20 great new audio jobs at Codemasters, LEGO, TED Conferences, Yamaha, Sonos, Skywalker Sound, CBC/Radio-Canada, Treyarch, Voodoo, Hundred Star, Nationale Opera & Ballet, un:hurd music, Shuttlerock, Reality Games, Bix Team, 4Wall, Arrowhead Games Studios, Athens Film School, Kayhan Entertainment, and Loft Films

  • Post author:
  • Post category:News
20 new audio jobs for game audio, film sound and beyond

Job Subscription





Get exciting new audio job opportunities delivered straight to your inbox



Sending

Sound Effects Sale


We came across interesting new jobs at Reality Games, Bix Team, Codemasters, and Skywalker Sound:

  • Reality Games is hiring a Lead Audio Designer to be responsible for creating the soundtrack of an entire world – from ambient loops to iconic motifs (Poland)
  • Bix Team is looking for a Sound Designer to create an immersive audio experience that captures the intensity and atmosphere of World War I battles in WELTKRIEG 1: Firestorm (Remote)
  • Codemasters is seeking a Dialogue Design Intern to play a key part of a small, dynamic team leading dialogue elements within the F1 franchise (England)
  • Skywalker Sound is recruiting a Software Engineer to play a key role in conceiving and developing tools to help usher in the new era of post production audio content creation (CA, US)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

We also found an opening for a Senior Sound Designer at LEGO DESIGN (Denmark)

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.

 
👉 Important: If you’re having trouble viewing the jobs on LinkedIn, be sure to join the LinkedIn Audio Jobs group here first.

Happy job hunting! Best wishes from Asbjoern and Adriane.


Highlight – sound stories this week:





Lead Audio Designer
Company: Reality Games
Location: Krakow, Poland

Job description

We’re building a revolutionary, location-based mobile game based on
the world’s strongest gaming IP — transforming the real world into a
living, breathing game board. Players walk, buy, trade, and build
real-world properties, powered by geolocation, real-time data, and AI
personalization.

Our mission is not just to adapt a famous brand, but to redefine how
players experience the world around them. This means pioneering a
complete sonic identity for a global franchise — something that has
never been done before in this space.

Your Mission

As Lead Audio Designer, you will be responsible for creating the
soundtrack of an entire world. From ambient loops to iconic motifs, you
will design the sonic identity that makes every step, purchase, and
competition feel alive. You will also help us build our in-house studio
from scratch and set the creative standard for audio in location-based
gaming.

What You’ll Be Doing

  • Define the Sonic Identity: Build the audio DNA of the game — from
    catchy loops to adaptive soundscapes that respond to player actions and
    locations.
  • Category-Based Audio Design: Craft music and audio styles for ~150
    property categories (cafés, airports, stadiums, museums, etc.), giving
    each its own personality.
  • Immersive Audio Systems: Create sound that enhances exploration,
    walking, and real-world discovery — making players feel the smell of
    money and progress.
  • Live Content & Events: Compose and adapt seasonal and
    event-based music that ties into real-world happenings.
  • Studio Setup: Select and help install the tools, instruments, and
    software needed to establish Reality Games’ first in-house sound
    lab.
  • Collaboration: Work closely with designers, product managers, and
    engineers to ensure music integrates seamlessly with gameplay and
    monetization.

Why Join Us?

  • Global IP, startup energy: Be part of the world’s strongest game
    brand with the freedom to invent something entirely new.
  • Tech meets creativity: Work with real-time geolocation, AI
    personalization, and big data modeling — and create the sound layer that
    ties it all together.
  • Creative ownership: You won’t just implement — you’ll define how the
    game sounds to millions of players worldwide.
  • Build from scratch: Shape Reality Games’ first full-fledged music
    and sound studio in Kraków.

Please note: this is not a freelance or contract opportunity — it is
a full-time, in-office position in Kraków. Since we are building the
game’s complete audio identity and setting up a brand-new studio from
scratch, we need someone fully integrated with the core team every day.
The role requires close, ongoing collaboration with design, engineering,
and production, which simply cannot be achieved in a freelance or remote
setup

Who You Are

  • 2+ years of professional experience in music composition or sound
    design for games (F2P mobile preferred).
  • Skilled at writing short, loop-friendly compositions that remain
    engaging over long play sessions.
  • Comfortable working across multiple genres (jazz, trap, lo-fi, epic
    orchestral, electronic).
  • Excited by the challenge of combining real-world data, fitness
    mechanics, and game design into a cohesive audio experience.
  • Strong technical knowledge of DAWs, plugins, and adaptive audio
    tools.
  • Excellent communication skills and ability to collaborate in a
    cross-functional team.
Source: Skillshot
Sound Designer
Company: Bix Team
Location: Remote

Job description

We are Bix Team, an independent mobile game
developer. Our core team has solid experience in Unity and multiplayer
game design, inspired by successful titles like Battlefield 1, Verdun,
and Call of Duty Mobile.

Right now, we are fully focused on our main project —
WELTKRIEG 1: Firestorm, a World War I multiplayer FPS
for mobile. The game is already in active development with a growing
community, and we are preparing for upcoming testing phases.

What makes us stand out is our focus on historical authenticity,
modern gameplay mechanics, and strong optimization for mobile devices.
We combine AAA-quality design with indie flexibility, ensuring fast
decisions and creative freedom.

Bix Team is a stable and ambitious studio: we are backed by a clear
vision, structured financial planning, and a dedicated international
team. Joining us means becoming part of a passionate startup where every
contribution has a direct impact on the final product.

Our plans include:

  • Expanding WELTKRIEG 1: Firestorm to global
    markets;
  • Introducing new features and game modes based on player
    feedback;
  • Building a strong brand as a leading WWI-themed mobile shooter
    studio.

What are you working on?

  • The name of the project(s): WELTKRIEG 1: Firestorm
  • Genres: Shooter
  • Platforms: Mobile

For which tasks (responsibilities)?

The main purpose of this role is to create an immersive audio
experience that captures the intensity and atmosphere of World War I
battles in WELTKRIEG 1: Firestorm. The sound designer will be
responsible for delivering high-quality, optimized audio assets that
enhance both realism and gameplay.

Key tasks include:

  • Designing and producing weapon sounds, explosions, vehicles, and
    environmental audio;
  • Integrating and optimizing sound assets in Unity using FMOD or
    Wwise;
  • Creating interactive audio effects that respond dynamically to
    gameplay;
  • Collaborating closely with artists and programmers to ensure
    consistency of atmosphere;
  • Preparing sound assets tailored for mobile performance and memory
    limitations.

KPIs for this role:

  • Quality and realism of implemented sound effects (player and team
    feedback);
  • Stability and optimization of audio performance on mobile
    devices;
  • Timely delivery of audio assets according to the development
    roadmap;
  • Contribution to overall immersion and player
    satisfaction.

What kind of professional are we looking for?

  • Proven experience in sound design for games, preferably FPS or
    action titles;
  • Strong knowledge of Unity audio integration;
  • Hands-on experience with FMOD or Wwise middleware;
  • Ability to design and implement realistic weapon, explosion,
    vehicle, and environmental sounds;
  • Understanding of audio optimization techniques for mobile
    platforms (performance, memory usage).

Tools & technical knowledge:

  • Proficiency with industry-standard audio editing and mixing tools
    (e.g., Reaper, Pro Tools, Cubase, Audacity);
  • Experience with Unity and version control systems (Git/Plastic
    SCM is a plus);
  • Familiarity with interactive audio implementation.

Language requirements:

  • English & Russian — Intermediate or above (for communication
    within the team, reading documentation, and discussing tasks).

A plus for candidates:

  • Previous experience working on FPS shooters or war-themed
    projects;
  • Interest in military history and realistic soundscapes;
  • Knowledge of advanced audio scripting or procedural sound
    generation;
  • Ability to contribute creative ideas to enhance the atmosphere
    and immersion.

Why do we enjoy working here?

  • Creative freedom – the opportunity to bring your
    own ideas to life and shape the game’s atmosphere through
    sound;
  • Direct impact on the product – every
    contribution has visible results in the final gameplay
    experience;
  • Clear management structure – transparent
    communication and straightforward task setting without
    bureaucracy;
  • Professional growth environment – work in a team
    that values learning, experimentation, and knowledge sharing;
  • Challenging and inspiring projects – contribute
    to a unique WWI multiplayer FPS for mobile platforms

What are the conditions and bonuses?

  • We are always open to discussing individual needs and preferences
    to create comfortable working conditions;
  • Flexible approach to collaboration and task
    organization;
  • Opportunity to grow together with the project and expand
    responsibilities over time.
Source: InGameJob
Dialogue Design Intern
Company: Codemasters
Location: Birmingham, UK

Job description

Electronic Arts creates next-level entertainment experiences that
inspire players and fans around the world. Here, everyone is part of the
story. Part of a community that connects across the globe. A place where
creativity thrives, new perspectives are invited, and ideas matter. A
team where everyone makes play happen.

Dialogue Design Intern
Contract: 12-month Internship
Location: Birmingham
Work Model: Hybrid (3 days onsite)

Electronic Arts creates next-level entertainment experiences that
inspire players and fans around the world. Here, everyone is part of the
story. Part of a community that connects across the globe. A place where
creativity thrives, new perspectives are invited, and ideas matter. A
team where everyone makes play happen.

The Challenge Ahead

Codemasters has a long-standing reputation as one of the premier game
developers in the industry. As a global team of creators, storytellers,
technologists, experience originators and so much more, we believe that
amazing games and experiences start with teams as inclusive and engaged
as the players and communities we serve.

We’re renowned for our innovation and passion for racing games, and
we place enormous value on collaboration, innovation, and unique
perspectives to continue evolving our titles for players worldwide.

When it comes to our F1® franchise, our passionate team brings
players closer to the action than ever before. Each iteration innovates
to bring players new experiences, letting them live their dream of
lining up alongside their heroes from the worlds of F1® and F2™. The F1®
franchise is one of the highest-scoring of all time, according to
Metacritic. With a focus on innovation and engagement, we’re evolving
the ultimate Formula 1 experience for players everywhere, and you could
help us take the game to the next level.

Responsibilities:

  • You’ll become a key part of a small, dynamic team leading
    dialogue elements within the F1 franchise. While part of the game design
    family, this is a specialised dialogue-focused role.
  • You’ll work with the Senior Dialogue Designer to assist with
    designs, write voice lines for performers, implement and test voice
    lines and bring features through from ideation to final product
  • You’ll assist during recording sessions: taking notes; creating
    scripts; live rewriting
  • You’ll use in-house design tools to set up, test and bug-fix the
    logic flows for dialogue in-game (training provided)
  • You’ll help to select and transcribe best takes, and liaise with
    audio design during post-production
  • You’ll work collaboratively with localisation teams to guarantee
    a best-in-class experience in all our territories
  • You’ll organise and maintain our scripts, sessions and
    designs

Eligibility:

  • You are currently studying in the penultimate year of
    undergraduate study with a planned placement year.
  • You are available to commence a full-time 12 month placement in
    July 2026.
  • You are eligible to work in the UK without additional visa or
    relocation support.

Skills:

  • Strong written and verbal communication skills in
    English.
  • Deep interest in voiceover, narrative and/or performance within
    video games
  • An interest in F1 and an understanding of the fan’s
    broadcast/journalistic experience
  • Passion for writing, whether in games or in other fields
  • Basic experience of audio software/workflows valuable though not
    essential
  • Awareness of game design tooling valuable though not
    essential
  • An organised approach to creativity – making sure materials are
    readable and structured
  • A team player with a hands-on attitude and a commitment to
    learning

Help us make play happen. Apply now with an up-to-date CV and Cover
Letter in English, explaining why you would like to join EA for this
internship position.

Software Engineer
Company: Skywalker Sound
Location: Nicasio, CA, US

Job description

The Skywalker Sound Development Group is looking for a Software
Engineer to join our team.

The Skysound Development Group is developing the set of
next-generation tools for audio soundtracks and media distribution. We
aim, through the synthesis of institutional wisdom of creative, high
quality audio with cutting-edge software engineering, to bridge the
divide between content creation and audience experience.

As a Software Engineer within the Group, you will play a key role in
conceiving and developing tools to help usher in the new era of post
production audio content creation, working in areas such as application
development, cloud computing, database, and state-of-the-art security
implementation. The Development Group works closely with master audio
content creators to produce novel technology for immediate
utilization.

This role is considered Hybrid, which means the employee will
work 2-3 days onsite at our Nicasio office and occasionally from
home.

What you’ll do

  • Design and implement media pipeline components and
    modules
  • Iterate and prototype new features during project
    evolution
  • Implement and maintain secure code practices, utilizing security
    and scanning toolsets
  • Address and develop multiple project components in
    parallel
  • Research and incorporate state-of-the-art approaches to
    recognized challenges
  • Proactively identify and address areas for improved efficiency
    and product quality
  • Collaborate with team members in shared libraries, techniques and
    code responsibilities

What we’re looking for

  • Bachelor’s degree in Computer Science, Engineering, or a related
    field, or equivalent professional experience.
  • 4+ years of prior experience with media-based software
    workflows
  • Proficiency with Go, JavaScript/TypeScript, and Python
  • Some familiarity with C/C++ and low-level toolchains such as
    Makefile
  • Well-rounded experience in front-end and back-end
    development
  • Strong implementer of defensive coding techniques to mitigate
    security risks
  • Strong object-oriented programming experience with test-driven
    development
  • Vast experience in database design and implementation including
    relational and in-memory databases
  • Familiarity with open-source and cloud-based message brokers and
    serverless
  • Experience with container-based development and
    deployments
  • Strong foundational knowledge of API architectures including REST
    and gRPC
  • Fundamental understanding of Git, Kubernetes, and continuous
    integration
  • Strong understanding of media-based workflows and media
    metadata
  • Must be detail oriented and organized, possess strong
    communication skills, and be able to handle a variety of tasks in an
    efficient manner.

Preferred experience

  • Developed front-end interfaces with React or similar
    technologies
  • Experience with cross-platform software projects
  • Strong information system security knowledge

The hiring range for this position in San Francisco, CA is $128,700
to $172,500 per year. The base pay actually offered will take into
account internal equity and also may vary depending on the candidate’s
geographic region, job-related knowledge, skills, and experience among
other factors. A bonus and/or long-term incentive units may be provided
as part of the compensation package, in addition to the full range of
medical, financial, and/or other benefits, dependent on the level and
position offered.

About Lucasfilm:

Lucasfilm is a global leader in film, television and digital
entertainment production. In addition to its motion-picture and
television production, the company’s activities include visual effects,
audio post-production and cutting-edge digital animation, interactive
entertainment software, and the management of the global merchandising
activities for its entertainment properties including the legendary STAR
WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in
northern California.

Want to showcase your audio skills — and be discovered by those who need them?
Join 100s of other audio professionals and get a free profile on Soundlister — right here!

Edit

The post 20 great new audio jobs at Codemasters, LEGO, TED Conferences, Yamaha, Sonos, Skywalker Sound, CBC/Radio-Canada, Treyarch, Voodoo, Hundred Star, Nationale Opera & Ballet, un:hurd music, Shuttlerock, Reality Games, Bix Team, 4Wall, Arrowhead Games Studios, Athens Film School, Kayhan Entertainment, and Loft Films appeared first on Soundlister.com.