other
• Highway: Volkswagen AG Theme Park Ride (2002) – Foley Supervisor, Foley Editor

Current Employer

Infinity Ward

Employer's website

http://www.infinityward.com

Current Title

Audio Director