G.A.N.G. is your global game audio community - without borders, without limits, and without exclusion.  Help us to advance our mission, and foster excellence in audio for games and interactive media.
Objectives of the Game Audio Network Guild
  • Provide one voice to articulate, discuss and confront issues affecting the interactive audio industry
  • Build a strong community for its fellowship through an online forum, local chapters and industry-wide events
  • Celebrate accomplishment and recognize excellence within the interactive audio industry via awards, advisory committees, and achievement-based membership levels
  • Encourage the creation of excellent audio by educating interactive entertainment developers and publishers about the value and importance of excellent audio content as well as evangelizing the broadening of audio production budgets, use of professional grade equipment and the adoption of proven production techniques
  • Improve and expand production options for interactive audio projects by creating standards, developing and consulting in the development of products and forming relationships between the interactive audio community, product manufacturers and key organizations throughout the entertainment industry
  • Gather private and public grants, scholarships and funds available in support of the arts
  • Advise companies on issues related to audio for interactive media
  • Explore, create, develop, and promote ancillary profit avenues for audio intellectual property within interactive entertainment
  • Foster education in interactive audio by participating in and/or hosting seminars, presentations and panels, providing scholarships to members, producing and publishing scholarly works and assisting educational institutions with the development of a comprehensive curriculum for interactive audio
  • Legitimize the art and craft of creating and producing audio for interactive media by providing sufficient public relations support for the industry as a whole
  • Collect key data to produce statistics about the interactive audio industry for use in promoting, reporting on and improving the industry
  • Partner with other organizations to promote the industry, develop the community and tackle key issues
  • Develop and maintain a robust public resource called the Game Audio Database containing key information about the production and creation of audio content for individual interactive products
  • Provide coverage of current events and news related to the interactive audio industry for the public-at-large by reporting on said events and news and by partnering with other media outlets to achieve such ends
  • Nurture member career development through continued education, highlighting professional opportunities and job openings, and assisting in the formation of apprentice/intern relationships between established professionals and aspiring professional members
  • Provide networking opportunities for its members
  • Offer and develop a comprehensive benefits program to its members to assist in the development of their craft and/or business
  • Engage in any additional activities that promote excellence in audio

Member Benefits

  • Meeting and networking with the industry’s top audio professionals
  • A single, representative voice for members; evangelizing the common interests of the group to the broader entertainment community and government
  • A comprehensive online community that fosters collaboration, exploration, and professional development through online profiles, live chat, bogging, forums, and
  • Recognition through the GANG Awards Program, which provides a platform for the recognition of excellence in interactive audio.
  • The G.A.N.G. – I.E.S.D. professional branch that serves the needs of professional sound developers
  • GANG HANGs and regional events for members across the globe
  • Scholarships, exclusive live events and panels, and curriculum development and consultation
  • Access to white papers on business and tech, as well as other industry specific information not available anywhere else
  • Strong partnerships with institutions to facilitate bridge-building from learning environments to professional industry careers
  • Discounts from participating hardware and software manufacturers

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