NEW GAME AUDIO MARKETS AND PLATFORMS: focus on social, indie, mobile games
Finding new paths in game audio as the landscape of game platforms change on a daily basis.
Plus: GANG'S GAME AUDIO DEMO DERBY (non-GDC edition)
Each panelist plans to share their own experiences working in a non-AAA console space, whether the challenges they've come across specific to various platforms (mobile, iOS, Facebook), or working with independent developers, and discuss their solutions to the problems they've run into in these new game platforms and work environments. The game audio professional working in this market is very often working as an entire audio department, and the panel will spend some time discussing expectations, budgets, skill sets, and problem solving.
After an hour of sharing some examples and stories from the trenches, there will be a demo derby, much like the demo derbies that GANG conducts at GDC San Francisco every year. Submissions will be accepted through the GANG website and we are limited to 15 submissions so submit soon! In an effort to save time during the derby, all demo submissions will have been ported to a power point slide set so we will not be accepting submissions on the night of the event.
Since the event will be broadcast online via USTREAM, we will accept demo submissions from any GANG member, but will give priority to those who will be in attendance. GANG members may submit either MP3 files or send a YouTube link of their clips. We are accepting both music composition and sound design submissions. If you are a GANG member and have not been able to afford a trip to GDC, we encourage you to take this opportunity to submit your work.
Josh Whelchel will be showing off the 'pitch' he made to Mojang that got him the "Scrolls" gig
Will Roget will be discussing the music manager port between platforms in The Secret of Monkey Island 2 (a GANG award winning game).
Jeff Essex will be discussing the evolution of CD-ROM audio to iPad audio, "What's old is new again"
Dren McDonald will discuss the evolution of audio in social games with examples from Ravenwood Fair, Ravenskye City and other post_titles.
WHEN: Saturday, October 15th, 2-5 pm
WHERE: Pyramind Trainng, 880 Folsom St, San Francisco
Congratulations to Randy Coppinger, the newest member of GVAC, GANG's professionals-only branch dedicated to the betterment of Dialog in Games.
Randy's articulate, thoughtful and enthusiastic application responses resulted in a unanimous decision amongst the co-chairs for immediate membership. Most recently the Principle Audio Specialist at Disney Character Voice, Randy brings with him a wealth of experience. Most importantly brings an exceptional understanding of the pipeline, strategic concepts for betterment and a strong desire to be a part of the evolving exchange of ideas.
Welcome Randy, we're thrilled to have you on board!
If you're interested in more information on how to be a part of this group of game dialog professionals, email the co-chairs at GVAC@audiogang.org