We came across interesting new jobs at Reality Games, Bix Team, Codemasters, and Skywalker Sound:
- Reality Games is hiring a Lead Audio Designer to be responsible for creating the soundtrack of an entire world – from ambient loops to iconic motifs (Poland)
- Bix Team is looking for a Sound Designer to create an immersive audio experience that captures the intensity and atmosphere of World War I battles in WELTKRIEG 1: Firestorm (Remote)
- Codemasters is seeking a Dialogue Design Intern to play a key part of a small, dynamic team leading dialogue elements within the F1 franchise (England)
- Skywalker Sound is recruiting a Software Engineer to play a key role in conceiving and developing tools to help usher in the new era of post production audio content creation (CA, US)
To learn more about these featured jobs, scroll down to see their full descriptions 👇
We also found an opening for a Senior Sound Designer at LEGO DESIGN (Denmark)
Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.
👉 Important: If you’re having trouble viewing the jobs on LinkedIn, be sure to join the LinkedIn Audio Jobs group here first.
- Audio Department Head at 4Wall (NJ, US)
- Senior Sound Designer at Arrowhead Games Studios (Sweden)
- Foley Artist at Athens Film School (Greece)
- Senior Producer, News Podcasts at CBC/Radio-Canada (BC, Canada)
- Senior Sound Designer at Hundred Star (England)
- Sound Engineer at Kayhan Entertainment (MH, India)
- Sound Design Intern at LEGO Group (Denmark)
- Sound Engineer at Loft Films (England)
- Sound Engineer at Nationale Opera & Ballet (Netherlands)
- Operations Manager at un:hurd music (England)
- Sound Designer at Shuttlerock (Vietnam)
- Senior Machine Learning Engineer at Sonos (France)
- Podcast Producer at TED Conferences (NY, US)
- Technical Sound Designer at Treyarch (CA, US)
- Freelance Tech Sound Designer at Voodoo (France)
- R&D Engineer Intern at Yamaha (Japan)
Happy job hunting! Best wishes from Asbjoern and Adriane.
Highlight – sound stories this week:
Company: Reality Games
Location: Krakow, Poland
We’re building a revolutionary, location-based mobile game based on
the world’s strongest gaming IP — transforming the real world into a
living, breathing game board. Players walk, buy, trade, and build
real-world properties, powered by geolocation, real-time data, and AI
personalization.
Our mission is not just to adapt a famous brand, but to redefine how
players experience the world around them. This means pioneering a
complete sonic identity for a global franchise — something that has
never been done before in this space.
Your Mission
As Lead Audio Designer, you will be responsible for creating the
soundtrack of an entire world. From ambient loops to iconic motifs, you
will design the sonic identity that makes every step, purchase, and
competition feel alive. You will also help us build our in-house studio
from scratch and set the creative standard for audio in location-based
gaming.
What You’ll Be Doing
- Define the Sonic Identity: Build the audio DNA of the game — from
catchy loops to adaptive soundscapes that respond to player actions and
locations. - Category-Based Audio Design: Craft music and audio styles for ~150
property categories (cafés, airports, stadiums, museums, etc.), giving
each its own personality. - Immersive Audio Systems: Create sound that enhances exploration,
walking, and real-world discovery — making players feel the smell of
money and progress. - Live Content & Events: Compose and adapt seasonal and
event-based music that ties into real-world happenings. - Studio Setup: Select and help install the tools, instruments, and
software needed to establish Reality Games’ first in-house sound
lab. - Collaboration: Work closely with designers, product managers, and
engineers to ensure music integrates seamlessly with gameplay and
monetization.
Why Join Us?
- Global IP, startup energy: Be part of the world’s strongest game
brand with the freedom to invent something entirely new. - Tech meets creativity: Work with real-time geolocation, AI
personalization, and big data modeling — and create the sound layer that
ties it all together. - Creative ownership: You won’t just implement — you’ll define how the
game sounds to millions of players worldwide. - Build from scratch: Shape Reality Games’ first full-fledged music
and sound studio in Kraków.
Please note: this is not a freelance or contract opportunity — it is
a full-time, in-office position in Kraków. Since we are building the
game’s complete audio identity and setting up a brand-new studio from
scratch, we need someone fully integrated with the core team every day.
The role requires close, ongoing collaboration with design, engineering,
and production, which simply cannot be achieved in a freelance or remote
setup
Who You Are
- 2+ years of professional experience in music composition or sound
design for games (F2P mobile preferred). - Skilled at writing short, loop-friendly compositions that remain
engaging over long play sessions. - Comfortable working across multiple genres (jazz, trap, lo-fi, epic
orchestral, electronic). - Excited by the challenge of combining real-world data, fitness
mechanics, and game design into a cohesive audio experience. - Strong technical knowledge of DAWs, plugins, and adaptive audio
tools. - Excellent communication skills and ability to collaborate in a
cross-functional team.
Company: Bix Team
Location: Remote
We are Bix Team, an independent mobile game
developer. Our core team has solid experience in Unity and multiplayer
game design, inspired by successful titles like Battlefield 1, Verdun,
and Call of Duty Mobile.
Right now, we are fully focused on our main project —
WELTKRIEG 1: Firestorm, a World War I multiplayer FPS
for mobile. The game is already in active development with a growing
community, and we are preparing for upcoming testing phases.
What makes us stand out is our focus on historical authenticity,
modern gameplay mechanics, and strong optimization for mobile devices.
We combine AAA-quality design with indie flexibility, ensuring fast
decisions and creative freedom.
Bix Team is a stable and ambitious studio: we are backed by a clear
vision, structured financial planning, and a dedicated international
team. Joining us means becoming part of a passionate startup where every
contribution has a direct impact on the final product.
Our plans include:
- Expanding WELTKRIEG 1: Firestorm to global
markets; - Introducing new features and game modes based on player
feedback; - Building a strong brand as a leading WWI-themed mobile shooter
studio.
What are you working on?
- The name of the project(s): WELTKRIEG 1: Firestorm
- Genres: Shooter
- Platforms: Mobile
For which tasks (responsibilities)?
The main purpose of this role is to create an immersive audio
experience that captures the intensity and atmosphere of World War I
battles in WELTKRIEG 1: Firestorm. The sound designer will be
responsible for delivering high-quality, optimized audio assets that
enhance both realism and gameplay.
Key tasks include:
- Designing and producing weapon sounds, explosions, vehicles, and
environmental audio; - Integrating and optimizing sound assets in Unity using FMOD or
Wwise; - Creating interactive audio effects that respond dynamically to
gameplay; - Collaborating closely with artists and programmers to ensure
consistency of atmosphere; - Preparing sound assets tailored for mobile performance and memory
limitations.
KPIs for this role:
- Quality and realism of implemented sound effects (player and team
feedback); - Stability and optimization of audio performance on mobile
devices; - Timely delivery of audio assets according to the development
roadmap; - Contribution to overall immersion and player
satisfaction.
What kind of professional are we looking for?
- Proven experience in sound design for games, preferably FPS or
action titles; - Strong knowledge of Unity audio integration;
- Hands-on experience with FMOD or Wwise middleware;
- Ability to design and implement realistic weapon, explosion,
vehicle, and environmental sounds; - Understanding of audio optimization techniques for mobile
platforms (performance, memory usage).
Tools & technical knowledge:
- Proficiency with industry-standard audio editing and mixing tools
(e.g., Reaper, Pro Tools, Cubase, Audacity); - Experience with Unity and version control systems (Git/Plastic
SCM is a plus); - Familiarity with interactive audio implementation.
Language requirements:
- English & Russian — Intermediate or above (for communication
within the team, reading documentation, and discussing tasks).
A plus for candidates:
- Previous experience working on FPS shooters or war-themed
projects; - Interest in military history and realistic soundscapes;
- Knowledge of advanced audio scripting or procedural sound
generation; - Ability to contribute creative ideas to enhance the atmosphere
and immersion.
Why do we enjoy working here?
- Creative freedom – the opportunity to bring your
own ideas to life and shape the game’s atmosphere through
sound; - Direct impact on the product – every
contribution has visible results in the final gameplay
experience; - Clear management structure – transparent
communication and straightforward task setting without
bureaucracy; - Professional growth environment – work in a team
that values learning, experimentation, and knowledge sharing; - Challenging and inspiring projects – contribute
to a unique WWI multiplayer FPS for mobile platforms
What are the conditions and bonuses?
- We are always open to discussing individual needs and preferences
to create comfortable working conditions; - Flexible approach to collaboration and task
organization; - Opportunity to grow together with the project and expand
responsibilities over time.
Company: Codemasters
Location: Birmingham, UK
Electronic Arts creates next-level entertainment experiences that
inspire players and fans around the world. Here, everyone is part of the
story. Part of a community that connects across the globe. A place where
creativity thrives, new perspectives are invited, and ideas matter. A
team where everyone makes play happen.
Dialogue Design Intern
Contract: 12-month Internship
Location: Birmingham
Work Model: Hybrid (3 days onsite)
Electronic Arts creates next-level entertainment experiences that
inspire players and fans around the world. Here, everyone is part of the
story. Part of a community that connects across the globe. A place where
creativity thrives, new perspectives are invited, and ideas matter. A
team where everyone makes play happen.
The Challenge Ahead
Codemasters has a long-standing reputation as one of the premier game
developers in the industry. As a global team of creators, storytellers,
technologists, experience originators and so much more, we believe that
amazing games and experiences start with teams as inclusive and engaged
as the players and communities we serve.
We’re renowned for our innovation and passion for racing games, and
we place enormous value on collaboration, innovation, and unique
perspectives to continue evolving our titles for players worldwide.
When it comes to our F1® franchise, our passionate team brings
players closer to the action than ever before. Each iteration innovates
to bring players new experiences, letting them live their dream of
lining up alongside their heroes from the worlds of F1® and F2™. The F1®
franchise is one of the highest-scoring of all time, according to
Metacritic. With a focus on innovation and engagement, we’re evolving
the ultimate Formula 1 experience for players everywhere, and you could
help us take the game to the next level.
Responsibilities:
- You’ll become a key part of a small, dynamic team leading
dialogue elements within the F1 franchise. While part of the game design
family, this is a specialised dialogue-focused role. - You’ll work with the Senior Dialogue Designer to assist with
designs, write voice lines for performers, implement and test voice
lines and bring features through from ideation to final product - You’ll assist during recording sessions: taking notes; creating
scripts; live rewriting - You’ll use in-house design tools to set up, test and bug-fix the
logic flows for dialogue in-game (training provided) - You’ll help to select and transcribe best takes, and liaise with
audio design during post-production - You’ll work collaboratively with localisation teams to guarantee
a best-in-class experience in all our territories - You’ll organise and maintain our scripts, sessions and
designs
Eligibility:
- You are currently studying in the penultimate year of
undergraduate study with a planned placement year. - You are available to commence a full-time 12 month placement in
July 2026. - You are eligible to work in the UK without additional visa or
relocation support.
Skills:
- Strong written and verbal communication skills in
English. - Deep interest in voiceover, narrative and/or performance within
video games - An interest in F1 and an understanding of the fan’s
broadcast/journalistic experience - Passion for writing, whether in games or in other fields
- Basic experience of audio software/workflows valuable though not
essential - Awareness of game design tooling valuable though not
essential - An organised approach to creativity – making sure materials are
readable and structured - A team player with a hands-on attitude and a commitment to
learning
Help us make play happen. Apply now with an up-to-date CV and Cover
Letter in English, explaining why you would like to join EA for this
internship position.
Company: Skywalker Sound
Location: Nicasio, CA, US
The Skywalker Sound Development Group is looking for a Software
Engineer to join our team.
The Skysound Development Group is developing the set of
next-generation tools for audio soundtracks and media distribution. We
aim, through the synthesis of institutional wisdom of creative, high
quality audio with cutting-edge software engineering, to bridge the
divide between content creation and audience experience.
As a Software Engineer within the Group, you will play a key role in
conceiving and developing tools to help usher in the new era of post
production audio content creation, working in areas such as application
development, cloud computing, database, and state-of-the-art security
implementation. The Development Group works closely with master audio
content creators to produce novel technology for immediate
utilization.
This role is considered Hybrid, which means the employee will
work 2-3 days onsite at our Nicasio office and occasionally from
home.
What you’ll do
- Design and implement media pipeline components and
modules - Iterate and prototype new features during project
evolution - Implement and maintain secure code practices, utilizing security
and scanning toolsets - Address and develop multiple project components in
parallel - Research and incorporate state-of-the-art approaches to
recognized challenges - Proactively identify and address areas for improved efficiency
and product quality - Collaborate with team members in shared libraries, techniques and
code responsibilities
What we’re looking for
- Bachelor’s degree in Computer Science, Engineering, or a related
field, or equivalent professional experience. - 4+ years of prior experience with media-based software
workflows - Proficiency with Go, JavaScript/TypeScript, and Python
- Some familiarity with C/C++ and low-level toolchains such as
Makefile - Well-rounded experience in front-end and back-end
development - Strong implementer of defensive coding techniques to mitigate
security risks - Strong object-oriented programming experience with test-driven
development - Vast experience in database design and implementation including
relational and in-memory databases - Familiarity with open-source and cloud-based message brokers and
serverless - Experience with container-based development and
deployments - Strong foundational knowledge of API architectures including REST
and gRPC - Fundamental understanding of Git, Kubernetes, and continuous
integration - Strong understanding of media-based workflows and media
metadata - Must be detail oriented and organized, possess strong
communication skills, and be able to handle a variety of tasks in an
efficient manner.
Preferred experience
- Developed front-end interfaces with React or similar
technologies - Experience with cross-platform software projects
- Strong information system security knowledge
The hiring range for this position in San Francisco, CA is $128,700
to $172,500 per year. The base pay actually offered will take into
account internal equity and also may vary depending on the candidate’s
geographic region, job-related knowledge, skills, and experience among
other factors. A bonus and/or long-term incentive units may be provided
as part of the compensation package, in addition to the full range of
medical, financial, and/or other benefits, dependent on the level and
position offered.
About Lucasfilm:
Lucasfilm is a global leader in film, television and digital
entertainment production. In addition to its motion-picture and
television production, the company’s activities include visual effects,
audio post-production and cutting-edge digital animation, interactive
entertainment software, and the management of the global merchandising
activities for its entertainment properties including the legendary STAR
WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in
northern California.
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The post 20 great new audio jobs at Codemasters, LEGO, TED Conferences, Yamaha, Sonos, Skywalker Sound, CBC/Radio-Canada, Treyarch, Voodoo, Hundred Star, Nationale Opera & Ballet, un:hurd music, Shuttlerock, Reality Games, Bix Team, 4Wall, Arrowhead Games Studios, Athens Film School, Kayhan Entertainment, and Loft Films appeared first on Soundlister.com.





