GANG Newsletter [Game Audio Network Guild]



 
invader
bottom

top
bottom

 
gan header

Interview with Chris Huelsbeck,

2011 Lifetime Achievement Award Winner

 

 

This year's winner of the GANG Awards "Lifetime Achievment Award" went to Chris Huelsbeck. We had the chance to run a few questions by Chris about his history in game audio. Enjoy the interview here!


EXTRA GANG AWARD TROPHIES

If your company or group won a GANG award, and you would like to order duplicates, please contact michelle@audiogang.org and place your order. Duplicate awards are now $125

 

Back to top

Interview with Emily Ridgway

emily ridgway

Emily Ridgway is best known for her work as Audio Director, Sound Designer, Music Director and Writer on award winning games such as 'BIOSHOCK' (2K Games), BRUTAL LEGEND (EA/Double Fine), COSTUME QUEST (EA/Double Fine), DESTROY ALL HUMANS (THQ/Pandemic) and most recently STACKING (THQ/DoubleFine).

Emily recently gave a great talk at GDC 2011 about her game project experiences (specifically on Destroy All Humans, Bioshock and Brutal Legend), and she was kind enough to spend time answering
some questions for GANG.

She discusses some of her strategies in organizing huge projects, working with composers, EmilyIndustries, and reveals how she broke into the game audio world. Read on and enjoy...

G.A.N.G. Discounts in Effect including GDC 11

 

Because you are a member of G.A.N.G. you can now receive any of these amazing and generous discounts!

CAMEL Audio 25% off GANG Discount

IK Multimedia 25% off software GANG Discount

Flying Hand Percussion GANG Discount

SoundRangers 20% GANG Discount

Back to top

It's The BLURBS

 

It's the April 2011 BLURBS, a place where YOU can send us all of your little bits of news each month. Have an announcement, a new project, a new blog post, a funny story, a new pet? Let us know

Check it out....IT'S THE BLURBS!

Back to top

Our Newsletter Sponsor

Dan Rudin Recording & Production

  • You work hard to make it sound great.
  • We work hard to make it sound even better.
  • Mixing, Live instrument and orchestra recording, Musician Contracting, and Editing
    by people who understand game audio.
  • danrudin.com