In the years since its inception, the G.A.N.G. awards have become recognized as the industry’s highest recognition for sound-related achievement. But we are more than an awards show, and strives to serve its membership in multiple relevant ways that leverage the power of its broad and deep community. To do so, we have established four pillars that should always be at the foundation of any activity pursued by the organization and its leadership. The pillars are deﬁned as follows:
We will provide the means for industry professionals and students alike to have open, productive, and well-supported discourse across all topics and concerns relating to interactive sound, our community, and the entertainment industry as a whole.
We will strive to educate and keep its membership informed about both industry history and the most current methods, technologies, and creative considerations. The organization will assist educational institutions of all kinds (both physically established and online), providing relevant, topical, and career-enabling information and resources to help train those interested in learning about game audio. Further, we will be a resource supporting education for non-audio entertainment-related professional disciplines and educational institutions, to facilitate more successful and integrated relationships and projects across the industry.
We will highlight business, technical, creative, and cultural challenges, and advocate for the inclusive, fair and ethical treatment of professionals, as well as raising the level of new achievement in game audio. We will also advocate the goals of like minded organizations and industries through focus on related products and services, particularly where this advocacy assists its membership and the industry as a whole.
We will provide recognition to the accomplishments of the professional game audio community through awards, interviews, newsletter features, podcasts, and other communication avenues. The organization will highlight and amplify peer-recognized achievement of technological and creative breakthroughs.
The Game Audio Network Guild was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professionals.
We offers six levels of sponsorship that meet the needs of our industry supporters. We can customize points within a sponsorship level to address specific corporate goals and requirements. Game Audio Network Guild is a California non-profit corporation.
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