Shaun Details

Audio of The Year

Cuphead

All audio and sound design provided by Sweet Justice Sound, with music by Kris Maddigan Developer:: Studio MDHR Publisher: Studio MDHR Released: 29 September 2017 Cuphead has been making big waves with it\'s audio experience, including all the music and sound design. A strong contender for Audio of the Year.

https://youtu.be/QU3YZr48HKo

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Hellblade: Senuas Sacrifice

Developer : Ninja Theory Publisher : Ninja Theory Date the game was first officially released as “Final” : 8 august 2017

https://youtu.be/QelywMgYiCo

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Horizon Zero Dawn

The gameplay video included is starting early on in the game and displays a broad variety of environment sounds, exploration and combat music, robot sound design, Foley work, dialog situations as well as interface sounds. It provides a good glimpse of the challenges an open world offers in terms of sound design, composition, mix, dialog recordings and audio content in general. Horizon has almost 60hours of gameplay, several hours of cinematic as well as dialog content. Dozens of systems make sure the audio assets are placed and the world is buzzing with life and feels real. Horizon Zero Dawn Developer: Guerrilla Games Publisher: Sony Interactive Entertainment Date the game was first officially released as “Final”: February 28th 2017

https://youtu.be/PV3xPtsT6_c

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Star Wars™ Battlefront™ II

Released: 11/17/2017 As a whole SWBF2 aims to provide an authentic and high-quality Star Wars experience that feels familiar and believable but also functional as an interactive and competitive experience. With a high standard for quality and interactivity the game aims to bring together all 3 Star Wars eras as one coherent soundscape, through a large variety of complex systems throughout SFX, Voiceover and interactive music. Every area has been further polished compared to the last game, while also roughly tripling the amount of content.

https://youtu.be/f3KddUaBpeY

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Uncharted: The Lost Legacy

Title: Uncharted: The Lost Legacy Developer: Naughty Dog, Inc. Publisher: Sony Interactive Entertainment America Release Date: Aug. 22, 2017

https://youtu.be/4MEu8J-xAek

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Music of the Year

Call of Duty: WWII

Orchestral score featuring solo strings, subtle use of electronics and musique concrete, heavy use of aleatoric orchestration, and a particularly tight, economic and focused presentation. Moves away from the typical epic sound, instead presenting a grittier, more personal and more real affect. The sounds of WWII vehicles and weaponry were incorporated into the score as a replacement for typical orchestral percussion. Composed by Wilbert Roget, II Developed by Sledgehammer Games Published by Activision Released Nov 3, 2017 https://youtu.be/IKlDqYGRu3A

https://youtu.be/HedK82FnAfo

https://www.gamasutra.com/view/news/309932/QA_Musical_scoring_with_SFX_in_mind_for_Call_of_Duty_WWII.php

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RiME

Composer : David Garcia Diaz Developer : Tequila Works Publisher : Greybox Date the game was first officially released as “Final” : 26 may 2017

https://youtu.be/7zLn20_gOnM

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Horizon Zero Dawn

“Guerrilla searched for a style that would match the game’s unique blend of nature, machines and tribal societies. With the help of five different composers, the audio team of Guerrilla found a way to marry all those styles into a one of a kind soundtrack.” Console Game Composer(s) Joris de Man The Flight Niels van der Leest https://en.wikipedia.org/wiki/Horizon_Zero_Dawn https://www.youtube.com/watch?v=-SNQGyVW_YI&t=2415s Formal Game Name: Horizon Zero Dawn Developer: Guerrilla Games Publisher: Sony Interactive Entertainment Date the game was first officially released as “Final”: February 28th 2017

https://youtu.be/T7n_OKppar8

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So Let Us Melt

So Let Us Melt is a story-driven game by the creators of Dear Esther and Everybody’s Gone to the Rapture. The Chinese Room have built a reputation as one of the most exciting storytelling game studios of their generation and this is their first VR experience. “Jessica Curry\'s score for So Let Us Melt moves through wonder and joy to shock and melancholy, amazement and mystery. It captures the playful energy of the singing machines as they make friends and build the world together; the epic drama of a story that spans an entire world and over ten million years. It is bright and brilliant at one moment, raw and hollow the next. It is full of hope and awe and a wonderful energy that sees Jess evolve beyond the moody atmospherics of Dear Esther and the pastoral beauty of Everybody’s Gone to the Rapture to something fresh and deeply original. So Let Us Melt fuses choral traditions with contemporary minimalism, joyful and moving string and harp with playful electronics and samples. In So Let Us Melt, we hear a composer utterly at ease with her own unique and developing voice, breaking beyond themes and accents to create a sonic journey that perfectly captures the bittersweet wonder and myth-building of the game. This is an album full of warmth and life and it is unlike any other soundtrack you will hear this year. Dan Pinchbeck, Creative Director The Chinese Room

https://www.youtube.com/watch?v=TTDEmmyC7G8&feature=youtu.be

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Star Wars Battlefront II

The music of Star Wars Battlefront II, composed and orchestrated by Gordy Haab. Performed by The London Symphony Orchestra and the London Voices at Abbey Road Studios. Developed by DICE, Motive, and Criterion. Published by Electronic Arts.

https://youtu.be/ez5CN3OMvrs

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Sound Design of the Year

Hellblade: Senuas Sacrifice

Developer : Ninja Theory Publisher : Ninja Theory Date the game was first officially released as “Final” : 8 august 2017

https://youtu.be/QelywMgYiCo

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Horizon Zero Dawn

“Horizon Zero Dawn’s audio design is rich and atmospheric, immersing the player into its lush environments with dense, detailed and diverse reactive natural soundscapes. This is contrasted with the machine audio, which combines synthetic elements with real animalistic sounds to give every machine an emotional and expressive, yet distinctly robotic feel.” The captured material in this video is in-game footage.

https://www.youtube.com/watch?v=lwI6-jKlsO0

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Star Wars™ Battlefront™ II

Star Wars Battlefront 2 continues the path set out by the previous game in striving for joining the iconic soundscape from the Star Wars Films with an interactive environment in the most authentic and immersive way while remastering and expanding on the soundscape in a tasteful and natural way. One overarching challenge for the game was the fact that components from 3 eras of Star Wars Films, had to play together as one coherent soundscape in quality and style, including a large variety of new sounds made for the game and designed to fit seamlessly into the same universe. Each feature was designed with a high standard for quality and interactivity despite the wide range of assets and interconnected systems ranging from small creature movement to giant mechanized walkers, land and space based vehicles, laser and kinetic weaponry of all sizes, a wide range of abstract and/or physical abilities and organic and synthetic characters.

https://youtu.be/f3KddUaBpeY

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Uncharted: The Lost Legacy

Title: Uncharted: The Lost Legacy Developer: Naughty Dog, Inc. Publisher: Sony Interactive Entertainment America Release Date: Aug. 22, 2017

https://youtu.be/4MEu8J-xAek

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Halo Wars 2

Developer: 343 Industries / Creative Assembly Publisher: Microsoft Studios Xbox / PC

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Call of Duty WWII

***For best audio experience, watch in HD*** ProRes and H.264 versions available for download at the following Dropbox link: https://goo.gl/LrV7D6 Sledgehammer Games David Swenson Michael Caisley Don Veca Ryan McSweeney Eric Wedemeyer Matthew Grimm Caleb Epps Eddie Pacheco Emilio Lopez-Centellas Fernando Labarthe Joseph Lyford Sheridan Willard Nicholas D\'Amato Nathan Rausch

https://youtu.be/Ufoy-RRhecI

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Best Original Soundtrack Album

Call of Duty: WWII

Title: Call of Duty: WWII Developer: Sledgehammer Games Publisher: Activision Release Date: Nov. 3, 2017

https://youtu.be/eC4pzAlLzBo

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So Let Us Melt

So Let Us Melt is a story-driven game by the creators of Dear Esther and Everybody’s Gone to the Rapture. The Chinese Room have built a reputation as one of the most exciting storytelling game studios of their generation and this is their first VR experience. “Jessica Curry\'s score for So Let Us Melt moves through wonder and joy to shock and melancholy, amazement and mystery. It captures the playful energy of the singing machines as they make friends and build the world together; the epic drama of a story that spans an entire world and over ten million years. It is bright and brilliant at one moment, raw and hollow the next. It is full of hope and awe and a wonderful energy that sees Jess evolve beyond the moody atmospherics of Dear Esther and the pastoral beauty of Everybody’s Gone to the Rapture to something fresh and deeply original. So Let Us Melt fuses choral traditions with contemporary minimalism, joyful and moving string and harp with playful electronics and samples. In So Let Us Melt, we hear a composer utterly at ease with her own unique and developing voice, breaking beyond themes and accents to create a sonic journey that perfectly captures the bittersweet wonder and myth-building of the game. This is an album full of warmth and life and it is unlike any other soundtrack you will hear this year. Dan Pinchbeck, Creative Director The Chinese Room

https://www.youtube.com/watch?v=TTDEmmyC7G8&feature=youtu.be

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RiME

Composer : David Garcia Diaz Developer : Tequila Works Publisher : Greybox Date the game was first officially released as “Final” : 26 may 2017 Soundtrack available publicly: https://open.spotify.com/album/4Vmv5JMd2k5ZweNMUugzqo

https://www.youtube.com/watch?v=nMl-VDU_FEA&t=1s

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Horizon Zero Dawn

“The original soundtrack release consisted out of four albums, each with their own theme. The first part focuses on the story points, and is most like a ‘conventional’ soundtrack album. The second covers most of the exploration music. The third part is all about unknown territories. Besides the Meridian themes, you will find a selection of the diegetic music pieces there. The last part is a compilation of the combat and action tracks. The original compositions have been written by Joris de Man, The Flight, Niels van der Leest and Jonathan Williams and features performances from Julie Elven and Circle Percussion”

https://itunes.apple.com/us/album/horizon-zero-dawn-original-soundtrack/1213438414

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Seven - The Days Long Gone

http://seven-game.com/en/ Music director: Marcin Przybyłowicz Music by: Marcin Przybyłowicz Additional music: Arkadiusz Reikowski, Jacek Paciorkowski

https://www.youtube.com/watch?v=gmutMrfe_PA&list=PLsTcvqtWw2pQvEIiobgFDJ7M9BcpKACPc

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Best Interactive Score

Destiny 2

Developer: Bungie Publisher: Activision Release: September 6, 2017 Composed by: Michael Salvatori Skye Lewin C Paul Johnson Rotem Moav Pieter Schlosser Additional music by: Michael Sechrist Kris Dirksen Nikola Jeremic

https://youtu.be/ddo3mpoW6Fo

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Pyre

Formal Game Name: Pyre Developer: Supergiant Games Publisher: Supergiant Games Release Date: July 25th, 2017 Music composed, performed, and recorded by Darren Korb

https://youtu.be/29FO70NLhcc

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Halo Wars 2

A deep interactive system that utilizes battle stress, combat density, and mix variables to control submixes and adaptive cue parameters of Gordy Haab, Brian Trifon, and Brian Lee White brilliant original score

https://www.youtube.com/watch?v=JSC3vTAiFmc&feature=youtu.be

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Call of Duty: WWII G.A.N.G 2017 \"Best Interactive Score\" Entry

GANG (Game Audio Network Guild) Awards 2017 Best Interactive Score Title: Call of Duty: WWII Developer: Sledgehammer Games Publisher: Activision Release Date: Nov. 3, 2017

https://youtu.be/iVsHJbkqtvQ

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Star Wars Battlefront II

https://youtu.be/ez5CN3OMvrs Star Wars Battlefront II, composed and orchestrated by Gordy Haab. Performed by The London Symphony Orchestra and the London Voices at Abbey Road Studios. Developed by DICE, Motive, and Criterion. Published by Electronic Arts. Description: The musical language required to accompany the iconic franchise, “Star Wars” is complicated enough on its own. Composing this music to be interactive takes its complexity to a new level. The interactive system in Star Wars Battlefront II works both horizontally and vertically. The challenge with composing horizontal interactive elements in this style is that, by design, the music is never in one tempo, meter, key, instrument groups etc. for more than a few seconds. It’s an excursive in harmonic and rhythmic modulation like none I’ve experienced. Additionally, using a traditional vertical layering system is not an option. Because in order to remain truly “symphonic”, all parts of the orchestra are required, whether it be a soft vertical layer or the loudest. In our vertical system each piece of music has as many as four versions. Each version follows the same timeline, but is re-composed, re-voiced and orchestrated independently, using the full ensemble to create various levels of intensity. And then each is recorded separately with the entire orchestra at once. No matter what level of music you hear in a given moment, it is always the entire 100 piece orchestra playing as a unit, to maintain the truly pure symphonic sound Star Wars deserves.

https://youtu.be/ez5CN3OMvrs

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Best Cinematic Cutscene Audio

Horizon Zero Dawn

“The opening cinematic of Horizon Zero Dawn combines all strong aspects of Horizons audio aesthetics. A beautiful theme recorded with live instrumentalists and singer, strong voice acting, large machines and subtle environment sounds combined in a mix that has a good amount of dynamic range” Note that the transition into the menu screen in this capture is not part of the submission.

https://www.youtube.com/watch?v=zHPXvhfCauo&feature=youtu.be

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Call of Duty: WW2

This is a compilation of the CG cinematics in Call of Duty WW2 by Sledgehammer games. Music by Wilbert Roget Sound Design and Mix by Source Sound inc.

https://youtu.be/4a1_1MRkob4

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Halo Wars 2

These are the Blur Cinematics from Halo Wars 2.. Music by Gordy Haab Sound Design & Mix (Main Game): Source Sound Inc Sound Design & Mix (DLC): Formosa Interactive. Downloadable link: https://www.dropbox.com/sh/qxdvlhr1qhgfuya/AACQfgBG20FneqC8_lA6eyMWa?dl=0

https://youtu.be/YLuiVA_fDLc

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Star Wars Battlefront 2

This includes the cinematics compilation for Star Wars Battlefront 2, condensed down to less than 15 mins. Music by Gordon Haab Sound Design & Mix by Source Sound Inc. Download link: https://www.dropbox.com/sh/qxdvlhr1qhgfuya/AACQfgBG20FneqC8_lA6eyMWa?dl=0

https://youtu.be/8VjGIAqQLKI

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Uncharted: The Lost Legacy

Title: Uncharted: The Lost Legacy Developer: Naughty Dog, Inc. Publisher: Sony Interactive Entertainment America Release Date: Aug. 22, 2017 https://youtu.be/jOy3gdUrw64

https://youtu.be/4MEu8J-xAek

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Best Dialog

Wolfenstein II: The New Colossus

Developed by MachineGames Published by Bethesda Released on October 27th, 2017

https://youtu.be/eP4b4EwApkM?list=PLwUXg_8gZWQfgIwCaaRfZBnUCTsR8vLcc&t=213

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Hellblade: Senuas Sacrifice

Developer : Ninja Theory Publisher : Ninja Theory Date the game was first officially released as “Final” : 8 august 2017

https://youtu.be/f_zPjBMcKz8

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Horizon Zero Dawn

This video shows various elements of the dialogue in Horizon Zero Dawn. Both in-game as well as cinematic. In order to fully be able to judge it\'s quality, there is no video that can cover it all, so best to play the game.

https://youtu.be/d97oc_U0YK0

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Destiny 2

Developer: Bungie Publisher: Activision Release: September 6, 2017

https://youtu.be/k3eptbzOuS0

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Uncharted: The Lost Legacy

Title: Uncharted: The Lost Legacy Developer: Naughty Dog, Inc. Publisher: Sony Interactive Entertainment America Release Date: Aug. 22, 2017

https://www.youtube.com/watch?v=4MEu8J-xAek&t=1s

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Best Original Instrumental

Horizon Zero Dawn

Aloys Theme was developed in 2015 as the style guide for Horizons music production and turned out to become the theme of Horizon Zero Dawn. It combines a strong hook with the voice of Julie Elven. Throughout the story of the game, it accompanies the player in several variations alongside the main quest.” Note: The theme does not 100% fit into the instrumental or song category. We would leave it up to you to consider where it fits best. The theme does not have lyrics while the voice of Julie is still an essential part of it. https://open.spotify.com/track/14Raww1VcizsEpQQpbEqbd

https://itunes.apple.com/us/album/horizon-zero-dawn-original-soundtrack/1213438414

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Lontano

From Wolfenstein II: The New Colossus Composed by Martin Stig Andersen Developed by MachineGames Published by Bethesda Released on October 27th, 2017

https://soundcloud.com/martin-stig-andersen/lontano-martin-stig-andersen

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A Brotherhood of Heroes (Call of Duty:WWII)

Main theme of Call of Duty WWII, presenting the Allies\\\\\\\' theme on somber cello and the theme of \\\\\\\"the call of duty\\\\\\\" on horns. Incorporates the two signature sounds of this game:

https://youtu.be/Ez8w18kooXg

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The Puppet Fiddler

Formal Game Name: Moonlight Blade OL-The Fall of Qinglong Developer: Tencent Games Publisher: Tencent Games Date the game was first officially released as “Final”: 20th December, 2017 credits: Composer: Thomas Parisch Music Supervisor: Jie Yang Music Producer: Vivita Zheng Music Production Studio: Unisonar Studios Violin: Ben Powell, Leah Zeger Double bass: Yoon Lee Sound Engineer: Max Philipson Music Editor: Max Philipson Recording Studio: Unisonar Studios, Whispering Pines Studios, Studio 22 Orchestra Supervisor: Bálint Sapszon Orchestrator: Bálint Sapszon Orchestra: Budapest Scoring Symphony Orchestra Score Mixer: John W. Chapman Mixing Studio: Remote Control Productions Mastering Engineer: Reuben Cohen Mastering Studio: Lurssen Mastering

https://soundcloud.com/thomas-parisch/the-puppet-fiddler/s-ugPf0

http://wuxia.qq.com/webplat/info/news_version3/5012/5013/22548/22549/m14543/201712/672247.shtml

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Sugarland Shimmy

COMPOSER: Kristofer Maddigan GAME: Cuphead DEVELOPER: Studio MDHR PUBLISHER: Studio MDHR RELEASE DATE: September 29th, 2017

https://www.youtube.com/watch?v=elAG4FsjkuA

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Best Game Audio Article, Publication, or Broadcast

Gamasutra: \"Musical Scoring with SFX in Mind for Call of Duty: WWII\"

Gamasutra: \"Musical Scoring with SFX in Mind for Call of Duty: WWII\" Written by Chris Kerr and Wilbert Roget, II Published November 22, 2017 https://www.gamasutra.com/view/news/309932/QA_Musical_scoring_with_SFX_in_mind_for_Call_of_Duty_WWII.php

https://www.gamasutra.com/view/news/309932/QA_Musical_scoring_with_SFX_in_mind_for_Call_of_Duty_WWII.php

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Scoring Wolfenstein II with the Baschet sonic sculptures

Written by Martin Stig Andersen Published by Gamasutra

https://www.gamasutra.com/view/news/308974/Audio_Design_Deep_Dive_Scoring_Wolfenstein_II_with_the_Baschet_sonic_sculptures.php

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Steve Pardo: Creating Rock Band VR

featured in Sound on Sound, Sept 2017 -- An in depth look at the audio design of Rock Band VR, including details on how the generative guitar system was built and how the audio team spatially mixed hit rock songs. -- full article PDF can be viewed on dropbox here: https://www.dropbox.com/s/ju8w97nk0vq34u1/soundonsound.pdf?dl=0

https://www.soundonsound.com/techniques/rock-band-vr

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Something Old, Something New: The Musical Influences of Monument Valley 2

https://medium.com/@ustwogames/something-old-something-new-16c256b772de

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Yonder: The Cloud Catcher Chronicles: An Audio Development blog in two parts

Yonder: The Cloud Catcher Chronicles: A Development blog in two parts Writer: Stephan Schutze Publisher: Gamasutra Release 2017 Part 1: https://www.gamasutra.com/blogs/StephanSchutze/20170131/290347/Yonder_The_Cloud_Catcher_Chronicles_An_Episodic_Audio_Journal_Episode_One_Risky_Beginnings.php Part 2: https://www.gamasutra.com/blogs/StephanSchutze/20170420/296400/Yonder_The_Cloud_Catcher_Chronicles_An_Episodic_Audio_Journal_Episode_Two_40_Species_of_Noise.php

https://www.gamasutra.com/blogs/StephanSchutze/20170420/296400/Yonder_The_Cloud_Catcher_Chronicles_An_Episodic_Audio_Journal_Episode_Two_40_Species_of_Noise.php

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Best Audio Mix

Hellblade: Senua\'s Sacrifice

Developer : Ninja Theory Publisher : Ninja Theory Date the game was first officially released as “Final” : 8 august 2017

https://youtu.be/3GOxly6-hNU

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Star Wars™ Battlefront™ II

Released: 11/17/2017 The mix in SW:BF2 aims to push dynamics and interactivity further than the previous game with added challenge of game mechanics that have drastically increased the number of events such as explosions, abilities and weapon firing happening all at the same time, with its 40 player battles + AI and world flora and fauna. As such the mix strives for making an explosion cutting through a calm moment intense and punchy while also sorting through the hundreds of simultaneous sounds that can be active during high activity action and dynamically reducing the clutter to a small fraction of relevant audio, ideally without the players noticing that only a small percentage of surrounding events make it into the mix. Gameplay relevance, angles, orientation, distance, obstruction, cinematic relevance, perspective (first person, third person) and many physical properties are some of the parameters that constantly drive the mix of the various systems in the game.

https://youtu.be/f3KddUaBpeY

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Destiny 2

Developer: Bungie Publisher: Activision Release: September 6, 2017

https://youtu.be/Y74SmSdGF5U

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Halo Wars 2

Developer: 343 Industries / Creative Assembly Publisher: Microsoft Studios Xbox / PC

https://www.youtube.com/watch?v=h0KlMmIyefo

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Uncharted: The Lost Legacy

Title: Uncharted: The Lost Legacy Developer: Naughty Dog, Inc. Publisher: Sony Interactive Entertainment America Release Date: Aug. 22, 2017

https://youtu.be/4MEu8J-xAek

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Best Music in a Casual/Social Game

So Let Us Melt

So Let Us Melt is a story-driven game by the creators of Dear Esther and Everybody’s Gone to the Rapture. The Chinese Room have built a reputation as one of the most exciting storytelling game studios of their generation and this is their first VR experience. “Jessica Curry\'s score for So Let Us Melt moves through wonder and joy to shock and melancholy, amazement and mystery. It captures the playful energy of the singing machines as they make friends and build the world together; the epic drama of a story that spans an entire world and over ten million years. It is bright and brilliant at one moment, raw and hollow the next. It is full of hope and awe and a wonderful energy that sees Jess evolve beyond the moody atmospherics of Dear Esther and the pastoral beauty of Everybody’s Gone to the Rapture to something fresh and deeply original. So Let Us Melt fuses choral traditions with contemporary minimalism, joyful and moving string and harp with playful electronics and samples. In So Let Us Melt, we hear a composer utterly at ease with her own unique and developing voice, breaking beyond themes and accents to create a sonic journey that perfectly captures the bittersweet wonder and myth-building of the game. This is an album full of warmth and life and it is unlike any other soundtrack you will hear this year. Dan Pinchbeck, Creative Director The Chinese Room

https://www.youtube.com/watch?v=TTDEmmyC7G8&feature=youtu.be

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Gunman Taco Truck

Composed/mixed/produced by Dren McDonald. This title, self published/developed by Romero Games, came out in early 2017 on Steam, iOS and Android.. This was a VERY indie game, with a crew of 3 coders (incuding John Romero, and his son Michael), 1 artist, a designer (11 year old Donovan, John\\\\\\\\\\\\\\\'s stepson) and myself. Despite the small crew, no publisher and no budget, the game received a huge amount of press through streamers and youtube reviews. Electronic Musician covered the making of the soundtrack here https://www.emusician.com/artists/of-mutants-tacos-and-mariachi The soundtrack was recorded with all live musicians at New Improved Recording in Oakland and at Dren\\\\\\\\\\\\\\\'s home studio using a variety of mechanical filters on the microphones in addition to traditional recording techniques.

https://youtu.be/odRyiC3xjus

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Crusaders Of Light

https://youtu.be/uIIjKUz9ZTU Original music from Crusader\\\'s Of Light (AKA The Land of Glory). Composed and orchestrated by Gordy Haab. Performed by The London Symphony Orchestra and London Voices at Abbey Road Studios. Developed and Published by NetEase Games. Released on May 1, 2017.

https://youtu.be/uIIjKUz9ZTU

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Contra Returns

Developer: Tencent Games Publisher: Tencent Games Date of released as “Final”: Jun.6, 2017 Contra Returns By KONAMI company and Tencent game together to build, the continuation of the old version of classic contrarian to play: horizontal version of the shooting. Players through the mobile phone user virtual rocker operation, you can choose different weapons in the game, different heroic roles, different modes of adventure experience. https://youtu.be/EHhAL7UQSfM

https://youtu.be/WN3tgEDUCzw

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Club Penguin Island

Title: Club Penguin island Developer: Disney Canada Inc. Publisher: Disney Canada Inc. Release Date: March 29th, 2017 With over 200 minutes of music, Club Penguin Island is not your typical mobile-first title. In this fun, quirky, and adventurous virtual world. The music is as diverse as the players that spend their time here: Pop, jazz, rock, dance, blues, folk, orchestral, there’s no musical limit. Yet, somehow it all works together to make a place where kids can just be kids. Here are some highlights: In World Music • Zone playlists change with timed activities (00:05) • Multi Layered Dance music auto sequences to match gameplay (00:38) • Busking station unlocks multiple layers as players pick up instruments (1:00) • Target game music interrupts zone playlist, escalating intensity levels as players beat rounds (1:40) • Players can customize their igloo music (2:43) • Music stage unlocks multiple layers as players pick up instruments (2:59) • Background music auto arranges to create 40+ minutes of unique music with an actually footprint of (3:42) Adventure Music Adventures are given by three different mascots. Each has a distinct musical pallet. The music follows the players actions and changes with key story points. • 4:00 – Rockhopper • 5:00 – Rookie • 6:40 – Aunt Arctic Thanks for watching!

https://youtu.be/KmABSB-wqgI

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Best Game Music Cover/Remix

Witcher 3 - Sword of Destiny

An electrifying arrangement of the main theme from \\\"The Witcher 3\\\", created and performed by Jillian Aversa and featuring Kate Covington on violin. Song: “Sword of Destiny“ (main theme) Game: The Witcher 3: Wild Hunt (CD Projekt Red) Performed by Jillian Aversa (vocals) and Erutan (violin) Arranged by Jillian Aversa, Andrew Aversa (zircon), and Erutan Original Composers: Marcin Przybyłowicz & Percival Lyrics: From a Polish poem by Jan Bolesław Ozog

https://www.youtube.com/watch?v=_qFhfpYDCQ8

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Hero of Time

Hero of Time is an unprecedented orchestral game audio cover album, recorded with a full 64-piece orchestra, produced by Eric Buchholz and Sebastian Wolff. \\\"Orchestral recordings of music from The Legend of Zelda have become increasingly popular over the last several years,\\\" notes arranger and project director Eric Buchholz. \\\"With Hero of Time, we sought to create a single, cohesive experience that weaves all of the complex underlying themes of the game, like impermanence and mortality, with Koji Kondo\\\'s timeless melodies that have become as iconic as the game itself. The orchestration takes an \\\'east-meets-west\\\' approach, with the inclusion of taiko ensembles, eastern woodwinds, and harmonies found prevalent in Japanese film and game scores.

https://www.youtube.com/watch?v=wl20258yN00

https://www.materiacollective.com/music/hero-of-time-legend-of-zelda-ocarina-of-time

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World of Warcraft - Hymn of the Firstborn Son

A metal cover of the World of Warcraft themes Stormwind (Jason Hayes) and Anduin\\\'s theme (Neal Acree) set to lyrics and performed by Skar Productions. Released on 9/12/17.

https://youtu.be/OmZY8pxypuU

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Bernard Electric (from American Pixels, by Christopher Getman)

From American Pixels, a tribute album to American game composers, released January 1st 2017 Remix by Christopher \\\\\\\\\\\\\\\"Mazedude\\\\\\\\\\\\\\\" Getman Original Maniac Mansion music by Dave Govett (Team Fat) \\\\\\\"Eternal Conflict\\\\\\\" Composed by Wilbert Roget, II Guild Wars 2: Path of Fire Developed by ArenaNet Published by ArenaNet Released September 22, 2017 https://youtu.be/9uCmVNirkpQ BEST GAME MUSIC COVER/REMIX: \\\"Bernard Electric\\\" (from American Pixels) Arranged by Christopher \\\"Mazedude\\\" Getman Released January 10, 2017 https://soundcloud.com/mazedude/bernard-electric-from-maniac-mansion?in=mazedude%2Fsets%2Famerican-pixels

https://soundcloud.com/mazedude/bernard-electric-from-maniac-mansion?in=mazedude%2Fsets%2Famerican-pixels

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Ovelia & Delita

This musical arrangement from Final Fantasy Tactics takes place shortly after Ovelia is told the devastating news that she is not the real princess Ovelia, but instead was adopted and raised as the princess and has no blood ties to the throne. Delita finds her and comforts her, leading to a newfound sense of purpose in her life during the hopeful sections. Then her theme becomes more reverent as they take their marriage vows and begin their rule. As time passes she begins having doubts about Delita\\\'s motives, and the piece ends on a tragic note reflecting her distrust of Delita. Jeff Swingle - Arrangement; Lyrics; Mixing Hitoshi Sakimoto - Original Composition Laura Intravia - Ovelia (Soprano); Flute John Robert Matz - Delita (Tenor) Ashley Lynn Watts - Additional Lyrics Kristin Naigus - Oboe Chris Vaughn - Clarinet Katelyn Isaacson - Bassoon ETHEReal String Orchestra - String Section: Andrew Steffen - Violin, Viola, Bass Andrew Stern - Cello Michael Schiciano - Mastering Sebastian Wolff, Stephen Froeber, Brian Diamond - Producers Tony Aguilar - Video

https://youtu.be/3kdXsfn0-7c

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Best Sound Design in a Casual/Social Game

Contra Returns

Developer: Tencent Games Publisher: Tencent Games Date of released as “Final”: Jun. 6, 2017 Contra Returns By KONAMI company and Tencent game together to build, the continuation of the old version of classic contrarian to play: horizontal version of the shooting. Players through the mobile phone user virtual rocker operation, you can choose different weapons in the game, different heroic roles, different modes of adventure experience.

https://youtu.be/J-OmM8rqHKI

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Hearthstone Kobolds & Catacombs

https://www.youtube.com/watch?v=HVD7u488tqE

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Super Beat Sports

Super Beat Sports for the Nintendo Switch Developed and Published by Harmonix Music Systems Copyright 2017 Harmonix Music LLC Audio Lead Steve Pardo (Harmonix/SkewSound) Audio Team Arthur Inazi (Harmonix) Jeff Allen (Harmonix) Drew Olsen (Harmonix) Rick Cody (Harmonix) Max Harchik --- Super Beat Sports combines the joy of hitting sports balls with the joy of music! Every mini-game features a sport which involves new ways to interact with the beat in an insane alien-cartoon world. The entire soundtrack (over 60 songs!) was composed exclusively for Super Beat Sports, featuring original music from audio lead/composer Steve Pardo as well as composers Arthur Inazi, Jeff Allen, and Drew Olsen. Each sport features an interactive soundtrack and unique audio/music/gameplay design. Using MIDI alongside Harmonix\'s proprietary beat-sync-focused engine, Forge, the audio team became essentially level designers, charting out gameplay that maps exactly to the beat of the current song you are playing in Whacky Bat, Net Ball, and Gobble Golf. Rhythm Racket and Buddy Ball features generative music gameplay design driven by musical parameters and authored musical snippets. In both sports, the design team and audio team worked together to find the most musical way for the ball to ricochet and behave on the court. Melodies per rhythmic denomination for each object/character were composed in MIDI so that the ricochet melodies were always in sync with the current harmonic and melodic qualities of the song. Taking inspiration from classic games and modern music, Super Beat Sports\'s sound palette is fun and lively. Aliens each have a unique voice and rhythmic quality to them. The main character, Lil Slugger, always sings along to the music. Foley-ed sounds of splats and slime are coupled with classic electronic drums or found-sound percussion in order to deliver the goofy yet impactful sounds necessary. Modular synthesis touches are heard throughout the menus and transitions, giving a sheen and sparkle throughout. All in all, the audio team\'s goal was to create a characteristically unique and joyful soundscape that connects you to the music and to the world of Super Beat Sports. --- please visit harmonixmusic.com stevepardo.com skewsound.com

https://youtu.be/Ag9rrkVUxBo

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The Last Sword

Official Download Website: https://itunes.apple.com/cn/app/%E6%9C%AB%E5%89%91/id1217386210?mt=8 Gameplay Video: https://youtu.be/TAxQGYneIdY Pure Original Score: https://youtu.be/3SOV2nb_9MQ Orchestra: International Master Philharmonic Orchestra Recording Studio: Tweak Tone Labs in Beijing The Last Sword is a role-playing mobile game developed and published by Lightspeed and Quantum Studios Group of Tencent. It released on December 20th, 2017. The game’s story takes place in a dangerous and secluded area. Many adventurers took risks to go there but never return home. A mysterious young man, as game player, went there with his sword for an enigmatic reason. The gameplay is to attack enemies with controlling player’s weapon, mostly swords – to restore the experience of the sword flying in the Chinese mythology. It is a typical Chinese style mobile game with four major scenes, various kinds of enemies from different levels, and multiple interactive elements. The audio team of Lightspeed and Quantum Studios Group decides use no-dialogue style for this game and creates a more immersive experience for game players by focus on Chinese style music and sound effects of weapon attack. Sound Effect The sound effect elements mostly create by foley recording, Chinese music instrument recording, and synthesizer.  Environmental Audio The audio team designs consecutive immersive environmental audio for the game: from main interface to level selection, to switch between major four scenes – always with environmental audio setting. Also, there are many random elements such as clothes rubbing in main interface, insects buzz in desolate village scene, and birds tweet after level up.  Hero Skills There are six skills the player could use. For make the skill sounds more effective, the team differentiates sound effect of light swords, heavy swords, and ultimate skill by using audio elements from MININOVA and Serum.  Monster and Boss Sound Effect Since this is a turn-based game, all of monsters and boss will active on exact point. Then the sound effect of enemies should be clear and also reduce player‘s auditory fatigue. That is why the audio team add many unique elements in those sound effect, such as wine jars fall on the floor, monks chant pray, etc.  Hit Effect For a fighting game, the most important thing is to create powerful hit effect. The team designs seven kinds of weapon and textures sound effect to differentiate weapon and character: use different hit effect of arrow, sword, big sword, and hammer. Also, we differentiate objects be hit by customized sound. For example, the sound of hero/boss be hit is softer than shield and stone.  Assistant Attack In this game, the project team designs bunch of assistant attack to trigger for more powerful hit performance. Then the audio team faces challenge to make those hit effect unique and suit the texture of assistant weapon. They add lots of foley sound effect (e.g. stone fall on ground, fire, ice, etc.) and Chinese music instrument such as Guqin to create the uniqueness.  User Interface Sound Effect The audio team designs realistic style for UI sound effect. More than use many foley SFX, they highlight sound of wood and rubbing fabric for click SFX, and use metallic SFX for sword attack. Then the player could get more clear cues for each UI setting.

https://www.youtube.com/watch?v=TAxQGYneIdY

https://itunes.apple.com/cn/app/%E6%9C%AB%E5%89%91/id1217386210?mt=8

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So Let Us Melt

So Let Us Melt is a story-driven game by the creators of Dear Esther and Everybody’s Gone to the Rapture. The Chinese Room have built a reputation as one of the most exciting storytelling game studios of their generation and this is their first VR experience. “Jessica Curry\'s score for So Let Us Melt moves through wonder and joy to shock and melancholy, amazement and mystery. It captures the playful energy of the singing machines as they make friends and build the world together; the epic drama of a story that spans an entire world and over ten million years. It is bright and brilliant at one moment, raw and hollow the next. It is full of hope and awe and a wonderful energy that sees Jess evolve beyond the moody atmospherics of Dear Esther and the pastoral beauty of Everybody’s Gone to the Rapture to something fresh and deeply original. So Let Us Melt fuses choral traditions with contemporary minimalism, joyful and moving string and harp with playful electronics and samples. In So Let Us Melt, we hear a composer utterly at ease with her own unique and developing voice, breaking beyond themes and accents to create a sonic journey that perfectly captures the bittersweet wonder and myth-building of the game. This is an album full of warmth and life and it is unlike any other soundtrack you will hear this year. Dan Pinchbeck, Creative Director The Chinese Room

https://www.youtube.com/watch?v=TTDEmmyC7G8&feature=youtu.be

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Best Original Song

Jump Up, Super Star! - Super Mario Odyssey

Composer: Naoto Kubo Developer: Nintendo EPD Publisher: Nintendo Release date: October 27, 2017

https://www.youtube.com/watch?v=fbR_pCRPDTg&t=3s

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Legends Never Die

Game: League of Legends Developer: Riot Games Publisher: Riot Games, Tencent, Garena Game Release: Oct. 27, 2009 Music Release: Sep.. 14th, 2017

https://youtu.be/4Q46xYqUwZQ

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Fires of War

For Middle-earth: Shadow of War (Monolith/WB Games) Music and Lyrics by Nathan Grigg and Kelli Schaefer Performed by Kelli Schaefer, Nathan Grigg, Eyvind Kang, Tacket Brown, and The Northwest Sinfonia Produced by Nathan Grigg Engineered by Dan Blessinger Orchestrated and Conducted by Peter Bateman

https://soundcloud.com/user-187818500/fires-of-war/s-YNgaT

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Hearthstone is Home - Hearthstone

https://www.youtube.com/watch?v=vPguoeYTvMI

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Die House

Composed by Kris Maddigan From the game Cuphead Produced by: Studio MDHR

https://www.youtube.com/watch?v=wAfWL-A1dBk

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Best Original Choral Composition

So Let Us Melt

I love writing for choir- it really is my passion. This is probably my favourite choral piece that I’ve written and I hope that it would sit happily in any classical concert programme. I adapted lyrics from John Donne’s poem on mourning. I wanted it to encapsulate the positivity of the game but it’s also a piece about letting go: “Thy soul comes home/though I must go.” I’m really proud of this one.

https://youtu.be/kWmEGMjgfqs

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Marion (from Outcast :Second Contact)

Composers: Lennie Moore Developer: Appeal Publisher: Bigben Interactive Released: November 2017 https://rcrft.co/reel/lenniemoore/marion

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Honor and Glory - Overwatch

https://www.youtube.com/watch?v=exJufkTGWN8&feature=youtu.be

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Horizon Zero Dawn

“Aloys Theme was developed in 2015 as the style guide for Horizons music production and turned out to become the theme of Horizon Zero Dawn. It combines a strong hook with the voice of Julie Elven. Throughout the story of the game, it accompanies the player in several variations alongside the main quest.” Note: The theme does not 100% fit into the instrumental or song category. We would leave it up to you to consider where it fits best. The theme does not have lyrics while the voice of Julie is still an essential part of it. https://open.spotify.com/track/14Raww1VcizsEpQQpbEqbd

https://itunes.apple.com/us/album/horizon-zero-dawn-original-soundtrack/1213438414

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Last Rite

From Destiny 2 Original Soundtrack Composed by: Michael Salvatori Skye Lewin Rotem Moav Developer: Bungie Publisher: Activision Official Release Date: 09/06_2017

https://www.youtube.com/watch?v=vsTdrPM8Iag&index=2&list=PLZUnIN1M4R_8kx4NXV3Nzdtsds6N_QKz6

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Best Sound Design for an Indie Game

Hellblade: Senuas Sacrifice

Developer : Ninja Theory Publisher : Ninja Theory Date the game was first officially released as “Final” : 8 august 2017

https://youtu.be/QelywMgYiCo

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Monument Valley 2

https://youtu.be/9tWouu-R-nc

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Paranormal Activity: The Lost Soul

Title: \"Paranormal Activity: The Lost Soul\" Developer: VRWERX Publisher: VRWERX Technical Sound Designer: Robert Rice Sound Designer: Kelly Oxford Sound Designer: Rusty Dunn

https://www.youtube.com/watch?v=KtXFnMWDuLo&t=298s

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Divinity: Original Sin 2

Divinity: Original Sin 2 Developed by: Larian Studios Published by: Larian Studios Released September 14, 2017 Borislav Slavov - Composer / Music Director Christian Pacaud - Lead Audio Alex Otterlei - Senior Sound Designer Marcel Zinatulin - Sound Designer Aymeric Schwartz - Freelance Sound Designer Casting, Voice Recording and Post Production by PitStop Studios

https://www.youtube.com/watch?v=k4I0spo21os

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So Let Us Melt

So Let Us Melt is a story-driven game by the creators of Dear Esther and Everybody’s Gone to the Rapture. The Chinese Room have built a reputation as one of the most exciting storytelling game studios of their generation and this is their first VR experience. “Jessica Curry\'s score for So Let Us Melt moves through wonder and joy to shock and melancholy, amazement and mystery. It captures the playful energy of the singing machines as they make friends and build the world together; the epic drama of a story that spans an entire world and over ten million years. It is bright and brilliant at one moment, raw and hollow the next. It is full of hope and awe and a wonderful energy that sees Jess evolve beyond the moody atmospherics of Dear Esther and the pastoral beauty of Everybody’s Gone to the Rapture to something fresh and deeply original. So Let Us Melt fuses choral traditions with contemporary minimalism, joyful and moving string and harp with playful electronics and samples. In So Let Us Melt, we hear a composer utterly at ease with her own unique and developing voice, breaking beyond themes and accents to create a sonic journey that perfectly captures the bittersweet wonder and myth-building of the game. This is an album full of warmth and life and it is unlike any other soundtrack you will hear this year. Dan Pinchbeck, Creative Director The Chinese Room

https://www.youtube.com/watch?v=TTDEmmyC7G8&feature=youtu.be

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Best Music for an Indie Game

Gunman Taco Truck

Composed/mixed/produced by Dren McDonald. This title, self published by Romero Games, came out in early 2017 on Steam, iOS and Android.. This was a VERY indie game, with a crew of 3 coders (incuding John Romero, and his son Michael), 1 artist, a designer (11 year old Donovan, John\\\\\\\'s stepson) and myself. Despite the small crew, no publisher and no budget, the game received a huge amount of press through streamers and youtube reviews. Electronic Musician covered the making of the soundtrack here https://www.emusician.com/artists/of-mutants-tacos-and-mariachi The soundtrack was recorded with all live musicians at New Improved Recording in Oakland and at Dren\\\\\\\'s home studio using a variety of mechanical filters on the microphones in addition to traditional recording techniques.

https://youtu.be/odRyiC3xjus

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Tiny Barbarian DX

The culmination of four years of work and a lifetime of video game experience brought the music for Tiny Barbarian DX to life. Heavily inspired by NES and SNES classics, the music is a nostalgic kick in the pants that pumps up the player for mastering brutal gameplay in a pixelated world inspired by the Sword and Sorcery of Conan the Barbarian.

https://www.youtube.com/watch?v=ZlhYbbyJ2L8

http://www.nintendolife.com/news/2017/10/tiny_barbarian_dx_gets_a_rather_huge_soundtrack_release

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Pyre

Formal Game Name: Pyre Developer: Supergiant Games Publisher: Supergiant Games Release Date: July 25th, 2017 Music composed, performed, and recorded by Darren Korb

https://youtu.be/29FO70NLhcc

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Divinity: Original Sin 2

Divinity: Original Sin 2 Developed by: Larian Studios Published by: Larian Studios Released September 14, 2017 Borislav Slavov - Composer / Music Director Christian Pacaud - Lead Audio Alex Otterlei - Senior Sound Designer Marcel Zinatulin - Sound Designer Aymeric Schwartz - Freelance Sound Designer Casting, Voice Recording and Post Production by PitStop Studios

https://www.youtube.com/watch?v=bbs1h-kgeh0

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So Let Us Melt

So Let Us Melt is a story-driven game by the creators of Dear Esther and Everybody’s Gone to the Rapture. The Chinese Room have built a reputation as one of the most exciting storytelling game studios of their generation and this is their first VR experience. “Jessica Curry\'s score for So Let Us Melt moves through wonder and joy to shock and melancholy, amazement and mystery. It captures the playful energy of the singing machines as they make friends and build the world together; the epic drama of a story that spans an entire world and over ten million years. It is bright and brilliant at one moment, raw and hollow the next. It is full of hope and awe and a wonderful energy that sees Jess evolve beyond the moody atmospherics of Dear Esther and the pastoral beauty of Everybody’s Gone to the Rapture to something fresh and deeply original. So Let Us Melt fuses choral traditions with contemporary minimalism, joyful and moving string and harp with playful electronics and samples. In So Let Us Melt, we hear a composer utterly at ease with her own unique and developing voice, breaking beyond themes and accents to create a sonic journey that perfectly captures the bittersweet wonder and myth-building of the game. This is an album full of warmth and life and it is unlike any other soundtrack you will hear this year. Dan Pinchbeck, Creative Director The Chinese Room

https://www.youtube.com/watch?v=TTDEmmyC7G8&feature=youtu.be

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WonderWorlds

Composer: Kenny Young Game: WonderWorlds Developer: Glowmade Publisher: Tequila Works Game Released: 9th November 2017

https://www.youtube.com/watch?v=eO1AcLLijv4

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Best VR Audio

Rock Band VR

Rock Band VR Developer: Harmonix Publisher: Harmonix/Oculus Release Date: March 23 2017 Audio - Steve Pardo (Audio Lead) / SkewSound Rock Band VR (Harmonix) for the Oculus Rift was a major shift for the franchise. Instead of playing along to the original guitar track of a song, the player improvises a brand part which is scored in real-time. This gameplay shift was necessary due to the immersive nature of VR, giving more agency and ability for the player to take in the venue, crowd, and characters, as well as the invigorating feeling of truly playing guitar on stage. Spearheaded by audio lead Steve Pardo, the audio team built a brand new adaptive guitar sampler system (awarded a patent: US 20160343362 A1) which is rendered in real time based on the input from the player/guitar controller. Within any given song, the player gets to choose among all the various chord shapes, strum speeds, single note melodies, and expressive add-ons in order to craft their sound, make a new part, and get a high score. The audio team also navigated the then-new VR spatial audio landscape and implemented spatial VO, sound effects, and crowd. Every venue utilizes dynamic reverb and HRTF in order to make every song convincingly (and pleasingly) resonate through the space.

https://www.youtube.com/watch?v=hyF7Vt9g1ko

https://www.dropbox.com/s/ju8w97nk0vq34u1/soundonsound.pdf?dl=0

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The Invisible Hours

Project -The Invisible Hours Developer - Tequila Works Publisher - Gametrust Release date - 10th October 2017 The Invisible Hours from Tequila Works is a complex murder mystery, a motion captured quasi-linear VR experience of around feature film length. With multiple scenes occurring simultaneously, the player (invisible to the characters) has the freedom to witness different plot-lines, and with the ability to pause, rewind time, the player can piece together clues to untangle the truth. Steve Whetman was the Audio Director on the project, working remotely with support from Pinewood Studios. The project posed unique challenges for audio, it is essentially a linear experience, but with the ability to move anywhere and control the timeline it required a new approach to audio. The stock Unreal Audio Engine was used for it’s ability to jump around the sequencer timeline and scrub audio in the sequence editor. A pipeline was designed that mirrors the tracks and timecode from Pro Tools to the Unreal Engine Sequencer, this allowed for chapter-length sequences of thousands of audio clips to be imported into pro tools and maintain timecode. Master Pro Tools sessions were created with audio for all characters split to different tracks for speech, feet, cloth and prop sfx, with each track being assigned an actor in Unreal placed on a character’s head, feet and hands. Speech was recorded in the performance capture sessions and ADR’d, foley was recorded at Pinewood Studios, all sound design was created by Steve Whetman with support from the internal sound team at Tequila Works and Pinewood. The pipeline allowed for all foley to be bespoke, so every scene with every character was performed to picture in the same way a feature film would be. As the player is able to get very close to the characters we went to great lengths to create incredible detail so when you lean in to a character you can hear the clink of a glass on a bannister, or the brush of makeup being applied to a face. The whole team at Tequila Works hope you enjoy this unique experience!

https://www.youtube.com/watch?v=W6H2zR9Dm0o

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Resident Evil 7: Biohazard

Fear and isolation seep through the walls of an abandoned southern farmhouse. \"7\" marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective on the PSVR

https://www.youtube.com/watch?v=W1OUs3HwIuo

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LA Noire: The VR Case Files

A dark and violent crime thriller set against the backdrop of 1940’s Los Angeles, now in stunning virtual reality. L.A. Noire: The VR Case Files for HTC VIVE™ places you directly in the shoes of Detective Cole Phelps as you solve brutal crimes, plots and conspiracies inspired by real cases from 1947 Los Angeles, one of the most corrupt and violent times in L.A. history. Featuring seven cases rebuilt specifically for virtual reality, L.A. Noire: The VR Case Files for HTC Vive adds new layers of immersion and realism to Rockstar Games’ atmospheric crime thriller as you solve select cases from the blockbuster original game, spanning mysteries from the Detective desks of Traffic, Arson, Homicide, and more

https://www.youtube.com/watch?v=ZbPxNGh7dto

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Star Wars: Droid Repair Bay

ILMxLAB\'s \"Star Wars: Droid Repair Bay\", Audio Lead: Kevin Bolan, Sound Design: Paul Stoughton, Music:: Jesse Harlin

https://youtu.be/-gBOQm8boVM

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