I'm a game sound designer and audio producer with over 5 years of experience in interactive audio, implementation, and mixing. I've worked on more than 10 PC and mobile titles, including Hero Wars: Alliance and Knock on the Coffin Lid, where I led audio production, created adaptive systems, and delivered over 15,000 custom assets. I specialize in FMOD, Wwise, Unreal Engine 5, Unity, and Ableton Live, and have hands-on experience with VO production, cinematic mixing, Foley, and field recording. I'm also a DevGAMM Awards judge.
Media
Photos
Videos
Audios
Files
Sorry, no items found.
By continuing to use this website, you consent to the use of cookies in accordance with our Cookie Policy.