20 great new audio jobs at Walt Disney Imagineering, Warner Bros. Discovery, Frontier, UFC GYM, Bang & Olufsen, Boom Post, Google DeepMind, Altitude Games, Pigs Will Fly, Pulse Middle East, Slate + Ash, Sleepiest, Sonatune, SoundPath, Technical University of Denmark, Forever Audio, Konami Gaming, KU Leuven, Meta, and POSTRED

  • Post author:
  • Post category:News
20 new audio jobs for game audio, film sound and beyond

Job Subscription





Get exciting new audio job opportunities delivered straight to your inbox



Sending

Sound Effects Sale


We came across interesting new jobs at Altitude Games, Frontier, Pigs Will Fly, and UFC GYM:

  • Altitude Games is hiring an Audio Designer for designing and implementing the full audio experience of their games – from punchy sound effects to evocative music and seamless voice integration (Philippines)
  • Frontier is looking for a Graduate Audio Designer to join their Audio Tech team and contribute to the technical solutions that realise the audio design in their games (England)
  • Pigs Will Fly is seeking a Technical Sound Designer with a lot of experience working with integration of sound and audio into the Unreal 5 engine using middleware like FMOD and Wwise (Sweden)
  • UFC GYM is recruiting a Sound Designer I with experience with post-production audio mixing and the associated, common software and tools (NV, US)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.

 
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first

Happy job hunting! Best wishes from Asbjoern and Adriane.


Highlight – sound stories this week:





Audio Designer
Company: Altitude Games
Location: Makati City, Philippines

Job description

As an Audio Designer, you’ll be responsible for
designing and implementing the full audio experience of our games. From
punchy sound effects to evocative music and seamless voice integration.
You’ll collaborate closely with game engineers, designers, and artists
to ensure every sound supports gameplay and enhances player
immersion.

Key Responsibilities:

  • Sound Design & Creation: Craft sound effects
    for characters, environments, UI, and gameplay actions using original
    recordings, audio libraries, or synthesis.
  • Music Implementation: Compose or work with existing
    tracks to set mood and emotional tone, ensuring music transitions and
    loops are smooth and impactful.
  • Technical Implementation: Integrate audio assets
    into the game engine (Unity) , collaborating with game engineers to
    build responsive audio systems.
  • AI-Enhanced Audio Design: Explore and apply AI
    tools for sound generation, voice synthesis, adaptive mixing, or
    procedural audio to enhance workflow and creative possibilities.
  • Cross-functional Collaboration: Partner with game
    designers, artists, and engineers to align audio with the game’s
    creative vision and player experience.
  • Testing & Optimization: Test audio in-game for
    clarity, balance, and performance. Ensure assets meet device constraints
    for mobile platforms.
  • Strategic Planning: Contribute to early-stage
    development by designing the audio experience from concept to
    release.

Requirements:

  • Minimum 2 years of experience as an Audio Designer in games
  • Portfolio of released titles showcasing your sound design and music
    integration
  • Proficiency in audio tools (e.g.,Audacity, Reaper, Pro Tools)
  • Experience with Unity
  • Strong communication and collaboration skills
  • Passion for mobile games and player-centric design
  • Familiarity with AI-assisted audio tools (e.g., voice synthesis,
    procedural sound design, adaptive mixing) is a strong plus

To apply, send us your resume and cover letter via [email protected].
Please include any online links to your projects or demos.

We’re always looking for the best talent – if you don’t see the job
you want posted here, you can still send us a message through the
contact page. We’ll keep you in mind for the future!

Source: Kaye Ancheta
Graduate Audio Designer
Company: Frontier
Location: Cambridge, UK

Job description

Frontier is an independent video game developer and publisher,
crafting immersive gaming experiences with fun gameplay and unparalleled
artistic quality. Renowned for its iconic creative management simulation
games, Frontier captivates players worldwide with immersive and
authentic game worlds. The modern studio is located in the vibrant
technology hub of Cambridge (UK). The talented team at Frontier are
dedicated to nurturing our existing portfolio and delivering our
exciting future roadmap.

Given the nature of this role, the successful candidate will need
to be fully studio based and we are unable to offer remote or hybrid
working. We can however provide a comprehensive relocation support
package as part of any offer, should you need to relocate.

We welcome applications from all, however please note
that this role is not eligible for visa.

WHAT’S THE ROLE?

We’re looking for an aspiring Audio Programmer to join our Audio Tech
team and contribute to the technical solutions that realise the audio
design in our games.

With support and mentoring from the team, you’ll create and maintain
technology such as the tools to create and verify audio assets,
pipelines to get audio into game and run-time hooks to trigger and
manage audio.

WHAT YOU’LL BE DOING

  • Creating technology that translates in-game action into beautiful
    audio
  • Ensuring audio design requirements are supported in tools, pipelines
    and run-time systems
  • Maintaining and extending existing audio technology as requirements
    change
  • Developing your skills in relation to code quality and performance
    through supervised delivery.

WHAT YOU’LL BRING

  • Good knowledge of programming languages such C++, C or Python to
    write clear audio code
  • Enthusiasm for the unique challenges of implementing interactive
    audio
  • Some appreciation of hardware constraints on technical
    solutions
  • Team player with the drive to learn quickly and take feedback from
    more experience audio team members
  • Good listening skills and sonic awareness
  • Ability to identify problems and challenges with assigned work and
    seek support from more experienced team members when required.

WHAT YOU’LL BRING

  • A degree in a relevant discipline with some exposure to Audio
    Programming
  • Some knowledge of engines such as Wwise.

WHAT WE CAN OFFER YOU

You will work with talented and passionate people to support, develop
or publish our sophisticated and enduring games, in a creative,
collaborative and inclusive environment. We love what we do, and we work
hard to provide outstanding experiences for our players.

Wellbeing is a big focus at Frontier, and we are continually evolving
how we can support our people. We encourage a healthy work/life balance
and provide a range of wellbeing activities, initiatives and sessions to
support both mental and physical health.

We offer a competitive salary and benefits package, which includes a
success-based annual bonus, share option schemes, life assurance,
private family healthcare, flexitime working hours, enhanced
maternity/paternity leave, in-house subsidised catering, support with
relocation, a Cycle to Work scheme, free bike servicing, and social
activities and events.

We strive to create an environment where everyone can fully
demonstrate their capability and potential. If you therefore need any
reasonable adjustments to support you during the recruitment process,
please speak to your Talent Acquisition representative.

Technical Sound Designer
Company: Pigs Will Fly
Location: Jonkoping, Sweden

Job description
We are Pigs Will Fly Studios!

We are an ambitious indie studio in Jönköping, developing a new game
based on an exclusive IP. We are brave, creative, ambitious, and have
fun!

The role

Pigs Will Fly is looking for a Technical Sound Designer to join our
development team. Just to be clear, we are not looking for composers or
musicians. If you have those strengths, that is a bonus, but what we are
looking for is someone with a lot of experience working with integration
of sound and audio into the Unreal 5 engine using middleware like FMOD
and Wwise.

Your work will entail crafting rich, immersive audio experiences that
bring the game world to life, from evocative soundscapes to responsive,
interactive elements that deepen player engagement. Your creative
instincts will shape how the game sounds and feels, helping to define
its emotional tone and atmosphere.

Working closely with designers, developers, and fellow audio artists,
you’ll work for a shared creative audio vision. You will contribute,
lead and mentor other sound designers and audio artists. You’ll also
help build tools and workflows that support both experimentation and
polish, enabling the team to deliver a cohesive, high-quality audio
experience across platforms.

As a team we are working with an agile structure and mindset, where
every member is part of the creative process, so being able to
effectively communicate and provide and receive feedback is
essential.

What you’ll do

  • Lead the work of sound design, guiding and mentoring the
    team.
  • Create and implement immersive sound effects, ambient audio, and
    dynamic interactive audio content in Unreal Engine with FMOD and
    Wwise.
  • Collaborate with game developers, and fellow audio professionals
    to seamlessly incorporate audio into gameplay experiences.
  • Deliver top-tier audio quality while optimizing performance
    across various platforms.
  • Build and maintain audio tools, scripts, and workflows to
    streamline production and improve efficiency.
  • Partner with our programmers to diagnose and fix technical audio
    issues.
  • Keep current with the latest trends, tools, and best practices in
    sound design and real-time audio.

Required qualifications

  • At least 5 years of experience in developing video games as a
    Sound Designer
  • Experienced with FMOD in the Unreal Engine 5, with a strong
    understanding of its audio pipeline.
  • Ability to merge creative audio design with technical
    implementation.
  • Good strategic ability. You are able to prioritize correctly with
    regards to goals and identify upcoming needs & problems.
  • Outstanding proficiency in English, in both written and verbal
    communication.
  • As a person – you are proactive, flexible and organized, you
    enjoy collaborating with others.

Bonus qualifications

  • Proficient in Wwise in Unreal Engine, with a strong understanding
    of its audio pipeline.
  • Proven experience across multiple development cycles
  • Shipped at least 1 AA game
  • Knowledge of agile workflows and kanban

What we offer

  • Probably the coolest sound stage in all of Scandinavia
  • A top tier Dolby Atmos Studio
  • Early adoption of new technology, allowing for plenty of room for
    personal growth and learning new skills
  • Occupational pension
  • Health benefits
  • An office located in a truly unique building in central
    Jönköping
  • A friendly and inclusive work place centered around fun and
    creativity

Details

During the recruitment process, we will place great emphasis on your
personal qualities. We will be interviewing candidates continuously
until the position has been filled.

Location: Jönköping, Sweden. (We have a policy of four days at the
office, one day working from home.)

NOTE: You must have a visa/permit to work in Sweden

Sound Designer I
Company: UFC GYM
Location: Las Vegas, NV, US

Job description

UFC® is the world’s premier mixed martial arts organization (MMA),
with more than 700 million fans and approximately 300 million social
media followers. The organization produces more than 40 live events
annually in some of the most prestigious arenas around the world while
broadcasting to over 950 million households across more than 170
countries. UFC’s athlete roster features the world’s best MMA athletes
representing more than 80 countries. The organization’s digital
offerings include UFC FIGHT PASS®, one of the world’s leading streaming
services for combat sports. UFC is part of TKO Group Holdings (NYSE:
TKO) and is headquartered in Las Vegas, Nevada. For more information,
visit UFC.com and follow UFC at Facebook.com/UFC and @UFC on X, Snapchat, Instagram,
and TikTok: @UFC. TKO
Group Holdings, Inc. (NYSE: TKO) is a premium sports and entertainment
company. TKO owns iconic properties including UFC, the world’s premier
mixed martial arts organization; WWE, the global leader in sports
entertainment; and PBR, the world’s premier bull riding organization.
Together, these properties reach 1 billion households across 210
countries and territories and organize more than 500 live events
year-round, attracting more than three million fans. TKO also services
and partners with major sports rights holders through IMG, an
industry-leading global sports marketing agency; and On Location, a
global leader in premium experiential hospitality.

The Role And What You’ll Do

The UFC is seeking a Sound Designer to join our Emmy Award-winning
production team in Las Vegas. The ideal candidate will have some
experience with post-production audio mixing and the associated, common
software and tools. They will provide support to the audio team and be
assigned mixing projects as needed.

  • Prepare sessions and do basic sound editing.
  • Mix ticket and tune in spots for television broadcast and
    radio.
  • Works independently on some projects and collaborates with teammates
    on others.
  • Assist on various location shoots and productions.
  • Other tasks, projects, and responsibilities as assigned

You Have These

  • College degree in audio production or equivalent work
    experience.
  • Knowledge of Avid Pro Tools, iZotope RX, and plugins from major
    developers.
  • Knowledge of audio signal flow, EQ / compressor techniques and core
    audio concepts.
  • Experience with location sound recording and equipment a plus.
  • Experience with working for an agency, post-production company or
    broadcast creative team is a plus.
  • College degree preferred, High School diploma or equivalent GED
    required.
  • Ability to communicate effectively, orally and in writing.
  • Strong organizational skills and attention to detail is
    necessary.
  • Must be able to work independently and collaboratively as part of a
    team in a fast-paced environment.
  • Must maintain discretion and confidential information.
  • Must have working knowledge of basic administrative office computer
    programs, on Mac and Windows PC workstations.
  • Knowledge of MMA is a plus.
  • Work hours will typically take place Monday through Friday, but
    candidate will be expected to work occasional nights and weekends when
    necessary.

Want to showcase your audio skills — and be discovered by those who need them?
Join 100s of other audio professionals and get a free profile on Soundlister — right here!

Edit

The post 20 great new audio jobs at Walt Disney Imagineering, Warner Bros. Discovery, Frontier, UFC GYM, Bang & Olufsen, Boom Post, Google DeepMind, Altitude Games, Pigs Will Fly, Pulse Middle East, Slate + Ash, Sleepiest, Sonatune, SoundPath, Technical University of Denmark, Forever Audio, Konami Gaming, KU Leuven, Meta, and POSTRED appeared first on Soundlister.com.