Personal Info
Kristen Quebe
For almost a decade now I have been working in game audio production. I started my career as a Sound Designer and for the past five years I have been leading teams as a Sound Supervisor. Having worked in both publishing and directly at a development studio, I have acquired a variety of experience. I have managed a voice booth, engineered sessions, applied postproduction, and provided extensive documentation. I have learned 3rd party as well as custom audio tools, implemented content, acted as an audio liaison for multiple development teams worldwide and internal project publishing teams, supervised staff members, managed team schedules, and provided scoping as well as system design. I also have experience working with on and off site outsourcing teams.
I am an avid gamer and pinball enthusiast. I feel extremely lucky to have had the opportunity to take my love for games and turn it into a career.
Projects:
Sunset Overdrive (Xbox One working title)
Halo 4 (Xbox 360)
Fable the Journey (Xbox 360)
Kinect Star Wars (Xbox 360)
Fable III (Xbox 360, PC)
Fable II (Xbox 360)
Condemned 2: Bloodshot (Xbox 360, PS3)
F.E.A.R 2: Project Origin (Xbox 360, PS3)
Condemned: Criminal Origins (Xbox 360, PC
F.E.A.R (PC)
The Matrix Online (PC)
2809 179th Ave NE
United States
Redmond
Washington State
98052