Posts Tagged: Composer

Composing Signature Game Themes

  http://output.com/gears-of-war-main-theme-analysis/ One of the most important skills a game composer needs is the ability to compose distinctive, compelling and memorable themes. In addition to providing the “heart and soul” of the gaming experience, a game theme is a branding device – it defines the genre, story, characters, worlds, even the target markets and platforms of… Read more »

Realtime Synthesis for Sound Creation in Peggle Blast

As a primer for our upcoming GDC talk, Peggle Blast! Big Concepts, Small Project, PopCap Team Audio has written a short blog series focusing on different aspects of the audio production, covering real-time synthesis, audio scripting, MIDI scoring, and more!      Jaclyn Shumate – Realtime Synthesis for Sound Creation in Peggle Blast http://www.audiogang.org/members/jaclynshumate/articles/ RJ… Read more »

Scoring Peggle Blast! New Dog, Old Tricks

As a primer for our upcoming GDC talk, Peggle Blast! Big Concepts, Small Project, PopCap Team Audio has written a short blog series focusing on different aspects of the audio production, covering real-time synthesis, audio scripting, MIDI scoring, and more!     Jaclyn Shumate – Realtime Synthesis for Sound Creation in Peggle Blast!http://www.audiogang.org/members/jaclynshumate/articles/ RJ Mattingly -… Read more »