Developer: Tencent Games
Publisher: Tencent Games
Date of released as “Final”: Jun. 6, 2017
Contra Returns By KONAMI company and Tencent game together to build, the continuation of the old version of classic contrarian to play: horizontal version of the shooting. Players through the mobile phone user virtual rocker operation, you can choose different weapons in the game, different heroic roles, different modes of adventure experience.
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Hearthstone Kobolds & Catacombs
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Super Beat Sports
Super Beat Sports
for the Nintendo Switch
Developed and Published by Harmonix Music Systems
Copyright 2017 Harmonix Music LLC
Arthur Inazi (Harmonix)
Jeff Allen (Harmonix)
Drew Olsen (Harmonix)
Rick Cody (Harmonix)
Super Beat Sports combines the joy of hitting sports balls with the joy of music! Every mini-game features a sport which involves new ways to interact with the beat in an insane alien-cartoon world. The entire soundtrack (over 60 songs!) was composed exclusively for Super Beat Sports, featuring original music from audio lead/composer Steve Pardo as well as composers Arthur Inazi, Jeff Allen, and Drew Olsen.
Each sport features an interactive soundtrack and unique audio/music/gameplay design. Using MIDI alongside Harmonix\'s proprietary beat-sync-focused engine, Forge, the audio team became essentially level designers, charting out gameplay that maps exactly to the beat of the current song you are playing in Whacky Bat, Net Ball, and Gobble Golf.
Rhythm Racket and Buddy Ball features generative music gameplay design driven by musical parameters and authored musical snippets. In both sports, the design team and audio team worked together to find the most musical way for the ball to ricochet and behave on the court. Melodies per rhythmic denomination for each object/character were composed in MIDI so that the ricochet melodies were always in sync with the current harmonic and melodic qualities of the song.
Taking inspiration from classic games and modern music, Super Beat Sports\'s sound palette is fun and lively. Aliens each have a unique voice and rhythmic quality to them. The main character, Lil Slugger, always sings along to the music. Foley-ed sounds of splats and slime are coupled with classic electronic drums or found-sound percussion in order to deliver the goofy yet impactful sounds necessary. Modular synthesis touches are heard throughout the menus and transitions, giving a sheen and sparkle throughout.
All in all, the audio team\'s goal was to create a characteristically unique and joyful soundscape that connects you to the music and to the world of Super Beat Sports.
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The Last Sword
Official Download Website: https://itunes.apple.com/cn/app/%E6%9C%AB%E5%89%91/id1217386210?mt=8
Gameplay Video: https://youtu.be/TAxQGYneIdY
Pure Original Score: https://youtu.be/3SOV2nb_9MQ
Orchestra: International Master Philharmonic Orchestra
Recording Studio: Tweak Tone Labs in Beijing
The Last Sword is a role-playing mobile game developed and published by Lightspeed and Quantum Studios Group of Tencent. It released on December 20th, 2017. The game’s story takes place in a dangerous and secluded area. Many adventurers took risks to go there but never return home. A mysterious young man, as game player, went there with his sword for an enigmatic reason. The gameplay is to attack enemies with controlling player’s weapon, mostly swords – to restore the experience of the sword flying in the Chinese mythology. It is a typical Chinese style mobile game with four major scenes, various kinds of enemies from different levels, and multiple interactive elements.
The audio team of Lightspeed and Quantum Studios Group decides use no-dialogue style for this game and creates a more immersive experience for game players by focus on Chinese style music and sound effects of weapon attack.
The sound effect elements mostly create by foley recording, Chinese music instrument recording, and synthesizer.
The audio team designs consecutive immersive environmental audio for the game: from main interface to level selection, to switch between major four scenes – always with environmental audio setting. Also, there are many random elements such as clothes rubbing in main interface, insects buzz in desolate village scene, and birds tweet after level up.
There are six skills the player could use. For make the skill sounds more effective, the team differentiates sound effect of light swords, heavy swords, and ultimate skill by using audio elements from MININOVA and Serum.
Monster and Boss Sound Effect
Since this is a turn-based game, all of monsters and boss will active on exact point. Then the sound effect of enemies should be clear and also reduce player‘s auditory fatigue. That is why the audio team add many unique elements in those sound effect, such as wine jars fall on the floor, monks chant pray, etc.
For a fighting game, the most important thing is to create powerful hit effect. The team designs seven kinds of weapon and textures sound effect to differentiate weapon and character: use different hit effect of arrow, sword, big sword, and hammer. Also, we differentiate objects be hit by customized sound. For example, the sound of hero/boss be hit is softer than shield and stone.
In this game, the project team designs bunch of assistant attack to trigger for more powerful hit performance. Then the audio team faces challenge to make those hit effect unique and suit the texture of assistant weapon. They add lots of foley sound effect (e.g. stone fall on ground, fire, ice, etc.) and Chinese music instrument such as Guqin to create the uniqueness.
User Interface Sound Effect
The audio team designs realistic style for UI sound effect. More than use many foley SFX, they highlight sound of wood and rubbing fabric for click SFX, and use metallic SFX for sword attack. Then the player could get more clear cues for each UI setting.
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So Let Us Melt
So Let Us Melt is a story-driven game by the creators of Dear Esther and Everybody’s Gone to the Rapture. The Chinese Room have built a reputation as one of the most exciting storytelling game studios of their generation and this is their first VR experience. “Jessica Curry\'s score for So Let Us Melt moves through wonder and joy to shock and melancholy, amazement and mystery. It captures the playful energy of the singing machines as they make friends and build the world together; the epic drama of a story that spans an entire world and over ten million years. It is bright and brilliant at one moment, raw and hollow the next. It is full of hope and awe and a wonderful energy that sees Jess evolve beyond the moody atmospherics of Dear Esther and the pastoral beauty of Everybody’s Gone to the Rapture to something fresh and deeply original. So Let Us Melt fuses choral traditions with contemporary minimalism, joyful and moving string and harp with playful electronics and samples. In So Let Us Melt, we hear a composer utterly at ease with her own unique and developing voice, breaking beyond themes and accents to create a sonic journey that perfectly captures the bittersweet wonder and myth-building of the game. This is an album full of warmth and life and it is unlike any other soundtrack you will hear this year. Dan Pinchbeck, Creative Director The Chinese Room
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