Personal Info

Full Name

Siarhei Kutuzau

Bio

I am a game audio professional specializing in designing and implementing sound that drives player immersion and emotional engagement. My work spans the full audio pipeline — from concept creation and sound design to in-engine integration and adaptive systems.
I have contributed as Lead Game Audio Designer to award-winning and commercially successful projects, including Hero Wars: Alliance (180M+ downloads, $1.7B revenue) and Knock on the Coffin Lid (GDWC 2023 finalist, console release 2025).
 
Beyond production, I actively study the impact of sound on gameplay perception, conducting industry-focused research such as a global survey on mobile game audio usage. I am committed to pushing the boundaries of interactive audio, ensuring it serves as a storytelling tool and a core part of the player experience.

About Me

Siarhei Kutuzau

Lead audio/sound designer

I'm a game sound designer and audio producer with over 5 years of experience in interactive audio, implementation, and mixing. I've worked on more than 10 PC and mobile titles, including Hero Wars: Alliance and Knock on the Coffin Lid, where I led audio production, created adaptive systems, and delivered over 15,000 custom assets. I specialize in FMOD, Wwise, Unreal Engine 5, Unity, and Ableton Live, and have hands-on experience with VO production, cinematic mixing, Foley, and field recording. I'm also a DevGAMM Awards judge.

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