Tom Salta Interview
At GSC there was a lot of focus on going step beyond simply creating .wav files and ftp'ing them as "the audio contribution" to a game. How much should upcoming…
At GSC there was a lot of focus on going step beyond simply creating .wav files and ftp'ing them as "the audio contribution" to a game. How much should upcoming…
Winifred Phillips score to "Spore Hero" was nominated in the "Best Original Score for a Video Game or Interactive Media" category. Nominations are chosen by the IFMCA members, who are…
Alexander Brandon, composer of such hit games as “Unreal” and “Deus Ex”, has released his second studio album, “Earthscape”. Featuring an eclectic mix of instrumental and vocal stylings, Earthscape features…
Here are the latest additions to the Game Audio Network Guild. WELCOME! Brian MinGreg HyndsTom DaoMartin Stig AndersonTobias NergJeremy KennedyGregory Shaw Thomas Kilgore Yan Doiron Spencer Bambrick Vincent Webb Jake…
GANG NEWSLETTER January 2010
Tuesday, February 23 7-9PM Fu's Palace 8751 W. Pico Blvd. (1 block from Robertson Blvd.) Los Angeles, CA 90033 Fu's has great Chinese food, a full bar, a meeting room…
I caught a demo of the remarkable Melodyne software. If you haven't been paying attention, Melodyne uses a proprietary musical DNA method of analyzing your sound files. Would you like…
1)Your keynote at GSC seemed to be somewhat process oriented, as opposed to some of the technical content that we heard throughout GSC. You might say that much of your…