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Kristoffer LarsonOffline

    Personal Info

    Full Name

    Kristoffer Larson

    Bio

    Currently working at Formosa Interactive as Senior Sound Supervisor, heading up the Assets and Integration department.  Owner of Tension Studios, a full service creative and consultative studio, clients including Microsoft, Dolby Laboratories, Oculus, Undead Labs.  In the past I’ve held senior positions at Surreal Software (Midway/WB Games) and Cranky Pants Games (THQ). Previous to that, I worked at Dolby Laboratories as a Technical Evangelist working with game developers and publishers. In the wayback, I worked at various post production houses in Seattle and San Francisco.

    Country

    USA

    City

    Los Angeles

    State

    CA

    Postal / Zip code

    90013

    Work

    Years of Experience
    Game platforms you've worked with
    Instrument Skills
    Games I've worked on

    Microsoft/Moon Studios – Ori and the Will of the Wisps, Senior Sound Supervisor

    Pine Street Codeworks – Tiny Bubbles, Audio Director/Composer/Sound Designer/Implementer

    Microsoft/Undead Labs – State of Decay 2, Senior Sound Supervisor

    Foxnet/Aftershock – Marvel Strikeforce, Senior Sound Supervisor

    Oculus – Home 2.0, Senior Sound Supervisor for object/surface audio interaction

    Oculus/Magnopus – Mission:ISS, Senior Sound Supervisor

    Skyrocket Toys – Recoil, Senior Sound Supervisor

    Faraday Future – FF91 electric vehicle, Senior Sound Supervisor

    505 Games/Serellan LLC – Takedown: Red Sabre, Audio Director/Sound Designer/Implementer

    505 Games/ZootFly – Marlow Briggs and the Mask of Death, Senior Sound Designer/Sound Supervisor

    Microsoft/Remedy – Quantum Break, Sound Supervisor

    Microsoft/Insomniac – Sunset Overdrive, Sound Designer

    Microsoft – Project Spark, Sound Designer

    Microsoft/Vangaurd Games – Halo: Spartan Assault, Sound Supervisor

    Microsoft/Undead Labs – State of Decay, Sound Designer

    Microsoft/343 Industries – Halo 4, Sound Designer

    Microsoft/Lionhead – Fable: The Journey, System Sound Designer

    Microsoft – Hololens, Sound Designer for tech prototypes

    Microsoft/LucasArts – Kinect Star Wars, Cinematic Sound Designer

    WB Games/Snowblind Studios – Lord of the rings: War in the North, Sound Designer/Implementer

    Electrolab Games – Fight Camp, Audio Director/Composer/Sound Designer/Implementer

    Cranky Pants Games – Destroy All Humans 3 (uncredited), Audio Director/Composer/Sound Designer/Implementer

    Cranky Pants Games – Evil Dead: Regeneration, Audio Director/Composer/Sound Designer/Implementer

    Retro Studios – Metroid Prime, Sound Designer/Implementer

    Crystal Dynamics – Blood Omen 2: Legacy of Kain, Cutscene Post Production

    Crystal Dynamics – Soul Reaver 2, Cutscene Post Production

    Konami – ESPN NBA 2night, Dialog Editor/Sound Designer

    Konami – ESPN MLB 2night, Dialog Editor/Sound Designer

    Konami – Frogger: The Great Quest (uncredited), Sound Designer

    Sierra Online – Phantasmagoria, Foley Artist/Foley Editor

    Microsoft – Children’s Explorapedia, Composer
    Movie Credits:
    Zombies of Mass Destruction, Sound Designer

    Equal Impact, Main Title Composer/Foley Editor/Sound Designer
    Music Credits:
    Kristoffer Larson, Composer/Mixing Engineer

    Information Society, Performing Musician/Stage Manager

    Realtime, Composer/Mixing Engineer

    Legion Within, Mixing Engineer

    The Sky’s Gone Out, Mixing Engineer

    Bathyscaph, Recording Engineer

    Eben Eldridge, Recording Engineer

    Decibel Festival, Recording Engineer

    C’est la Mort, Mixing Engineer/Remix Artist

    Current Employer

    Formosa Interactive

    Employer's website
    Current Title

    Senior Sound Supervisor

    Previous companies you worked for and job title there (optional)

    Microsoft

    WB Games (Surreal Software/Midway)

    Cranky Pants Games (THQ)

    Dolby Laboratories

    Konami

    FilmCore

    Crescendo!

    MacDonald Recording

    Media