The Game Audio Network Guild Sincerely thanks its sponsors for their generous support. We encourage you to support these wonderful companies as their support makes the Game Audio Network Guild a reality.
Formosa Interactive is L.A.’s veteran team of professionals and pioneers specializing in audio development for AAA games. Our team offers end to end content development services, including sound design, music, voice over, performance capture support, field recording, foley, linear and non-linear spatial audio mixing, mastering and full engine implementation. We are fully engaged with the latest AR/VR/MR platforms, and use the latest ambisonic recording techniques, HRTF playback technologies, middleware plugins in partnership with immersive audio technology providers like Dolby and DTS. Our mission is to support the creative goals of global Developers and Publishers by providing creative content and true co-development with exceptional results. We are pleased to offer mentorship and education to the next generation of sound designers and composers in the game community through microtalks, internships and other outreach initiatives throughout the year.
Elias Software is a vibrant company providing high quality tools and services, bridging the gaps between game developers, sound designers and music composers. With a modern and fast workflow and deep game engine integration, Elias’ audio tools enable unprecedented creative control with minimum hassle.
Since 1991, Music Marketing has been providing some of the best and most inspiring music technology products for musicians in North America. The Toronto-based company has one mission: find music technology products that musicians need in order to create better music and to introduce these products to the vibrant North American market.
Pyramind is a creative studio services group, music production school and online learning network. Our Sound for Picture & Games Program is designed to prepare sound designers, producers and composers for careers in interactive media. Our graduates have gone on to work at Disney Interactive, Double Fine Productions, Blizzard Entertainment, Zynga, Sony, Microsoft and more.
We offer ground campus and online learning with the most in-depth one year music production training program on the planet. Certifications available in Wwise, Unity, Pro Tools, Logic Pro, and Ableton Live. Schedule a tour of our San Francisco multi-studio complex and event space and meet some of our staff made up of over thirty trainers & producers and over fifty global mentors.
Our studio services group provides sound design, music and audio post-production for some of the biggest names in interactive entertainment and helps to inform the development of our training programs and mentorship network. Projects include: Watch Dogs 2, Halo Anniversary, Sunset Overdrive, World Of Warcraft, Grim Fandango Remastered, Arcade Saga VR and Tron Run/r.
NetEase Games is a leadingprovider of self‐developed PC‐client and mobile games to worldwide users. In partnership with Blizzard Entertainment, Mojang AB (a Microsoft subsidiary) and other global game developers, the company also operates some of the most popular international online games in China. NetEase Games was formally established in 2001 by NetEase, a leading internet technology company in China.
TiMi Studios, a sub subsidiary of Tencent Games, is a leading global video game development team headquartered in Shenzhen, China, with offices in Los Angeles, Shanghai and Chengdu, China. TiMi strives to create high quality, high fidelity and highly accessible games across a wide variety of genres. Founded in 2008, TiMi has developed a string
of hit titles including Honor of Kings, Speed Drifters, Saint Seiya: Awakening, CrossFire: Legends, Arena of Valor and most recently, Call of Duty: Mobile. TiMi is working on several new titles, including with The Pokémon Company on Pokémon Unite, the first strategic Pokémon team battle game.
Composing music for video games is more than just uploading wave files to an FTP site. Video game sound design requires more than great ProTools chops. GameSoundCon teaches the core concepts, practical skills and game audio training to get a music or sound design job in the video game industry. Don’t miss your chance to learn from the top experts in the business. Seating is limited so Register Today.
Writing music for video games takes specialized tools, techniques and creative solutions they don’t teach in music school. Don’t miss your chance to learn from the top experts in the business – register today!
The Game Developers Conference (GDC) is the world’s largest and longest-running professionals-only game industry event.
This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also features the seventeenth annual Independent Games Festival, the longest-running and largest festival relating to independent games worldwide, where original games compete for the attention of the publishing community, and the fifteenth annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry.
Founded in 2008, Lightspeed & Quantum Studios is one of the four game studios in Tencent Interactive Entertainment Group. Lightspeed and Quantum Studios is a combination of seven studios across five major categories: FPS &TPS, Competitive, Card & Board Game, MMORPG, and Indie Game. Over the last twelve years, Lightspeed and Quantum Studios has developed more than fifty games on multiple platforms and gained more than 1.4 billion players globally. It has developed many famous products such as PUBG Mobile, Game for Peace, Happy Mahjong, Happy Landlord, Rhythm Master, etc.
After twelve years of development, Lightspeed and Quantum Studios has multi-platform development experience ranging from PC, web gaming, mobile, and the WeChat H5 mini program format (minigame) in the following categories: tactical competition, FPS, MMORPG, puzzle, simulation, casual SNG, sports, music game, card, MOBA, ARPG, SLG, VR, etc. Lightspeed and Quantum Studios has gathered and trained thousands of employees who love games and aspire to create and produce groundbreaking titles. In recent years, Lightspeed and Quantum Studios have made remarkable achievements in China while bringing their titles to a rabid international fanbase, bringing the enthusiasm of the team to gamers all over the world.
In the future, Lightspeed and Quantum Studios will continue to actively embrace change, focus on creating high-quality games, accumulate many cutting-edge technical talents, artists and game designers, and at the same time carry out a multi-directional pan-entertainment strategic layout, exploring the fields of e-sports, animation, film, television, and other fields, and further exploring the influence of video gaming on the world.
How do you make life easier for people who work in sound – and for the people and companies who need sound for their projects? Those have been core goals for Asbjoern Andersen ever since he founded A Sound Effect (asoundeffect.com), a site that features thousands of curated sound effects libraries from independent sound creators. Since its launch in 2013, A Sound Effect has evolved to become the largest marketplace for independent sound effects on the planet. And in 2020, virtual instruments and plugins have also been added to the constantly-growing catalog. The site has also been strengthening its enterprise offerings, with the possibility for custom bundles, subscriptions, multiuser deals and customized licensing terms.
Decca Records US is the home for artists such as Andrea Bocelli, Christopher Tin, Max Richter, Joe Hisaishi, Idina Menzel, and many more. It is a unique label that appeals to a broad audience spanning many different genres. The label and its European sister label Decca Records were the one time home for iconic artists such as The Who, Annie Lennox, Tori Amos, and The Rolling Stones.
Decca has a diverse and rich history in film with works from John Williams, Hans Zimmer, Alan Silvestri and James Horner. Our expansive catalog features soundtracks from Braveheart, Gladiator, The Shape of Water, H8ful Eight, Ozark, and Transparent. Decca Records US includes Paragon, an exciting label for emerging new voices such as City of the Sun and Lucas Vidal. Decca Records US is also proud partners with Decca Classics, Deutsche Grammophon, ECM and Mercury KX.
Crafting opportunities for composers that challenge the cliched of the past, Defiant Talent Management is the agency that connects our clients with people and projects that matter.
iZotope makes innovative products that inspire and enable people to be creative. Based in Cambridge, Massachusetts, iZotope has spent over a decade developing award-winning products and audio technologies for professionals and hobbyists alike. Used by millions of people in over 50 countries, iZotope products are a core component of GRAMMY-winning music studios, Oscar and Emmy-winning film and TV post production studios, and prominent radio studios, as well as basement and bedroom studios across the globe. Through a robust licensing program, iZotope also powers products made by industry partners such as Adobe, Avid, Microsoft, and Sony. iZotope was recently honored with an Emmy® Award for Outstanding Achievement in Engineering Development for its flagship audio repair suite, RX®.
Students in the San Francisco Conservatory of Music’s Technology and Applied Composition (TAC) department regularly land jobs at companies like Skywalker Sound, Industrial Light and Magic, Facebook, PlayStation, Dolby, and other Silicon Valley powerhouses. The program combines traditional classical composition with cutting-edge music technology, training a new generation of composers who are equally at home in the realm of concert music, film and video game scoring, and sound design. Offering Bachelor and Master of Music Degrees, and a one-year Postgraduate Diploma, TAC graduates thrive as individual artists and as vital members of a creative team.
Dolby Laboratories (NYSE:DLB) creates audio, video, and voice technologies that transform entertainment and communications in mobile devices, at the cinema, at home, and at work. For more than 50 years, sight and sound experiences have become more vibrant, clear, and powerful in Dolby®.
Tazman-Audio is a small audio developer that is committed in developing high quality affordable software for game and audio productions. With over 17 years of professional audio experience in game development we are proud to announce our latest product called Fabric.
D16 Group Audio Software officially launched in 2006 with the aim of producing virtual instruments and effects for producers and musicians. Today, D16 Group Audio Software has become a premium audio plug-ins supplier.
Consistently delivering high levels of quality and the will for improvement has allowed D16 to create virtual instruments that set a new standard of sound perfection and effects that take creativity to the next level.
Founded in 1984, Steinberg today is one of the largest manufacturers of software and hardware for music production, TV and film post-production, game audio and the broadcast industry.
Inspiring musicians and producers by delivering superior tools for composing, recording and mixing, Cubase is a household name in the music industry.
Complementing the audio production workflow, WaveLab caters to the needs of mastering and audio restoration applications. The first choice in game audio production, TV and film post-production and broadcast is Nuendo, offering more unique tools for these industries than any other software solution.
Since January 2005, Steinberg is a wholly owned subsidiary of Yamaha Corporation, the world’s leading manufacturer of audio hardware. This close collaboration allows Steinberg to provide a wide range of audio interfaces and controllers that cover the demands and requirements of aspiring producers, musicians and commercial studio environments alike.
Sugar Bytes was founded by Robert Fehse & Rico Baade in Berlin, Germany. Robert studied informatics and worked for Native Instruments until Sugar Bytes was born, he is a one-man think tank and cares for first class code and consistent concepts. Rico Baade is formerly known as Reaktor legend “Programchild” and earned worldwide appreciation with Sugar Bytes, living his passion for sound and design. Together they formed Sugar Bytes to provide better sounding, better looking audio software that is easier to use and cheaper to get then everything else out there. They produce products that can do more stuff with less buttons and have more features with fewer instructions that are simply more fun and less expensive.
After years of working in the recording arts and live sound engineering Sonible decided to simply build the tools they wanted themselves. They have turned their practical insights into dependable and efficient tools that simplify audio workflow. Graduating the pioneering audio engineering program in Graz gave them a deep understanding of the theoretical aspects of audio technology.
For 38 years, the Gorfaine/Schwartz Agency, Inc. (GSA) has been the preeminent music talent agency representing the most sought-after and influential composers, songwriters, music supervisors and record producers working in film, television and Entertainment Media. From established film music icons to rising newcomers, GSA’s roster includes John Williams, Ennio Morricone, Thomas Newman, Michael Giacchino, Alan Silvestri, Mike Post, James Newton Howard, Glen Ballard, Brian Tyler, Harry Gregson-Williams, Ramin Djawadi, Steve Jablonsky, Sean Callery, Ilan Eshkeri, Sarah Schachner, Jesper Kyd, Wilbert Roget II, Nathan Whitehead, Jack Wall, Jason Graves, Grant Kirkhope, Mick Gordon, Mikolai Stroinski, Walter Mair, Chris Tilton and many others. Founded by Michael Gorfaine and Samuel Schwartz, GSA’s team of agents work in an intensely collaborative style, sharing ideas and promoting clients fluidly across multiple platforms and media. While focusing on new trends and technologies, GSA remains dedicated to the spirit in which the agency was founded more than three decades ago: helping clients build opportunities through innovative ideas and strategies, critical creative relationships, and a shared passion for the power of music. GSA recently launched Film Concerts Live!, a co-venture with IMG Artists through which they licensed and develop major feature films for presentation in concert halls with symphony orchestras performing the scores live in sync to the picture. Titles to date include Home Alone, Star Trek, Star Trek Into Darkness, Star Trek Beyond, Back to the Future, E.T. the Extra-Terrestrial, Raiders of the Lost Ark, Jurassic Park, Jurassic World, Jaws, Close Encounters of the Third Kind, Casino Royale, Skyfall, Apollo 13, The Artist, The Addams Family, How to Train Your Dragon, Superman, The Princess Bride and Crouching Tiger, Hidden Dragon, with many more popular titles soon to be announced.
ReelCrafter is the premier service for creating and sharing audio demo reels online. Created by composer Sam Hulick, ReelCrafter lets you easily upload and organize all your audio, share reels, and track them to know who listened and when. A few of our stand-out features include:
- Create non-destructive snippets in your reels; no need to load up your wave editor or even be at your studio
- See real-time events showing when someone opens your reel, and plays or skips particular tracks
- Create multiple share URLs for a single reel and give them names to know exactly who’s listening
- Password protect your reels for an extra layer of security
- Provide your potential clients the ability to download your reels as a ZIP file
Unfold Games Awards were founded by Wlad Marhulets, the developer of the critically acclaimed game DARQ, and the founder of Los Angeles video game development studio, Unfold Games. The competition is supported by multiple sponsors and a panel of judges that consists of industry professionals, members of the press, and content creators.
Hexany Audio is a Los Angeles based studio specializing in music and sound production for games. A team of highly creative award-winning composers and sound designers, Hexany’s work can be heard across numerous genres and platforms spanning the AAA, console, mobile, casual, and indie spaces.
Hexany’s credits includes projects for companies like Disney, Activision, Ubisoft, Google, Intel, and numerous other developers. The studio was founded in 2012 and is co-owned by Richard Ludlow (Audio Director) and Matthew Carl Earl (Lead Composer).
DigiPen Institute of Technology is an educational leader in the teaching and advancement of the arts and computer sciences as applied to the world of game and software development. As the first school in the world to offer a bachelor’s degree in game simulation technology, DigiPen has advanced the digital entertainment industry by preparing students to become skilled artists, designers, and engineers.
DigiPen alumni have proven to be among the most sought-after employees in the games industry and beyond. In addition to being credited on well over 1,000 popular game titles over the last 20 years, they continue to advance the boundaries of what technology can accomplish.
Beginning in 2012, DigiPen began offering two degree programs with a strong emphasis on game audio development, the Bachelor of Arts in Music and Sound Design and the Bachelor of Science in Computer Science and Digital Audio.
For more than two decades, California-based Line 6 has created category-defining products that empower and inspire musicians to achieve their full creative potential—including the first modeling amplifier, the POD® guitar/effects processor series, Variax® modeling guitars, and Helix® hardware and software guitar/effects processors. Helix family processors have received numerous accolades and awards, including the Guitar World “Platinum Award,” the Premier Guitar “Premier Gear Award,” the Guitar Player “Editors’ Pick Award,” and the Electronic Musician “Editors’ Choice Award.”
Recording Studios, founded in 1996, are located in the heart of Nashville’s famous Music Row. Purchased from the founders in 2001 by Belmont University, the studio remains a fully commercial facility but has added an educational component in conjunction with the school’s College of Entertainment and Music Business.
Among the world’s finest recording facilities, it’s client roster reads like a who’s who of the music world spanning a range of styles from pop/rock to country to classical. Housed in a 100 year old Gothic revival greystone church, Ocean Way Nashville provides an exceptional acoustical space tuned specifically for music recording in the rich visual beauty of a church sanctuary.
Since it’s renovation in 1996 from church to recording studio, Ocean Way Nashville has been the favorite destination in the eastern US for recording orchestral projects including game scores, film scores, trailers, pageants, chamber orchestras, quartets, and sweetening on countless hit records. Groups as large as 82 have recorded in the space.
Clients over the years include George Strait, Matchbox Twenty, Harry Connick Jr., Faith Hill, The Mavericks, Willie Nelson, Train, Gretchen Wilson, Kenny Chesney, Three Doors Down, Sheryl Crow, Steve Martin, and Paul Simon. Scoring includes Sony Playstation, Oh Brother Where Art Thou, and many others.
Video game titles include Dragon Age: Inquisition, Call of Duty Black Ops, Ori and The Blind Forrest, The Last Of Us, Resistance Burning Skies, Destiny 2, Call of Duty WWII, Call of Duty Infinite Warfare, Call of Duty Black Ops, League of Gods and many others.
McDSP is an innovative Silicon Valley audio software company founded in 1998 by Colin McDowell. Beginning with the release of the pioneering equalizer plug-in FilterBank, McDSP has continued producing industry acclaimed and award-winning software titles. McDSP audio signal processing technology can be found in pro audio plug-ins for popular digital audio workstations including Pro Tools and Logic, the Avid VENUE and S3L live sound systems, as well as licensed algorithms in the gaming industry. McDSP audio algorithms are used by companies such as Activision, Bioware, and Microsoft, and in consumer products like the LouderLogic and Retro Recorder iPhone applications.
Krotos Audio develops and produces audio software for the entertainment industry.
Krotos’ software, Dehumaniser, is a unique vocal software processor / sound design tool that produces studio quality monster and imaginary creature sounds in real time, negating the time, expense and effort that is traditionally required. Dehumaniser is used by Hollywood studios and AAA game companies around the world.
Gigantic Software creates cutting-edge audio tools and software for game developers.
Our newest software is Varantic. With Varantic, you can create endless variations from only a small set of input sound effects. Need a hundred different gravel footsteps? No problem. Need an arsenal of unique laser guns? Easy. With Varantic’s frequency analysis engine, you can instantly transform a few sounds into unlimited variations. Varantic lets you do in seconds what used to take days.
Our company’s technology is proven in AAA games and we’ve shipped with incredible reviews. Our customers include Disney, Electronic Arts, Hexany, Konami, Paramount, Sony, and Sphero. And tons of great indie teams depend on our our software too.
NAMM is the not-for-profit association with a mission to strengthen the $16.9 billion music products industry. NAMM is comprised of approximately 9,200 member companies located in 102 countries. NAMM events and members fund The NAMM Foundation’s efforts to promote the pleasures and benefits of music, and advance active participation in music making across the lifespan.
Founded in late 2018, Skill Tree Records is a New York-based record label and distribution company specializing in the sale of video game soundtracks. Its founders, formerly of Sumthing Else Music Works, have over 10 years of experience selling video game soundtracks and have developed a proven business strategy specifically designed to create maximum exposure for soundtracks and games alike.
Skill Tree Records is partnered with some of the industry’s leading game companies and composers, including 343 Industries, Big Blue Bubble, Disney Interactive Studios, Double Fine Productions, Jesse Harlin, Starbreeze Studios, Steve Ouimette, Studio Wild Card and THQ Nordic.
A full-service operation, Skill Tree oversees and assists with all aspects of the soundtrack production process, from mastering to art assembly. Skill Tree Records offers both digital and physical distribution to its partners and provides promotional / PR support for every release.
soundtrec is a music production company that operates in Boston and Kuala Lumpur, Malaysia. The diverse team from USA, Europe, and Asia is committed to provide the best possible sound for your projects.
The works of soundtrec have been featured on Final Fantasy XV, No Straight Roads, CODE VEIN, New Super Luckys Tale, Re:Legend, Sonic Mania, The Good Life, and many other popular titles.
Lamps Lampadinha is a Los Angeles based freelancer with extensive experience in the film and music industries. Lamps is a Swiss Army Knife when it comes to films, games, and music. Re-recording mixer, sound designer, and music producer, Lamps has 5 Latin Grammys under his belt. As a music producer and mixer engineer, Lamps has worked with hundreds of artists, like Soul Asylum, Ugly Kid Joe, Roberto Carlos, and Carlinhos Brown. As a dialogue and music editor, Lamps was part of one of the most successful branded content campaigns of all time in Brazilian television, “Gente Que Faz” with over 200 episodes broadcasted nationwide. As a re-recording engineer and dialogue editor, Lamps worked on the successful game series, FIFA 2000: Major League Soccer, which was published by Electronic Arts. As a sound mixer, Lamps worked on Minha Mãe é Uma Peça 3, the highest-grossing film in the history of Brazilian cinema. Today, Lamps is mixing, designing, and editing sound for films, games, and music in Los Angeles.
Epic Stock Media is a team of audio ninjas that manufacture, publish and distribute sound libraries, cinematic samples and royalty free music. The company specializes in top quality sound design for video games, film and multimedia. Our products energize and empower creative sound workers by providing everything in sound; from custom designed game sound assets to useful foley audio source material, custom music composition and esoteric ambient SFX. All help creative audio artists craft an outstanding product, without going broke in the process. Founded in 2014, Epic Stock Media is a privately held US company. In one form or another, the company’s sounds have been downloaded more then three million times the world over. Recently, the company released the Game Vault, a collection of 46,000 sound effects for game sound designers and developers. For more information visit: EpicStockMedia.com
THE SOCIETY OF COMPOSERS & LYRICISTS (SCL) is the non-profit premier organization for professional film, television, video game, and musical theater composers and lyricists, and those working in our industry such as orchestrators, arrangers, music supervisors, music agents, music attorneys, music editors, copyists, recording engineers, and related jobs, with a distinguished 70-year history in the fine art of creating music for visual media. Current SCL Members include the top creative professionals whose experience and expertise is focused on many of the creative, technological, legal, newsworthy and pressing issues of the film music, television music, game music, and musical theatre industry today.
With studio facilities in Nashville, TN, DR R and P offers Production, Recording and Mixing for all things musical. As a freelance REP (recording engineer/producer) for over 2 decades Dan has worked in virtually every style of music for Artists, Film, Television, Games and Theater. And being based in Nashville gives us access to finest recording musicians in the world.
Our services include studio production of any instrumentation and style, as well as full composer support (pairing composers with orchestrators, contracting and budgeting), making the translation from programming to live recording seamless and enjoyable. And we really understand game audio and implantation (especially their influence on production decisions), so organizing recording or mix sessions for interactive or layered music cues is a snap.
Specialties include recording large ensembles; film game scores, big band records, cast recordings. Mixing. Team management and leadership. Technically and creatively demanding projects. Global collaborations using proprietary e-solutions. Expert knowledge both digital and analog audio.
ASCAP is a membership association of more than 330,000 U.S. composers, songwriters, lyricists, and music publishers of every kind of music. Through agreements with affiliated international societies, ASCAP also represents hundreds of thousands of music creators worldwide. ASCAP is the only U.S. performing rights organization created and controlled by composers, songwriters and music publishers, with a Board of Directors elected by and from the membership. ASCAP protects the rights of its members by licensing and distributing royalties for the non-dramatic public performances of their copyrighted works. ASCAP’s licensees encompass all who want to perform copyrighted music publicly. ASCAP makes giving and obtaining permission to perform music simple for both creators and users of music.
Composer Press is a printing shop specializing in sheet music for recording sessions and performances. Materials are printed and assembled in Los Angeles but can be shipped anywhere in the United States.
Designed to best serve independent musicians, Composer Press offers professional options at a reasonable price. Composer Press is founded and run by Candy Emberley.
Thirty year professional music veteran Tom Salta, known for scoring some of the most iconic Video Games in history (including the Halo Series, PUBG, the Tom Clancy Series, Prince of Persia, Wolfenstein and many others) is bringing the culmination of his experience and expertise into this brand new Masterclass Series.
For the first time, Tom is offering his knowledge from working in the Video Game industry in this unique educational series. Known for being a dynamic presenter and having spoken internationally at TEDx and numerous conferences and universities, Tom Salta’s masterclass series is a game-changer for any Composer interested in building a Video Game career of their own. Classes include:
Game Music Essentials: Interactive Music (as seen at GameSoundCon2020), Implementation and Adaptive Scoring (as seen at GameSoundCon2020), The Creative Process part 1, The Creative Process part 2, The Business of Game Music
Born from an innate desire to help and connect, The Halp Network is a thoughtful and strategic blend of creative staffing, talent and production services, and continued workshops and education, working directly with entertainment professionals and small businesses within the audio and VO industry. The company’s core strength lies in its Partner Network, which includes long-term relationships with dozens of clients including Square Enix, Activision, Blizzard, EA, BioWare and House of Moves, having worked on dozens of entertainment titles ranging from AAA games to indie projects to award-winning projects and more. Established by industry veterans William “Chip” Beaman and Julia Bianco Schoeffling, who have a combined four decades of industry experience, The Halp Network is a trusted network with a stellar reputation whose core mission is to connect quality talent and creators, encourage learning and pioneer best practices in an ever-changing industry.
MAGFest, Inc. is a non-profit organization dedicated to furthering the appreciation of history and artistic significance of games and video game music. Our main method of achieving this goal is to create events which provide a means for people to enjoy games and learn about their artistic and historical significance, as well as hosting concerts showcasing the artistic significance of music inspired by video games. We hold several different events throughout the year, and also support other organizations who hold events with goals and values similar to our own.
Level with Emily Reese is a weekly podcast about game audio. Emily interviews game composers, sound designers, audio directors, voice actors, educators and more about the world of sound in games. LwER is owned by Joon Media, Inc. and is available at patreon.com/level and LWER.podbean.com
Pro Sound Effects® curates and delivers the Next Level sound effects library for media producers worldwide. The Pro Sound Effects Library is 175,000+ royalty-free sound effects available both online and on hard drive. The Library spans the entire sonic spectrum and is continually updated. Founded in 2004, Pro Sound Effects is relied upon by top freelancers and big media production companies around the globe.
Digital Entertainment World (DEW) 2018 will focus on “Creation to Monetization” and will cover topics from OTT to AI to eSports to Millennials to Content Marketing to VR/AR to Music Rights to Startups, etc., as this theme guides all talks, discussions, meetings and presentations over the two days. This year’s event will be held in the hip and modern Marina del Rey Marriott just steps from the beach and located in the heart of LA’s thriving Silicon Beach with easy access to Santa Monica, Venice and Playa Vista.
NYME’s Conferences (September 26-27) bring together the leading companies in entertainment, media and technology for riveting discussion and debate. 2017 Conferences include 1-day programs on Games, Video, Music and RightsTech with focus on Brands, Advertising, Monetization and Distribution. NYME doesn’t end when the sun goes down. We’re just getting started with evening and night time events and entertainment that include VIP dinners and receptions, Tech-Media Crawl open houses and after-parties.
A 1-day event held as part of New York Media Festival’s (NYME) 2-day event series, NY Games Conference is the leading event for senior representatives from game publishers, developers, movie studios, advertising firms, VCs, social networks, technology providers, analysts and press. Unlike some other industry events, NY Games Conference focuses on bringing together the people who really matter to meet in a lively yet intimate environment that allows access and privacy to build and grow relationships and partnerships.
External Development Summit (XDS) is the only annual, international games industry event with a primary focus on external development for art, animation, audio, software engineering, QA and localization. Each year, a niche community of game developers and publishers, vendors, and middleware providers, meet in beautiful Vancouver, Canada to contribute to the advancement of our industry through collaboration, sharing of best practices, networking and the delivery of a high-caliber, educational program. XDS is considered to be a professionals-only event.
Develop:Brighton brings together the whole game dev community from July 12-14. Come and join us to share experiences, information and ideas. Come to be inspired by what other developers are up to, then take that inspiration back to your studio. Come and meet with fellow developers, make new contacts and of course hang out by the beach.
The American Society of Music Arrangers and Composers, better known by the acronym “ASMAC”, promotes the art of Music Arranging, Composition, and Orchestration within the commercial arts community and the general public by educating and informing both about the roles our members play in the creation of music, past and present. We provide a dynamic forum in which our members can make contact with each other to exchange ideas and information about the art of music and the music industry. Always with an eye to the future, we encourage and support emerging arrangers and composers in their development so that they may carry the flame into the future.