Dren McDonald on Gathering Sky and Gunman Taco Truck

This month we spoke to Dren McDonald about his composition and sound design for the recently released Gathering Sky, as well as his compositions for the upcoming game, Gunman Taco Truck. Dren has worked in the game industry as an audio director, composer… Read more »

Call For Applications – Help Select G.A.N.G.’s Music Award Finalists

GANG is recruiting judges for two new screening committees to oversee all GANG Awards music categories. We need applicants who care deeply about game music and about the prestige of these awards – professionals, students and enthusiasts. If you qualify,… Read more »

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Composing Signature Game Themes

  http://output.com/gears-of-war-main-theme-analysis/ One of the most important skills a game composer needs is the ability to compose distinctive, compelling and memorable themes. In addition to providing the “heart and soul” of the gaming experience, a game theme is a branding device… Read more »

Updates from the GANG Leadership

Greetings to the G.A.N.G. membership! It’s high time for an update from the officers and boards to let you know what’s going on. Simply put, it’s quite a lot. G.A.N.G. was founded to help audio professionals and aspiring professionals in… Read more »

Chance Thomas – Composing Music for Games: The Art, Technology and Business of Video Game Scoring.

This month we interviewed Chance Thomas about his new book Composing Music for Games: The Art, Technology and Business of Video Game Scoring. In Composing Music For Games, Chance has distilled twenty years of his own game scoring expertise for students, having personally researched, invented, tested, observed,… Read more »

Jeff Ball Interview (July, 2015)

This month we interviewed Jeff Ball, an award winning Los Angeles based music professional with over 18 years of music creation experience. Jeff has bought his versatility and expertise to a wide range of projects and roles including directing audio, composing, creating… Read more »

Panelist and Performer at two Pittsburgh events this summer

I will be a panelist and performer at two events in Pittsburgh, PA this summer: On July 25th I will be onsite at Confluence, Pittsburgh’s Scifi/Fantasy/Horror con as a panelist for topics including “Audioscapes for Created Worlds”, a primer on sound design… Read more »

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InSomnia RPG – Secure Bot Sound Design in Unreal Engine 4

Hello GANG community! Here is my second video from InSomnia’s development process:https://youtu.be/tu3OjnprRPc Every sound is layered and rebuild in UE4 with randomization features. So every replay of sound is slightly different. Electronic sounds created with Ableton’s Analog synth. Hope you like… Read more »

Watson Wu Interview

We recently invited the GANG 2014 Student/Apprentice Sound Design Winner Thomas Couchard to interview the prolific Watson Wu. Watson has been creating audio content for film, TV, ads, and video games since 2001, while working on AAA titles such as Assassin’s Creed,… Read more »

IESD Best Mix 2014 Podcast

The IESD has put together a one time podcast discussing the GANG Best Audio Mix Award, this year awarded to Alien: Isolation. Each year the GANG Best Mix is decided by a committee who compares and debates the nominated mixes. This podcast gives insight… Read more »

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