Personal Info

Full Name

Siarhei Kutuzau

Bio

I am a game audio professional specializing in designing and implementing sound that drives player immersion and emotional engagement. My work spans the full audio pipeline — from concept creation and sound design to in-engine integration and adaptive systems.
I have contributed as Lead Game Audio Designer to award-winning and commercially successful projects, including Hero Wars: Alliance (180M+ downloads, $1.7B revenue) and Knock on the Coffin Lid (GDWC 2023 finalist, console release 2025).
 
Beyond production, I actively study the impact of sound on gameplay perception, conducting industry-focused research such as a global survey on mobile game audio usage. I am committed to pushing the boundaries of interactive audio, ensuring it serves as a storytelling tool and a core part of the player experience.

Work

Years of Experience
Game platforms you've worked with
My Awards

Hero Wars (Nexters / GDEV)

Best AppGallery Game — Winner, Pocket Gamer Mobile Games Awards 2024

Best RPG Game — Winner, Huawei AppGallery Editors’ Choice Awards 2024

Best Trending AppGallery Game — Honourable Mention, Pocket Gamer 2025

Featured in Best Mobile Games 2025, Pocket Tactics

Featured in Best Browser Games 2025, PCGamesNRole: Lead Sound Producer / Sole Audio Designer

Steel Ark (4Tale Production)

Judges’ Picks — Winner, Rising Tide Challenge 2024 (Global)Role: Audio Lead

Knock on the Coffin Lid (RedBoon)

Indie Award — Finalist, GDWC 2023

Indie Award — Finalist, GDWC 2024Role: Audio Director

Games I've worked on

Major Titles

Hero Wars: Alliance — Nexters / GDEV — Lead Sound Producer / Lead Audio (sole audio designer)Hero Wars: Dominion Era — Nexters / GDEV — Sound DesignerDeploy Hero: Journey — Nexters / GDEV — Solo Sound Designer/TechnicalRagnarok Rampage — Nexters / GDEV — Solo Sound Designer/TechnicalUnannounced Projects (Unity + FMOD) — Nexters / GDEV — Lead Audio Designer

Independent Titles

Steel Ark — 4Tale Production — Audio LeadKnock on the Coffin Lid — RedBoon Studio — Audio DirectorNightmare of Millenis — RedBoon Studio — Audio DirectorEverwayne — 4Tale Production — Lead Audio DesignerDissonators — 4Tale Production — Lead Audio Designer

Freelance & Contract Titles

The Succession of Changing Kings — Galior Studio — Sound DesignerThe Gift — 4Tale Production — Lead Audio DesignerThe Last Station (Demo) — 4Tale Production — Lead Audio Designer

Magic Wars: Wizards Battle — PaprikashWorks LLC — Sound Designer / ComposerOpen Wheel Manager 2 — Game Wheel Studio —  Sound Designer/ Composer

Atrophia: Diseased Lands — Game Wheel Studio — Junior Sound Designer

 

Current Employer

Nexters

Current Title

Lead Audio Designer

About Me

Siarhei Kutuzau

Lead audio/sound designer

I'm a game sound designer and audio producer with over 5 years of experience in interactive audio, implementation, and mixing. I've worked on more than 10 PC and mobile titles, including Hero Wars: Alliance and Knock on the Coffin Lid, where I led audio production, created adaptive systems, and delivered over 15,000 custom assets. I specialize in FMOD, Wwise, Unreal Engine 5, Unity, and Ableton Live, and have hands-on experience with VO production, cinematic mixing, Foley, and field recording. I'm also a DevGAMM Awards judge.

Media