20 great new audio jobs at Beast Industries, Rockstar North, Rovio, Sound Particles, Meta, Respawn, Ubisoft, Microsoft, Raven Software, CD Projekt Red, Cundall, EA Create, HB Studios, KWS Tokyo, That’s No Moon, Auroch Digital, AutoTune, Grit Games, Jagex, and The Coalition

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20 new audio jobs for game audio, film sound and beyond

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We came across interesting new jobs at Respawn, Ubisoft, Microsoft, and Raven Software:

  • Respawn is hiring a Sound Design Intern to join their world-class internship experience for the Summer 2026 term (CA, US)
  • Ubisoft is looking for an Audio Design Intern for January to May 2026 to work on a project based on a given theme and be mentored by volunteer Ubisoft developers (Multiple Locations)
  • Microsoft is seeking a Research Intern: Audio and Acoustics with demonstrable experience in researching, developing, and characterizing new audio signal processing technologies (WA, US)
  • Raven Software is recruiting an Associate Audio Designer to join their team to develop the soundscape for their current and future projects (WI, US)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found a number of additional audio jobs for you – here are the direct links:

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.

 
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first

Happy job hunting! Best wishes from Asbjoern and Adriane.


Highlight – sound stories this week:





Sound Design Intern
Company: Respawn
Location: Sherman Oaks, CA, US

Job description

Electronic Arts creates next-level entertainment experiences that
inspire players and fans around the world. Here, everyone is part of the
story. Part of a community that connects across the globe. A place where
creativity thrives, new perspectives are invited, and ideas matter. A
team where everyone makes play happen.

Sound Design Intern – Summer 2026

Electronic Arts is looking for students to join our world-class
internship experience for the Summer 2026 term! For more information
about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Founded in 2010 by the original creators of the Call of Duty
Franchise, Respawn was created with the philosophy that when talented
people have creative freedom, they’ll make extraordinary games that
achieve the unexpected. From our roots as an indie studio to joining the
expansive roster of studios at Electronic Arts, this remains our guiding
principle. We truly love what we do and want to share our passion with
players worldwide. Our shipped titles include critically acclaimed
multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™
Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above
and Beyond. Join us for the opportunity to create ground breaking games
with some of the best developer talent in the industry.

Join us for the opportunity to create groundbreaking games with some
of the best developer talent in the industry. You can learn more about
our studio and values at Respawn.com/studio.

We’re looking for a Sound Design Intern to join our team and help us
deliver our next incredible experience for players. We are only
considering students who will be enrolled in a Bachelor’s program in the
summer of 2026 and are slated to graduate no earlier than December
2026.

What You’ll Do…

  • Collaborate closely with the Audio Director and Sound team to design
    and edit high-quality audio for in-game assets.
  • Implement and integrate your sounds into the game using Unreal
    Engine and Wwise, ensuring seamless audio experiences.
  • Organize, spot, and assist with foley recording sessions for
    cinematic sequences
  • Support the team with bug fixes, audio troubleshooting, and quality
    assurance testing.
  • Participate in meetings and contribute innovative ideas to the
    game.

Qualifications

  • You are currently enrolled in a Bachelor’s Degree granting program
    in a related field with an expected graduation date no earlier than
    December 2026.
  • Proficient in designing and editing sounds in a DAW, with experience
    in Reaper preferred but not required
  • Familiarity with audio middleware and game engine scripting, with
    experience using Wwise and Unreal Engine preferred
  • Strong problem-solving skills and attention to detail, with a
    passion for creating immersive audio experiences.

If you are submitting a Reel or Portfolio…

  • Showcase personal or school projects that are relevant to this
    internship.
  • Ideally, the reel should feature game audio
    projects; however, audio work for linear media (such as
    films or trailers) is also acceptable.
  • When including group projects, be sure to clearly outline
    your individual role and contributions
    .
  • Do not include music-focused work, as this
    internship does not involve music production.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic
market pay zones in these states. If you reside outside of these
locations, a recruiter will advise on the base salary range and benefits
for your specific location. EA has listed the hourly pay ranges it in
good faith expects to pay applicants for this role in the locations
listed, as of the time of this posting. Salary offered will be
determined based on numerous relevant business and candidate factors
including, for example, degree type (e.g. Bachelor’s, Master’s, PhD),
what stage you are in your degree journey (i.e. freshman, sophomore,
etc.), qualifications, certifications, experience, skills, geographic
location, and business or organizational needs.

PAY RANGES

  • California (depending on location e.g. Los Angeles vs. San
    Francisco) *$19 – $30 USD

The hourly pay is just one part of the overall compensation at EA. We
also offer a package of benefits including 80 hours per year of sick
time (prorated based on scheduled hours per week if less than
full-time), 16 paid company holidays per year, medical insurance, and
401(k).

Interns in California are also eligible for Voluntary Disability
Insurance.

Audio Design Intern
Company: Ubisoft
Location: Multiple Locations

Job description

Ubisoft is a global leader in gaming with teams across the world
creating original and memorable gaming experiences, from Assassin’s
Creed, Rainbow Six, to Just Dance and more. We believe diverse
perspectives help both players and teams thrive. If you’re passionate
about innovation and pushing entertainment boundaries, join our journey
and help us create the unknown!

Job Description

Develop at Ubisoft is a mentorship program for students and recent
graduates (with less than two years of experience) looking to grow their
skills in Game Design, Audio, or Programming.

This initiative supports individuals from genders historically
underrepresented in gaming and STEM.

Develop at Ubisoft is one of several talent programs we offer to
engage and support different audiences across the industry.

Please note: this program is a mentorship program and is not
tied to any hiring process.

From January to May 2026, selected mentees will work
on a project based on a given theme. They will be mentored by volunteer
Ubisoft developers, who will provide feedback and guidance throughout
the mentorship to help them develop their own personal project.

In the Audio track, you will create and submit an
original sound design using a freely available middleware tool, Wwise.
You will design and integrate audio for specific events — for example,
animations, ambiences, and interactive elements — ensuring the sound
design fits the overall visual style.

Qualifications
Eligibility criteria:

  • At least 18 years old
  • Currently enrolled in studies, or graduated in Spring 2023 or
    later
  • Fewer than 2 years of professional experience
  • Legally entitled to work in the country of application
  • Applications may be submitted to only one location
  • Individual entries only – team entries will not be
    considered

Additional criteria for Toronto applicants:

  • Must be a student or recent graduate
  • Must be a resident of Ontario
  • Must have attended a recognized school, college or university in
    Ontario

This program is designed to support early-career
professionals from underrepresented genders – female and nonbinary – in
the industry. By submitting an application, you confirm that you meet
and accept the eligibility criteria outlined above.

Apply with your resume and, if available, a
portfolio. Please also select your preferred
track and location.

Source: GameJobs.co
Research Intern: Audio and Acoustics
Company: Microsoft
Location: Redmond, WA, US

Job description

Start Date: April/May 2026
Duration: 12 weeks
Location: Germany, Multiple Locations
Type of Employment: Internship (40hrs/week)

Come build community, explore your passions and do your best work at
Microsoft with thousands of University interns from every corner of the
world. This opportunity will allow you to bring your aspirations,
talent, potential—and excitement for the journey ahead.

We are looking for candidates with demonstrable experience in
researching, developing, and characterizing new audio signal processing
technologies. You will work with a multi-interdisciplinary team in
applied research and product incubation, with the goal of creating the
next generation of devices and user experience, as well as promoting
your work in leading conferences in the field.

At Microsoft, Interns work on real-world projects in collaboration
with teams across the world, while having fun along the way. You’ll be
empowered to build community, explore your passions and achieve your
goals. This is your chance to bring your solutions and ideas to life
while working on cutting-edge technology.

Microsoft’s mission is to empower every person and every organization
on the planet to achieve more. As employees we come together with a
growth mindset, innovate to empower others, and collaborate to realize
our shared goals. Each day we build on our values of respect, integrity,
and accountability to create a culture of inclusion where everyone can
thrive at work and beyond.

Qualifications
Required Qualifications

  • Must be currently enrolled in a PhD program in audio signal
    processing, acoustics, or a related machine learning field, including
    but not limited to, speech enhancement, audio bandwidth extension,
    speaker recognition and source localization
  • Fluency in English

Other Requirements:

Deep experience in at least one of the following areas:

  • Classical signal processing theory and algorithms (adaptive
    filters, detection and estimation theory)
  • ML and AI algorithms, approaches to audio signal processing
  • Microphone signal processing
  • Multi-modal (e.g., audio-visual) signal processing
  • Numerical linear algebra
  • Demonstrable experience developing, characterizing, and implementing
    signal processing algorithms.

Preferred Qualifications:

  • Ability to clearly communicate what work you have done, why it was
    important, and how it was different from existing projects
  • Ability to work in ambiguous uncharted areas and having the
    experience, creativity, and technical depth to identify technical
    gaps, acquire missing information, align requirements, and pick the
    right direction
  • Ability to create, train, and optimize neural network architectures
    for audio (or audio-visual) applications such as speech enhancement,
    speaker recognition, echo cancellation, source localization,
    audio-visual speaker diarization and active speaker detection
  • Proven understanding of deep learning tools such as PyTorch
  • Fluency in Python and/or Matlab
Source: Ivan Tashev
Associate Audio Designer
Company: Raven Software
Location: Middleton, WI, US

Job description

Raven Software, developer of numerous award-winning games, including
contributions to the blockbuster Call of Duty franchise, is looking for
an Associate Audio Designer to join our team to develop the soundscape
for our current and future projects. You’ll bring your own unique blend
of skills to the audio team, collaborate with other game development
disciplines across Activision, and create the best sounding experiences
for millions of players. This role will report directly to our Senior
Lead Audio Designer.

If you can demonstrate your keen sense of audio for games, we want
you to join our team!

This role is an onsite work position, and the home studio for this
role is Middleton, WI.

What you bring to the table

The video game industry and therefore our business is fast-paced and
will continue to evolve. As such, the duties and responsibilities of
this role may be changed as directed by the Company at any time to
promote and support our business and relationships with industry
partners. Therefore, this role includes, but is not limited to, the
following responsibilities:

  • Contribute to all aspects of sound design, post-production and
    mixing.
  • Collaborate with other game developers to create, implement and
    debug sound effects.
  • Take part in improving game audio features and tool
    development.
  • Dialogue editing, Sound effects library maintenance and Field
    recording.

Player Profile
Minimum Requirements
Experience

  • 3+ years of relevant industry experience with Audio
    Design
  • Experience with current audio editing software, such as REAPER,
    Pro Tools, Logic, Live, Audition, Sound Forge, Waves and other
    plug-ins.
  • Experience with audio hardware, such as recording interfaces,
    microphones and outboard processing.
  • Experience with Windows and/or macOS, familiarity with
    productivity software such as word processors and spreadsheets.

Knowledge & Skills

  • Audio recording, design, processing and mixing skills.
  • A demo reel showcasing your most outstanding accomplishments in
    sound design. Isolated sound design is ideal. Document what you
    contributed to any collaborative examples. No music is strongly
    preferred.

Key Attributes

  • Excellent communication and organization skills.
  • Good work ethic and a positive attitude.

Extra Points
Experience

  • Having shipped at least one game.

Knowledge & Skills

  • Familiarity with multi-channel / surround sound / 3D spatial
    audio mixing is a plus.
  • Game development, scripting and/or programming skills are a
    plus.

Your Platform

Founded in 1990 by brothers Brian and Steve Raffel in Middleton,
Wisconsin, Raven Software began as a small studio focused on crafting
fantasy and role-playing games. Since then, our award-winning portfolio
has grown to include beloved titles such as Hexen, Star Wars Jedi Knight
II: Jedi Outcast, Marvel: Ultimate Alliance, and – for the past 15 years
– major contributions to the critically acclaimed Call of Duty
franchise. As the lead developers behind Call of Duty: Warzone and the
force behind the campaigns of the Black Ops series, most recently Black
Ops 6, we have established ourselves as a key player in shaping the FPS
genre and pushing the boundaries of what games can achieve.

Our motto, “Our Work Speaks For Us,” symbolizes the dedication and
passion that drives everything we do. We’ve built a team rooted in
respect, collaboration, and a shared focus on what’s best for the game.
We prioritize ambition balanced with care, direct communication, and a
culture free of egos. By fostering innovation and owning our mistakes,
we continually push boundaries to create unforgettable games for our
players. As a studio located in Middleton – a suburb of Madison
consistently ranked among the best places to live – we offer a thriving,
supportive environment paired with exceptional quality of life .

As we grow and enter the next chapter of our journey, we’re looking
for talented individuals eager to pave new ground in our industry. If
you’re ready to work with a world-class team, we’d love to hear from
you.

Rewards

We provide a suite of benefits that promote physical, emotional and
financial well-being for ‘Every World’ – we’ve got our employees
covered! Subject to eligibility requirements, the Company offers
comprehensive benefits including:

  • Medical, dental, vision, health savings account or health
    reimbursement account, healthcare spending accounts, dependent care
    spending accounts, life and AD&D insurance, disability
    insurance;
  • 401(k) with Company match, tuition reimbursement, charitable
    donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays,
    compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and
    discounted games, and a variety of other voluntary benefit programs like
    supplemental life & disability, legal service, ID protection, rental
    insurance, and others;
  • If the Company requires that you move geographic locations for the
    job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time
and temporary full-time employees and interns with the Company. You
can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $24.04 –
$44.47 Hourly. These values reflect the expected base pay range of new
hires across all U.S. locations. Ultimately, your specific range and
offer will be based on several factors, including relevant experience,
performance, and work location. Your Talent Professional can share this
role’s range details for your local geography during the hiring process.
In addition to a competitive base pay, employees in this role may be
eligible for incentive compensation. Incentive compensation is not
guaranteed. While we strive to provide competitive offers to successful
candidates, new hire compensation is negotiable.

Want to showcase your audio skills — and be discovered by those who need them?
Join 100s of other audio professionals and get a free profile on Soundlister — right here!

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The post 20 great new audio jobs at Beast Industries, Rockstar North, Rovio, Sound Particles, Meta, Respawn, Ubisoft, Microsoft, Raven Software, CD Projekt Red, Cundall, EA Create, HB Studios, KWS Tokyo, That’s No Moon, Auroch Digital, AutoTune, Grit Games, Jagex, and The Coalition appeared first on Soundlister.com.