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Lorenzo SalvadoriOffline

    Personal Info

    Full Name

    Lorenzo Salvadori

    Bio

    I grew up in northern Italy’s countryside. My grandmother had one of those portable IBM computers in the ’80s and I sometimes used it to play games in MS-DOS. On a snowy christmas day I received a NES, and from that day on the story is pretty straightforward. I enjoyed it so much that I played on all the consoles I could get my hands on when I was a kid. Computers, consoles, portable consoles, arcades, mobile phones… everything! In the meantime I also grew a passion for music. I started studying music and guitar and soon moved on onto recording, and audio in a broader meaning. I kept doing all of this while attending University studies in Physics, with a specialisation in Astronomy. Always researching and opening my mind to the new frontiers of technology I decided to bring together all of the skills that I honed and all of the passions that I grew up with. And here I am, working on audio for games. Creating something out of nothing, so that other people can enjoy it as much as I do.

    Country

    United Kingdom

    City

    Leamington Spa

    State

    Warwickshire

    Postal / Zip code

    CV33 9EW

    Work

    Years of Experience
    Game platforms you've worked with
    Instrument Skills
    Games I've worked on

    Dirt Rally 2.0, The Crew 2, Moto GP ’17, Gravel, MXGP 3, Ride 2, Valentino Rossi the Game, Ride Ducati 90th Anniversary, MXGP 2, Sebastien Loeb Rally Evo, Moto GP ’15, Ride

    Current Employer

    Codemasters

    Employer's website
    Current Title

    Experienced Sound Designer

    Previous companies you worked for and job title there (optional)

    Ivory Tower (A Ubisoft Studio) – Sound Designer

    Milestone s.r.l. – Technical Sound Designer

    Media