G.A.N.G. 15 Year Anniversary Discount

To celebrate our 15 Year Anniversary, we are offering a 15% discount on all renewals and new memberships. To redeem the discount, use the code GANGMEMBERSHIP15 at this link. If you are renewing early, one full year will be added to your current expiry date.         

G.A.N.G MAGFest Remix Competition

The Game Audio Network Guild Northeast is hosting the first ever G.A.N.G. Remix competition at MAGFest. We’ll be having this event in one of the larger panel rooms, and afterward we’ll be using the space for a G.A.N.G. listening party/mixer. The nominations are open to anyone and we have an AMAZING panel of judges that… Read more »

GDC G.A.N.G. Scholar Marco Valerio Antonini

We recently spoke to one of our G.D.C. G.A.N.G. Scholars Marco Valerio Antonini about his experience with the G.A.N.G. Scholars program at G.D.C. The G.A.N.G. Scholars Program provides select highly motivated and high-achieving full-time music and sound design or audio programming students who have a passion for interactive audio with free all-access event passes to professional… Read more »

GameSoundCon G.A.N.G. Scholars

This month we spoke to the G.A.N.G. Scholars chosen to attend GameSoundCon in 2016. The G.A.N.G. Scholars Program provides select highly motivated and high-achieving full-time music and sound design or audio programming students who have a passion for interactive audio with free all-access event passes to professional conferences in the video game or audio industries. The scholars are… Read more »

Jeff Broadbent Interview

This month we spoke to Jeff Broadbent about his composing process and inspiration for the score to Drakensang Online, currently available through Sumthing Else. Broadbent has composed music for some of the leading video game companies in the world including Activision, Warner Bros., Sony Online, Electronic Arts, Ubisoft, and Disney Interactive. Check out the interview below! RS: What’s… Read more »

John Rodd Interview

This month we spoke to John Rodd about his background and recording set up, as well as the process that goes behind his work as a recording, mixing and mastering engineer. John has worked on many top video games including EA Star Wars: Battlefront, Call of Duty: Black Ops II, Mass Effect 3, Assassin’s Creed… Read more »

Dan Rudin Interview

This month we spoke with producer and engineer Dan Rudin, check out the interview below. You can learn more about Dan here. RS: For those that don’t know, who is Dan Rudin?  DR: I am a music producer and engineer. I have a long history of making artist records in rock, pop and jazz, but… Read more »

Michael ‘Skitch’ Schiciano Interview

This month G.A.N.G. VP Alex Brandon interviewed Michael ‘Skitch’ Schiciano. Skitch is an Ohio-raised, Flordia-based Composer/Arranger who began his journey into music after being inspired by the music from several games for the NES, SNES, and Sega Genesis. Since graduating with a double major in Music Composition and Music Technology from Captial University, Skitch has progressively developed… Read more »


New York, (May 17, 2016) – Sumthing Else Music Works (www.sumthing.com), the premier record label dedicated to releasing video game soundtracks, Carbine Studios and NCSOFT® present the highly anticipated original soundtrack album for the free-to-play massively multiplayer online role-playing game, WildStar. The game’s soundtrack will be released in multiple volumes – Volume One will available… Read more »

Light Saber Sound Design example

Hi everyone! Check out my recent Light Saber sound design work: https://soundcloud.com/headshotlab/energy-blade Was using NI Massive here, synth design skill +1. This was done for Divergence: Online project. Let me know your thoughts!

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