21 great new audio jobs at Roblox, Boom Post, Insomniac Games, Blizzard, The Audio Programmer, Ocellus Studio, NDTV, Odd-Meter, Owlcat Games, Sesame, Soundcloud, WSA, Ambassadors, 8Bit, Edinburgh Napier University, Google, Little Dot Studios, MERL, Meta, and Microsoft

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21 new audio jobs for game audio, film sound and beyond

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We came across interesting new jobs at Insomniac Games, The Audio Programmer, Blizzard, and Ocellus Studio:

  • Insomniac Games is hiring a Dialogue Intern – Undergraduate to assist with the preparation, scheduling, and tracking of VO recording sessions, as well as editing, organizing, and implementing dialogue assets (CA, US)
  • The Audio Programmer is looking for a GUI Developer – Audio who is an expert in JUCE and has a track record and portfolio of beautiful audio GUIs (Remote)
  • Blizzard is seeking an Associate Producer to coordinate with the Senior Producer to maintain timely schedules and deliverables for all phases of the audio pipeline (CA, US)
  • Ocellus Studio is recruiting a Technical Sound Designer to take ownership of the audio pipeline across their productions (France)

To learn more about these featured jobs, scroll down to see their full descriptions 👇

Bonus: The Audio Jobs Facebook and LinkedIn groups also have opportunities below.

 
❗Important: Having trouble viewing the jobs on LinkedIn? Be sure to join the LinkedIn Audio Jobs group 👉 here first

Happy job hunting! Best wishes from Asbjoern and Adriane.


Highlight – sound stories this week:






Dialogue Intern – Undergraduate
Company: Insomniac Games
Location: Burbank, CA, US

Job description

At Insomniac Games, our Dialogue team manages every stage of game
voiceover (VO) production—from recording performances to polishing the
final mix. We collaborate closely with teams across the studio to create
seamless dialogue experiences that strengthen storytelling and deepen
immersion. By giving characters their voices, we help define the
player’s emotional connection to our games.

This internship offers hands-on experience with the full dialogue
production pipeline. You’ll work alongside experienced professionals,
learn industry tools, and contribute to real in-game dialogue
systems.

What You’ll Do

  • Assist with the preparation, scheduling, and tracking of VO
    recording sessions
  • Edit, organize, and implement dialogue assets into our game
    engine and dialogue databases
  • Support dialogue-related QA, bug fixing, and polish
    tasks
  • Collaborate with audio, design, and narrative teams to ensure
    high-quality dialogue integration
  • Gain exposure to the complete process of dialogue creation for
    games

What You’ll Gain

  • Practical experience working on dialogue pipelines used in
    professional game production
  • Mentorship and feedback from Insomniac’s Dialogue team
  • A deeper understanding of how audio, narrative, and design come
    together to create compelling player experiences
  • The opportunity to build teamwork and technical skills that
    support your growth as a creative professional

What We’re Looking For

  • Current enrollment in an accredited university Undergraduate
    program pursuing a degree in Audio Production, Recording, Sound Design,
    or a related field with graduation expected between May 2025 and Spring
    2027.
  • Strong interest in game dialogue and interactive
    storytelling
  • Familiarity with audio production tools such as Pro Tools,
    Reaper, or similar DAWs
  • Understanding of signal flow, audio editing, and mastering
    techniques
  • Additional experience with in-booth recording, microphone setups,
    dialogue editing, or post-processing (a plus)
  • Knowledge of middleware such as Wwise or other implementation
    tools (preferred)
  • Energetic, self-motivated, detail-oriented, and
    collaborative—with a passion for video games

Eligibility

  • Students with expected graduation between May 2025 and Spring
    2027 from an accredited university. Undergraduate
  • Able to work during one of the following periods: May 18th –
    August 7th or June 15th – September 4th. Relocation assistance is
    available for eligible candidates.
  • Must be available for the entire 12-week internship
    period.

At this time, SIE will only consider applicants who are authorized to
work for any employer in the United States and who will not require work
visa sponsorship from SIE now or in the future to maintain their
authorization to work in the United States.

Our intern positions offer a fixed hourly pay rate. Please note that
the pay rate is exclusive to the internship period and may not reflect
what pay may look like following the completion of an internship.

Please refer to our Candidate
Privacy Notice
for more information about how we process your
personal information, and your data protection rights.

At SIE, we consider several factors when setting each role’s base pay
range, including the competitive benchmarking data for the market and
geographic location. Please note that the base pay range may vary in
line with our hybrid working policy and individual base pay will be
determined based on job-related factors which may include knowledge,
skills, experience, and location.

Intern Pay Range

$36.50 – $36.50 USD

GUI Developer – Audio
Company: The Audio Programmer
Location: Remote

Job description

This is a remote position.
GUI Developer – JUCE
3 month contract
Remote working (EU team)

This one is for a UX / UI whizz who is a total expert in JUCE and has
a track record / portfolio of beautiful audio GUIs.
3 month contract, remote working, start in the new year.

You’ll work alongside the small, specialised R&D team at this pro
audio company, helping with further development of their core software
used for live performance and AV installations.

Requirements

  • GUI design for audio applications / interfaces
  • JUCE
Associate Producer
Company: Blizzard
Location: Irvine, CA, US

Job description

Blizzard Entertainment’s audio team seeks an Associate Producer for
Cinematics production across all franchises. Your primary responsibility
will be coordinating with the Senior Producer to maintain timely
schedules and deliverables for all phases of the audio pipeline.
Additional responsibilities include creating contract requests,
processing invoices, and assisting with budget tracking. Excellent
organizational and communication skills are essential, as the role
involves collaborating and working with contacts both inside and outside
of Blizzard.

This role is anticipated to be a hybrid work position, with some work
on-site and some work-from-home. The potential home studio for this role
is Irvine, CA. However, we understand each person’s circumstances may be
unique and will work with you to explore other possible options,
including remote work arrangements.

This is a 12-month temporary position.

What You Bring to the Table

Priorities can often change in a fast-paced environment like ours, so
this role includes, but is not limited to, the following
responsibilities:

  • Collaborate with the Senior Producer and other internal and
    external audio production teams to assist in the maintenance of project
    schedules
  • Create contract requests, process and receive invoices, assist
    with tracking spend, and vendor onboarding
  • Help to continually refine the cinematic audio pipeline to
    increase production efficiency and quality
  • Identify any risks, bottlenecks, or blockers and communicate
    status of all projects, assets, tools, and features to Senior Producer
    and/or Cinematic Audio Director as necessary
  • Maintain and organize digital archives of cinematic audio
    assets
  • Assist in scheduling of sound designers, rerecording mixers,
    engineering, and external vendors
  • Additional duties as assigned

Minimum Requirements
Experience

  • 1+ years’ product development experience on AAA titles or cinematic
    production equivalents

Knowledge & Skills

  • Able to accurately and efficiently manage a large volume of
    tasks
  • Able to effectively coordinate with a large number of internal
    contacts, external vendors
  • Exceptional organizational skills and attention to
    detail
  • Excellent oral and written English communication skills
  • Proficiency with MS Office products
  • Knowledge of post-production pipelines in the entertainment
    industry

Key Attributes

  • Self-motivated with the ability to work under tight deadlines in
    a fast-paced environment
  • Able to work independently, and / or within a team
  • Passion for video games

Extra Points

  • Knowledge of Blizzard and its games
  • Working knowledge of employing external audio vendors
  • Working knowledge of audio tools and programs, such as Pro
    Tools
  • Working knowledge of audio, graphics, and movie file types and
    applications

Your Platform

Best known for iconic video game universes including Warcraft®,
Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of
Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is
a premier developer and publisher of entertainment experiences. Blizzard
Entertainment has created some of the industry’s most critically
acclaimed and genre-defining games over the last 30 years, with a track
record that includes multiple Game of the Year awards. Blizzard
Entertainment engages tens of millions of players around the world with
titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo
Switch, iOS, and Android.

Rewards

We provide a suite of benefits that promote physical, emotional and
financial well-being for ‘Every World’ – we’ve got our employees
covered! Subject to eligibility requirements, the Company offers
comprehensive benefits including:

  • Medical, dental, vision, health savings account or health
    reimbursement account, healthcare spending accounts, dependent care
    spending accounts, life and AD&D insurance, disability
    insurance;
  • 401(k) with Company match, tuition reimbursement, charitable
    donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays,
    compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and
    discounted games, and a variety of other voluntary benefit programs like
    supplemental life & disability, legal service, ID protection, rental
    insurance, and others;
  • If the Company requires that you move geographic locations for the
    job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time
and temporary full-time employees and interns with the Company. You can
learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $24.04 –
$44.47 Hourly. These values reflect the expected base pay range of new
hires across all U.S. locations. Ultimately, your specific range and
offer will be based on several factors, including relevant experience,
performance, and work location. Your Talent Professional can share this
role’s range details for your local geography during the hiring process.
In addition to a competitive base pay, employees in this role may be
eligible for incentive compensation. Incentive compensation is not
guaranteed. While we strive to provide competitive offers to successful
candidates, new hire compensation is negotiable.

Source: Grackle HQ
Technical Sound Designer
Company: Ocellus Studio
Location: Lyon, France

Job description

Ocellus Services is a leader in stylized Game Art and Game
Development services. We work for top industry developers and
publishers, like Supercell, Square Enix or Epic games, but also on our
own IPs and games with Ocellus Games. We can be deployed on the full art
pipeline from pre-production to production, on all types of project
sizes, genres and platforms.

JOB DESCRIPTION

We’re looking for a Technical Sound Designer to join
our team in Lyon and take ownership of the audio
pipeline across our productions.
As our studio’s go-to expert for tech sound design and
implementation
, you’ll set up and maintain technical audio
systems, collaborate with designers, programmers, and artists, and
ensure our games deliver rich and immersive sound experiences.

TASKS AND RESPONSABILITIES

  • Set up and maintain the technical sound design
    pipeline
    (implementation,debugging, optimization).
  • Collaborate closely with the development teams &
    partners
  • Develop and refine audio tools, workflows, and
    pipelines
    to streamline production.
  • Act as the main audio reference within the
    studio, from concept to final mix.

REQUIREMENTS

  • Proven experience with Wwise and Unreal
    Engine.
  • Strong understanding of game audio integration,
    scripting, and optimization.
  • A technical mindset first, with a strong
    creative sensibility.
  • Someone who is autonomous, hands-on,
    collaborative,
    and driven to elevate the quality of game
    audio
  • A kick ass portfolio
  • A proven love for Nintendo would be a huge plus

CULTURE

  • La creme de la creme – We are obsessed with
    excellence and seek to embody it, we never compromise on quality
  • Small and bold – We believe in human size, agile
    and truly independent teams
  • Anyone can cook – We value ideas over hierarchy.
    Great ideas can come from anywhere so we care about each other
    opinions
  • Through learning we grow – We have a constant and
    endless appetite for learning

PERKS

  • Flexible hours – Employees are given the trust,
    freedom, and flexibility to manage their personal and professional
    lives.
  • Lunch coupon card – We are in France, this one is a
    must
  • Ocellus House full access – Play rooms, Cinema
    room, events, masterclasses and receptions !
  • Team events – Team buildings and parties !
  • You do you – Team members decide how they wish to
    perform their tasks and have the possibility to openly share their
    ideas, develop new processes, and test concepts.

Want to showcase your audio skills — and be discovered by those who need them?
Join 100s of other audio professionals and get a free profile on Soundlister — right here!

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