It’s a little daunting to think that 2010 comes to a close in just a few short weeks. This year, like the one before it, has enjoyed dual status as both a challenge and a time of growth and innovation. It has been hard for many new faces and seasoned game audio veterans alike. We have been confronted with changing landscapes and global trends that have affected all of us in ways never experienced before in this generation.
Now is a time to reflect and remind ourselves of all that our community has accomplished, and to remember that GANG - in it’s 9th year - is still going strong and staying relevant & beneficial. We continue to expand and evolve, and stay focused on our core mission: to serve and support the very best and brightest ears and minds in game audio.
One of the questions that gets asked the most in the game audio world (and one that we can all learn from) is "How did you get your start?" I thought it would be interesting for the GANG fellowship to hear Miguel Isaza's story, as he's been on the road to a career in sound design, but through a completely original path of his own design. He's interviewed industry veterans such as David Farmer (Lord of the Rings), Frank Bry, Aaron Marks, Jamey Scott, Rob Nokes and more. You probablyhave read stories at one of his many sites, including DesigningSound.org, DesigningSoundTv, SonicTerrain and Fotograma Sonoro, so let's get to know Miguel Isaza
November 2010 was a great month for game audio in San Francisco. I was fortunate enough to attend both GameSoundCon and the 129th AES Conference, which featured a very extensive game audio track. Check out the coverage and highlights of both GamesoundCon and 129th AES in San Francisco!
Steve Ouimette's recent release, EPIC, has been getting a lot of attention. The "Guitar Hero" guitarist new record features classics, like his version of "The Devil Went Down to Georgia" and new material as well.