GRAMMY Submissions Now Open for Game Scores
It’s that exciting time again—GRAMMY submissions are open!
The Game Audio Network Guild (G.A.N.G.) is officially authorized by the Recording Academy to submit entries for the Best Score Soundtrack for Video Games and Other Interactive Media category at the 68th GRAMMY Awards (2026).
If you’re not a Recording Academy member, no worries—G.A.N.G. can submit on your behalf.
- Submission deadline: August 26, 2025
- Eligibility window: August 31, 2024 – August 30, 2025
- Pro tip: Submit early to benefit from lower fees!
More info and submission instructions here:
G.A.N.G. Grammy Submission
Questions? Reach out: [email protected]
Bringing Destiny to Life: An Interview with Music Designer Adam Kallibjian
Like all great entertainment, video games lean heavily on music to craft unforgettable experiences. Nintendo’s Super Mario wouldn’t be what it is without Koji Kondo’s iconic themes, and similarly, Destiny comes alive thanks to the work of talented video game music designers like Adam Kallibjian.
In a recent exclusive interview, Adam, Senior Music Designer at Bungie and Berklee College of Music alum, discusses his role integrating music that dynamically reacts to gameplay. From adaptive scores to blending live performances with sound design, Adam shares insights drawn from his work on Destiny 2 and other major titles like Ghost of Tsushima and Spider-Man: Miles Morales.
Check out the full interview and hear how music designers shape interactive worlds:
Read more
GRAMMY Submissions Now Open for Game Scores
It’s that exciting time again—GRAMMY submissions are open!
The Game Audio Network Guild (G.A.N.G.) is officially authorized by the Recording Academy to submit entries for the Best Score Soundtrack for Video Games and Other Interactive Media category at the 68th GRAMMY Awards (2026).
If you’re not a Recording Academy member, no worries—G.A.N.G. can submit on your behalf.
- Submission deadline: August 26, 2025
- Eligibility window: August 31, 2024 – August 30, 2025
- Pro tip: Submit early to benefit from lower fees!
More info and submission instructions here:
G.A.N.G. Grammy Submission
Questions? Reach out: [email protected]
Scott Gershin Featured in MPSE Wavelength Magazine
Fresh from receiving the G.A.N.G. Lifetime Achievement Award, Creative Director Scott Gershin is spotlighted in the latest MPSE Wavelength Magazine. Scott shares his inspiring journey, creative process, tips for emerging sound artists, and insights on building strong teams.
Don’t miss out on this treasure trove of game audio expertise!
Read the issue
Upcoming Webinar: The Music of South of Midnight
G.A.N.G. is hosting an exciting webinar featuring Chris Fox and Olivier Deriviere to explore the innovative music of South of Midnight.
- Chris Fox, Audio Director at Compulsion Games, has helped shape immersive soundscapes in titles like Civilization VI and We Happy Few, blending live vocals, ambient recordings, and adaptive music systems for South of Midnight.
- Olivier Deriviere, a BAFTA-nominated, multi-awarded French composer, is known for his cutting-edge approach to interactive music in games like A Plague Tale: Innocence and Streets of Rage 4. He co-founded Ameo Prod to deliver top-tier musical experiences for games worldwide.
Stay tuned for attendance details https://www.audiogang.org/events-calendar/
Austin Wintory’s Towerborne Score: Choosing Hope
Grammy-nominated composer Austin Wintory teams up with Stoic to craft an uplifting, Romantic-style score for Towerborne, a hopeful action RPG that departs from the dark tone of The Banner Saga.
Recorded at the iconic Warner Bros. scoring stage, Wintory’s music brings immediacy and emotional depth, emphasizing solo performances and sweeping melodies.
This musical choice reflects a conscious act of optimism, shining through in the game’s vibrant world and story.
Read more
Battlefield 6 Puts the Volume on Very Aggressive Listening
Battlefield 6 introduces War Tapes V.A.L. (Very Aggressive Listening), a bold new audio mode delivering heavy distortion, rich explosions, and immersive sound details. While it may blur some directional audio cues like footsteps, the overall experience ramps up intensity and atmosphere, making every firefight feel larger-than-life. Players can toggle between audio mixes mid-match for tailored gameplay or pure immersion.
Read more
New Audio Job Openings: From Rockstar North to ESPN Music
Soundlister shares a fresh wave of game audio and music industry jobs:
- Rockstar North seeks a Dialogue Editor: Technical in Edinburgh, Scotland.
- ESPN Music is hiring a Music Assistant in Connecticut.
- Man vs. Skeleton and Trident Game Studios are both on the lookout for talented Sound Designers.
Additional roles span Apple Music, NFL, Behaviour Interactive, EA Create, Epic Games, and more—offering diverse remote and on-site opportunities worldwide.
Explore jobs
The G.A.N.G. Hang Hits Orange County
This month’s Game Audio Network Guild (G.A.N.G.) Hang at Dave & Buster’s was a blast! It was fantastic connecting with the passionate game audio community in Orange County. These meetups provide an invaluable space for networking, knowledge-sharing, and just good old-fashioned fun. Stay tuned for the next G.A.N.G. Hang, coming up in September! https://www.audiogang.org/events-calendar/
That’s a wrap for this edition! Whether you’re crafting adaptive scores, attending community events, or searching for new career opportunities, game audio continues to push creative boundaries and bring unforgettable experiences to life. Stay tuned for the next update, and as always—keep listening.