20 great new audio jobs at SpaceX, Nintendo, Apple, Naughty Dog, Tigerroll Studios, SiriusXM, Loric Games, NCSOUND, Sift Creative, SNAPlab, Keywords Studios, The Coalition, Yousician, Arturia, Audio Always, MeSo Lab, and KTH Royal Institute of Technology

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20 new audio jobs for game audio, film sound and beyond

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We came across interesting new jobs at Nintendo, SpaceX, Apple, and Tigerroll Studios:

  • Nintendo is hiring an Intern – Software Engineer, Audio with strong C++ and Python skills, knowledge of DSP and CPU/DSP architecture, solid statistical abilities, and exposure to AI or neural networks (WA, US)
  • SpaceX is looking for a Sound Mixer/Sound Designer II to enhance the audio quality of their video content to immerse audiences in the exciting development of the world’s most advanced rockets and spacecraft (CA, US)
  • Apple is seeking a Product Designer – Music Creation Apps to work with members of the Music Creation Apps team, including other designers, software engineers, sound designers, product managers, etc. (CA, US)
  • Tigerroll Studios is recruiting an Unreal Sound Artist to dive into their Unreal Engine project and build a soundscape that feels alive, making high-impact decisions where audio is intrinsically linked to gameplay (Remote)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.

 
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first

Happy job hunting! Best wishes from Asbjoern and Adriane.






Intern – Software Engineer, Audio
Company: Nintendo
Location: Redmond, WA, US

Job description

The worldwide pioneer in the creation of interactive entertainment,
Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware
and software for its Nintendo Switch™ system and the Nintendo
3DS™ family of portable systems. Since 1983, when it launched the
Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion
video games and more than 740 million hardware units globally, including
Nintendo Switch and the Nintendo 3DS family of systems, as well as the
Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™,
Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also
created industry icons that have become well-known, household names,
such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned
subsidiary, Nintendo Technology Development, based in Redmond,
Washington, creates future hardware/software technology and researches
North American-based technologies.

C/C++ and DSP Software Engineer Intern Position – Summer
2026

The platform firmware audio team at Nintendo Technology Development
(NTD) is seeking an intern for Summer 2026. This role will focus on
characterizing and optimizing system-level audio mixing and effects for
Nintendo gaming consoles, with an emphasis on speed and memory
footprint. Depending on interest and aptitude, this role may also
involve exploring AI-driven approaches to optimization. We’re looking
for autonomous, curious, detail-oriented engineers who are enthusiastic
about tackling complex technical challenges and eager to learn and
contribute.

The Opportunity
This is an excellent opportunity for a candidate with passion for
excellence and a desire to grow in a fast-paced, engineering focused
environment. You will be instrumental in delivering high quality
features and bug fixes by:

  • Breaking down large features into manageable work items
  • Applying strong problem-solving skill to overcome technical
    challenges
  • Demonstrating strong attention to detail and a creative mindset in
    your work
  • Being a collaborative team player who is also comfortable working
    independently
  • Affinity for numerical reasoning and analytical thinking, with an
    ability to interpret and optimize algorithmic performance.

What we’re looking for…

The ideal candidate is:

  • Junior, senior, or post-graduate in Computer Science, Electrical
    Engineering, or a related field
  • Proficiency in C++
  • Proficiency in Python (for scripting, automation, and data
    visualization)
  • Understanding of Digital Signal Processing (DSP) concepts
  • Familiarity with CPU/DSP architecture fundamentals
  • Strong analytical and numerical reasoning skills
  • Basic knowledge of statistics (for performance analysis and
    benchmarking)
  • Bonus: Exposure to AI concepts and techniques (e.g. deep learning or
    neural networks)

This position is onsite in Redmond, WA, and not open to remote status at
this time.

Applicants must be legally eligible to work in the United
States to be considered. Visa sponsorship is not available for this
role.

This contract position has a base pay rate of $40 per hour and is
eligible for benefits through the employing agency. Agency benefits
include eligibility for medical insurance, employee assistance program,
and paid sick leave. All benefits are subject to elections, eligibility
requirements, plan and program terms. Benefits offerings will be
confirmed at the time of offer by the employing agency, and may differ
depending on the employing agency partner.

Sound Mixer/Sound Designer II
Company: SpaceX
Location: Hawthorne, CA, US

Job description

SpaceX was founded under the belief that a future where humanity is
out exploring the stars is fundamentally more exciting than one where we
are not. Today SpaceX is actively developing the technologies to make
this possible, with the ultimate goal of enabling human life on
Mars.

SOUND MIXER/SOUND DESIGNER
II

As a Sound Mixer / Sound Designer at SpaceX, you will play a vital
role in enhancing the audio quality of our video content to immerse
audiences in the excitement of development of the world’s most advanced
rockets and spacecraft. With a focus on technical precision and creative
audio craftsmanship, you will contribute to delivering polished
soundscapes that complement our visual storytelling. This is a
multifaceted role where you will handle post-production audio tasks and
on-site recording to capture authentic field audio during missions,
interviews and operations.

RESPONSIBILITIES:

  • Perform sound sweetening and dialogue audio mixing for recurring
    series and ongoing video projects, ensuring clarity, balance, and
    emotional impact in post-production.
  • Design immersive sound elements, including effects, ambiance, and
    foley to elevate the narrative of SpaceX’s missions and hardware
    developments.
  • Collaborate on audio post-production for major space missions and
    promotional content, integrating sound to enhance visual storytelling
    and technical excellence.
  • Occasionally conduct sound recording in the field and on set,
    capturing high-quality audio during launches, testing phases, and
    internal events to support comprehensive content creation.
  • Maintain and organize audio equipment, ensuring optimal performance
    for both on-site and studio environments to meet production
    deadlines.
  • Work closely with cross-functional teams, including editors,
    cinematographers, communications members, and engineers, to align audio
    with the overall creative vision and elevate content quality.

BASIC QUALIFICATIONS:

  • Bachelor’s degree.
  • 5+ years of experience in sound mixing, sound design, and/or audio
    post-production.
  • Experience working for global clients and brands.

PREFERRED SKILLS AND EXPERIENCE:

  • 10+ years of demonstrated expertise as a sound mixer or designer,
    showcasing a portfolio that reflects excellence in dialogue mixing and
    creative soundscapes.
  • Proficiency in industry-standard audio software (e.g., Pro Tools,
    Fairlight) and hardware for mixing, editing, and field recording.
  • Knowledge of Ableton, Apple Logic, or other music editing software
    is a plus.
  • Strong attention to detail in audio sweetening and design, with the
    ability to manage multiple projects simultaneously in fast-paced
    production environments.
  • Experience in occasional on-set and field recording, including boom
    operation and location audio capture under varying conditions.
  • Stay abreast of industry trends in audio technology and best
    practices to innovate and improve the sonic quality of SpaceX’s video
    content.

ADDITIONAL REQUIREMENTS:

  • Please provide examples of prior work with your application.
  • Must be willing to work some weekends to support launch operations
    and critical project timelines.
  • Willingness to travel to remote launch sites or production locations
    as needed.
  • This role is 100% onsite at our Hawthorne, CA office and is not
    eligible for remote or hybrid work.

COMPENSATION AND BENEFITS:

Pay range:

Sound Designer/Level II: $90,000.00 – $115,000.00/per year

Your actual level and base salary will be determined on a
case-by-case basis and may vary based on the following considerations:
job-related knowledge and skills, education, and experience.

Base salary is just one part of your total rewards package at SpaceX.
You may also be eligible for long-term incentives, in the form of
company stock, stock options, or long-term cash awards, as well as
potential discretionary bonuses and the ability to purchase additional
stock at a discount through an Employee Stock Purchase Plan. You will
also receive access to comprehensive medical, vision, and dental
coverage, access to a 401(k) retirement plan, short and long-term
disability insurance, life insurance, paid parental leave, and various
other discounts and perks. You may also accrue 3 weeks of paid vacation
and will be eligible for 10 or more paid holidays per year. Employees
accrue paid sick leave pursuant to Company policy which satisfies or
exceeds the accrual, carryover, and use requirements of the law.

ITAR REQUIREMENTS:

  • To conform to U.S. Government export regulations, applicant must be
    a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident
    (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv)
    Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required
    authorizations from the U.S. Department of State. Learn more about the
    ITAR here.

SpaceX is an Equal Opportunity Employer; employment with SpaceX is
governed on the basis of merit, competence and qualifications and will
not be influenced in any manner by race, color, religion, gender,
national origin/ethnicity, veteran status, disability status, age,
sexual orientation, gender identity, marital status, mental or physical
disability or any other legally protected status.

Applicants wishing to view a copy of SpaceX’s Affirmative Action Plan
for veterans and individuals with disabilities, or applicants requiring
reasonable accommodation to the application/interview process should
reach out to [email protected].

Product Designer – Music Creation Apps
Company: Apple
Location: Cupertino, CA, US

Job description

Posted: Oct 23, 2025

Weekly Hours: 40

Role Number:200627208-0836

Imagine what you could do here. At Apple, new ideas have a way of
becoming great products, services, and customer experiences very
quickly. Bring passion and dedication to your job and there’s no telling
what you could accomplish. The tools and technologies available to an
artist can greatly influence the art they compose. Nowhere is this more
true than in music, where new tech enables entirely new sounds and
genres. Apple’s industry-leading music creation apps are at the
forefront of the game. From bedrooms to school rooms to legendary
recording studios and music venues, we’re helping creators realize the
future of music. Are you bursting with ideas for new features and apps
in the music creation space? Can you distill and present sophisticated
concepts verbally, visually, and in writing? Are you able to understand
musicians’ needs and turn them into clean, comprehensive designs and
workflows? Do you love to collaborate and debate with a team of talented
and opinionated colleagues? If your answer is, “OF COURSE! I can’t
believe a job like this actually exists!“, then we are looking for you.
Apple’s Music Creation Apps’ team is searching for our next member to
join the international team of designers, engineers, and music producers
that craft Apple’s Logic Pro, GarageBand, and Voice Memos. We need your
vision to help design the apps that will shape the way music is
made.

Description

From brainstorming through implementation, as a Product Designer, you
will work with members of the Music Creation Apps team, including other
designers, software engineers, sound designers, product managers, and
other teams across Apple. You will need to quickly grasp and distill
highly sophisticated matters into clean, understandable solutions with a
good knowledge of how musicians think about and create their art. You
will need to be an effective diplomat and storyteller with strong
communication and organizational skills.

Responsibilities

  • Design UX/UI for Music Creation App features.
  • Develop detailed functional specifications on how music creation
    features should work.
  • Research into creators’ workflows and trends so you can fully
    empathize with their needs and motivations.
  • Advocate for clear and understandable user experience and
    communicate these concepts across many different organizations and skill
    sets.

Minimum Qualifications

  • 8+ years of work experience with a focus on product design and UI
    across a variety of platforms like iOS, Mac, web, or others.
  • Must have solid understanding and practical work experience in UX
    design for creative applications
  • Degree in music technology, music production, interaction design, UX
    design, visual design, or equivalent related degree.
  • Experience in shipping digital products from start to finish,
    including the documentation and development process.
  • Ability to clearly communicate concepts and designs through
    prototypes, sketches, high-fidelity comps, and presentations. Highly
    skilled and fast in any tools you need to visualize your ideas and
    deliver the work.
  • Enthusiasm and history working in an iterative design process,
    motivated by group critique. Excellent visual, written, and verbal
    communication and ability to present work to large groups and
    executives.
  • A portfolio showcasing UX design work.

Preferred Qualifications

  • Strong knowledge of music production and creation software such as:
    Logic Pro, Ableton Live, FL Studio, ProTools, GarageBand, BandLab, or
    equivalent.
  • Solid understanding of, and engagement in, music creation, either as
    a musician, producer, recording engineer, or similar.

Pay & Benefits

At Apple, base pay is one part of our total compensation package and
is determined within a range. This provides the opportunity to progress
as you grow and develop within a role. The base pay range for this role
is between $181,100 and $318,400, and your base pay will depend on your
skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple
shareholder through participation in Apple’s discretionary employee
stock programs. Apple employees are eligible for discretionary
restricted stock unit awards, and can purchase Apple stock at a discount
if voluntarily participating in Apple’s Employee Stock Purchase Plan.
You’ll also receive benefits including: Comprehensive medical and dental
coverage, retirement benefits, a range of discounted products and free
services, and for formal education related to advancing your career at
Apple, reimbursement for certain educational expenses — including
tuition. Additionally, this role might be eligible for discretionary
bonuses or commission payments as well as relocation. Learn more about
Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are
subject to eligibility requirements and other terms of the applicable
plan or program.

Apple is an equal opportunity employer that is committed to inclusion
and diversity. We seek to promote equal opportunity for all applicants
without regard to race, color, religion, sex, sexual orientation, gender
identity, national origin, disability, Veteran status, or other legally
protected characteristics. Learn
more about your EEO rights as an applicant
.

Apple accepts applications to this posting on an ongoing basis.

Source: Paul McCabe
Unreal Sound Artist
Company: Tigerroll Studios
Location: Remote

Job description

The Freeblades is a Multiplayer Co-op Dungeon-Adventure RPG set in a gritty, low-fantasy medieval world.
Following a great war, an uneasy truce holds, but the lands are plagued
by bandits, magical cults, and tribal monsters. Players join the
notorious Free Blades Company a powerful mercenary
guild modeled after the historical East India Trading Company taking on
dangerous contracts to bring order to a fractured land, for the right
price.

With a dark, realistic tone inspired by Game of
Thrones
, souls-like combat reminiscent of Elden
Ring
, and the mercenary fantasy of The Witcher
3
. This is a passion project that has been in development for
over 8 years. We are now looking for a key team member to help us push
towards our alpha release.

About the Role

This is more than a standard sound design role; something closer to a
technical audio gameplay artisan rather than a traditional composer .
We have a working sound implementation, but we believe audio is a core
pillar of the player experience, and we need an expert to give it the
magic it deserves. Your mission will be to dive deep into our Unreal
Engine project and build a soundscape that feels truly alive. You will
have the autonomy to make high-impact decisions, working directly
in-engine to create systems where the audio is intrinsically linked to
gameplay.

We want you to leverage the full power of Unreal Engine’s audio
middleware. Imagine a door whose creak is dynamically driven by its
opening speed, or an ability whose sound builds in intensity based on
charge time all authored directly in MetaSound assets.
You will be responsible for crafting these moments, from the visceral
punch of combat to the subtle, atmospheric cues that build our world.
Your deliverables will be fully implemented gameplay sections where the
audio is not just present, but is a core part of the experience.

Who We’re Looking For: Core Requirements

We’re looking for an autonomous and passionate developer who thrives
in a creative, fast-paced environment.

  • At least 3+ years of professional, paid
    experience
    working with other creative projects
  • A strong portfolio demonstrating expertise in game audio design
    and, crucially, in-engine implementation.
  • Proven, hands-on experience with Unreal Engine’s audio
    systems
    , including authoring MetaSounds using
    gameplay input data.
  • A deep understanding of how to create sound that serves
    gameplay
    , providing clear feedback and enhancing player
    immersion.
  • Ability to work autonomously and take creative
    ownership, working from high-level guidance to deliver polished
    results.
  • A great ear for impactful, emotive sound design you know when to
    use deep bass, when to use silence, and how to make an
    event feel powerful.

Nice-to-Haves

  • Experience with other game audio middleware (e.g., FMOD, Wwise)
    is a plus, but deep Unreal Engine knowledge is the
    priority
    .
  • A passion for Dark RPGs and
    action/horror games
    , and an understanding of the audio
    conventions of the genre.
  • Experience with creating sound effects from scratch using samples
    and layers
  • Familiarity with the sound design of games like Hunt:
    Showdown
    or other titles known for their atmospheric and
    impactful audio.
  • Shared Interest with Relevant Audio References
    • Sound Re-Design –
      https://www.youtube.com/watch?v=7WXKlCmOtVI
    • Hunt: Showdown Main Menu Theme Tune –
      https://www.youtube.com/watch?v=kvd5Mrjq3jc
    • Elden Ring, Boss Phase Transition –
      https://youtu.be/LQ2vW_CTuAM?t=99

The Offer: Why Join Us?

This is a unique opportunity to make a huge impact on a
passion-driven project.

  • Flexibility: We offer fully flexible working
    hours and a 100% remote setup. We trust you to deliver great work, not
    to watch a clock.
  • Creative Ownership: As a core member of a small
    team, your ideas will be heard and your work will directly shape the
    final game.
  • A Great Environment: Join a small, friendly, and
    supportive team that is focused on building a fantastic game without the
    pressures of corporate development.
  • Technical Challenge: You’ll get to sink your
    teeth into a complex and technically challenging project, working with
    many different parts of the engine.

A Note On Our Indie Culture

We believe in transparency. This is a true indie project, which comes
with a unique set of opportunities and challenges. The project is led by
a developer who also has a separate full-time job, meaning check-ins can
sometimes be irregular. This role is perfect for a self-directed
individual who values autonomy. While the compensation is competitive
for an indie studio, it may not match AAA salaries. We are looking for
someone who is motivated by a passion for the project and the
opportunity to build something special.

Logistics & Compensation

  • Role: Full-Time Contract
  • Duration: Initial 3-6 month contract, with a
    strong possibility for extension.
  • Compensation: We offer a flexible and
    competitive compensation structure based on the candidate’s experience
    and skill level. To ensure we respect your time, we ask that you please
    state your expected compensation rate in the application form.

How to Apply

We do not have an active recruitment compaign for this
position at this time.
You are welcome to submit an expression
of interest via the application form below, which will remain open
before and during the active campaign.

Primary candidate evaluation will be based on the quality of your
most-impressive example in your portfolio. For the best chance of your
application consideration, we would strongly recommend this is given
your highest attention priority!

Source: Devbrada

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The post 20 great new audio jobs at SpaceX, Nintendo, Apple, Naughty Dog, Tigerroll Studios, SiriusXM, Loric Games, NCSOUND, Sift Creative, SNAPlab, Keywords Studios, The Coalition, Yousician, Arturia, Audio Always, MeSo Lab, and KTH Royal Institute of Technology appeared first on Soundlister.com.