The Interactive Entertainment Sound Developers (IESD) is a branch of the Game Audio Network Guild (G.A.N.G.) focused on discussing and addressing the needs, resources, standards, and continuing education of game industry sound implementation professionals.
TANGIBLE REFERENCE MATERIALS
Provide, commission, maintain and disseminate useful recommended best practices that apply to interactive audio development
OPEN DISCUSSION & NETWORKING
Provide a technology, publisher and geography agnostic platform for discussions, lectures, white papers, demos and networking specifically targeted to the art and technology of sound design for interactive media
UNDERSTANDING OF THE MEDIUM
To further and enhance the understanding of the technology, craft and artistry of interactive sound design both inside and outside the video games industry
Along with the restructured I.E.S.D. Objectives GANG is proud to announce the appointments the new co-chairs of I.E.S.D.
Rob Bridgett is an advisory board member for the Game Audio Network Guild, as well as a program advisor for Recording Arts programs at the Art Institute of Vancouver.
Rob began working as a sound designer and recording engineer in June 2000 at Matinee Sound & Vision in Reading. Following this Bridgett worked as in-house sound designer & composer for Climax Entertainment. Since 2003, Rob has been an audio director at Radical Entertainment in Vancouver.
While working as a sound designer and audio director for games, Bridgett has become a committed writer, speaker and evangelist for the promotion of sound in video games, with publications in a wide variety of journals, books and magazines. A strong advocate of cinematic production techniques, in 2006 he worked closely with Randy Thom pioneering the post-production sound design and mix for Vivendi’s Scarface video game at Skywalker Ranch.
Kenny Young is an active member of the game audio community, sits on the GDC Audio Advisory Board, and is a frequent speaker at conferences and universities in Europe and North America. In October 2005, Kenny set up www.gamesound.org as a resource for those wishing to learn more about sound for games.
Kenny is in charge of all things audio at Media Molecule, creators of the PlayStation 3 title LittleBigPlanet. Before joining Media Molecule Kenny was employed as a sound designer at Sony Computer Entertainment Europe’s London Studio where he worked on over a dozen titles including 24: The Game, EyeToy: Kinetic, Fired Up, Gangs of London, The Getaway: Black Monday and Heavenly Sword. Prior to this he studied music technology as an undergraduate and went on to gain an MA, with distinction, in sound design.
Scott Selfon is a member of the Seattle Composers Alliance and is on the advisory board of the Game Audio Network Guild (GANG). In addition to being on the faculty of the Pacific Northwest Film Scoring Program, he is an adjunct professor at the University of Southern California, where he developed and taught a senior-level undergraduate course curriculum on game audio through the Interactive Media department. He has coordinated and lectured at the Game Developer Conference’s Audio Boot Camp tutorial sessions for nearly a decade, and has spoken at conferences worldwide on audio, interactive entertainment, and sound implementation techniques and technologies for interactive media.
Scott Selfon is a lead program manager in Microsoft’s Advanced Technology Group (ATG), where he manages developer education, support, and advocacy efforts across Microsoft gaming platforms and technologies. He is also ATG’s senior audio specialist, assisting composers, sound designers, audio programmers, and game designers with technical and creative challenges in developing sound for games. In this position he played an active role in the development of the Microsoft Cross-Platform Audio Creation Tool (XACT) for Xbox 360, Windows, and XNA Game Studio, as well as the XMA and xWMA audio compression formats, the XAudio2 audio rendering library, and audio input features of Kinect.
The principal violist of the Puget Sound Symphony Orchestra in Seattle, Scott has also composed music for a wide range of media, including film, television, video games, and live performance. He has arranged for the Baudboys(an award-winning a cappella group composed of Microsoft employees), and founded and directed an a cappella group at the University of Washington for seven seasons. He co-authored the 2003 book “DirectX Audio Exposed: Interactive Audio Development” (Wordware Publishing), and has received numerous industry awards for audio technology and publications.
Scott is an alumnus of the University of Southern California, where he obtained dual degrees in music composition (film scoring emphasis) and computer engineering/computer science.